Cheers benn!MrBenn wrote:
Back once again for the renegade master,
D4 damager, power to the people.
Back once again, (with the ill behavior)(with the ill behavior)(with the ill behavior)(with the ill behavior)
Mr B
Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]
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- gimil
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Re: Feudal Epic *The sequal to Feudal War!* Update Page 9
What do you know about map making, bitch?
Top Score:2403natty_dread wrote:I was wrong
- gimil
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Re: Feudal Epic *The sequal to Feudal War!* Update Page 9
I think we are going to stick with the name we have for the time being, but thanks for the thoughtKotaro wrote:What about Feudal Campaign?
Now we just need to wait on oaktown to get in here for a look at gameplay
What do you know about map making, bitch?
Top Score:2403natty_dread wrote:I was wrong
- blackraptor58
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Re: Feudal Epic *The sequal to Feudal War!* Pg. 9 [I]
this map looks SO AWESOME!!!!
i like the 1 entrance to the caslte bit....makes for an easier defense..and i also like how every caslte is connected by all the neutral "plains"...makes it alot harder to elminate someone...
i am looking forward to this THIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII
IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII
IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII
IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIISSSSSSSSSSS MUCH!!!
i like the 1 entrance to the caslte bit....makes for an easier defense..and i also like how every caslte is connected by all the neutral "plains"...makes it alot harder to elminate someone...
i am looking forward to this THIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII
IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII
IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII
IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIISSSSSSSSSSS MUCH!!!
- gimil
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Re: Feudal Epic *The sequal to Feudal War!* Pg. 9 [I]
Has anyone got anything they want to say? This thing has seemed dead the last while. 
What do you know about map making, bitch?
Top Score:2403natty_dread wrote:I was wrong
- Kotaro
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Re: Feudal Epic *The sequal to Feudal War!* Pg. 9 [I]
I do!
Hurry your ass up!
Hurry your ass up!
- gimil
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Re: Feudal Epic *The sequal to Feudal War!* Pg. 9 [I]
Without constructive feedback mate I can't keep the ball rolling!Kotaro wrote:I do!
Hurry your ass up!
What do you know about map making, bitch?
Top Score:2403natty_dread wrote:I was wrong
- hecter
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Re: Feudal Epic *The sequal to Feudal War!* Update Page 9
I still think that you should take off the connections between penis land - I mean Xeu, at Cen 8 and Xeu 13, and swap Xeu and Xeu 13.gimil wrote:Now we just need to wait on oaktown to get in here for a look at gameplay
In heaven... Everything is fine, in heaven... Everything is fine, in heaven... Everything is fine... You got your things, and I've got mine.


- gimil
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Re: Feudal Epic *The sequal to Feudal War!* Update Page 9
Any paticular reason?hecter wrote:I still think that you should take off the connections between penis land - I mean Xeu, at Cen 8 and Xeu 13, and swap Xeu and Xeu 13.gimil wrote:Now we just need to wait on oaktown to get in here for a look at gameplay
What do you know about map making, bitch?
Top Score:2403natty_dread wrote:I was wrong
- hecter
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Re: Feudal Epic *The sequal to Feudal War!* Update Page 9
I think it provides Rhu and Great with another village too easily (I also think that instead of a bridge being on Cen 2 it should be on Cen 7) as well as giving Rhu closer access to 2 more castles that the other territories don't have. One last thing, I think that the Xeu Ga'h connection should be at Xeu 11, not 7, with the borders being kept the same.gimil wrote:Any paticular reason?hecter wrote:I still think that you should take off the connections between penis land - I mean Xeu, at Cen 8 and Xeu 13, and swap Xeu and Xeu 13.gimil wrote:Now we just need to wait on oaktown to get in here for a look at gameplay
In heaven... Everything is fine, in heaven... Everything is fine, in heaven... Everything is fine... You got your things, and I've got mine.


- gimil
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Re: Feudal Epic *The sequal to Feudal War!* Update Page 9
By the time your at the stage of going for your second village you will have to fight your enemy anyway. There is no great advantage to having a second village closer to you. If you go to early you leave yourself spread, anything later you will have to fight for it anyway. What is imprtant is keeping the balance between the two castles that share a village.hecter wrote:I think it provides Rhu and Great with another village too easily (I also think that instead of a bridge being on Cen 2 it should be on Cen 7) as well as giving Rhu closer access to 2 more castles that the other territories don't have. One last thing, I think that the Xeu Ga'h connection should be at Xeu 11, not 7, with the borders being kept the same.gimil wrote:Any paticular reason?hecter wrote:I still think that you should take off the connections between penis land - I mean Xeu, at Cen 8 and Xeu 13, and swap Xeu and Xeu 13.gimil wrote:Now we just need to wait on oaktown to get in here for a look at gameplay
What do you know about map making, bitch?
Top Score:2403natty_dread wrote:I was wrong
- hecter
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Re: Feudal Epic *The sequal to Feudal War!* Update Page 9
Not necessarily. I've had situations where people sit in their castles for quite a while, or assassin games where you might just want to leave your opponent alone and of course you can't forget team games. As it is I think it's unbalanced.gimil wrote:By the time your at the stage of going for your second village you will have to fight your enemy anyway. There is no great advantage to having a second village closer to you. If you go to early you leave yourself spread, anything later you will have to fight for it anyway. What is imprtant is keeping the balance between the two castles that share a village.
In heaven... Everything is fine, in heaven... Everything is fine, in heaven... Everything is fine... You got your things, and I've got mine.


- gimil
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Re: Feudal Epic *The sequal to Feudal War!* Update Page 9
We will see what oaktown and others say then act, deal?hecter wrote:Not necessarily. I've had situations where people sit in their castles for quite a while, or assassin games where you might just want to leave your opponent alone and of course you can't forget team games. As it is I think it's unbalanced.gimil wrote:By the time your at the stage of going for your second village you will have to fight your enemy anyway. There is no great advantage to having a second village closer to you. If you go to early you leave yourself spread, anything later you will have to fight for it anyway. What is imprtant is keeping the balance between the two castles that share a village.
What do you know about map making, bitch?
Top Score:2403natty_dread wrote:I was wrong
- hecter
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Re: Feudal Epic *The sequal to Feudal War!* Update Page 9
Sure. I'm all for the (unbaisedgimil wrote:We will see what oaktown and others say then act, deal?hecter wrote:Not necessarily. I've had situations where people sit in their castles for quite a while, or assassin games where you might just want to leave your opponent alone and of course you can't forget team games. As it is I think it's unbalanced.gimil wrote:By the time your at the stage of going for your second village you will have to fight your enemy anyway. There is no great advantage to having a second village closer to you. If you go to early you leave yourself spread, anything later you will have to fight for it anyway. What is imprtant is keeping the balance between the two castles that share a village.
In heaven... Everything is fine, in heaven... Everything is fine, in heaven... Everything is fine... You got your things, and I've got mine.


- gimil
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Re: Feudal Epic *The sequal to Feudal War!* Update Page 9
And by all rights I suck at gameplayhecter wrote:Sure. I'm all for the (unbaisedgimil wrote:We will see what oaktown and others say then act, deal?hecter wrote:Not necessarily. I've had situations where people sit in their castles for quite a while, or assassin games where you might just want to leave your opponent alone and of course you can't forget team games. As it is I think it's unbalanced.gimil wrote:By the time your at the stage of going for your second village you will have to fight your enemy anyway. There is no great advantage to having a second village closer to you. If you go to early you leave yourself spread, anything later you will have to fight for it anyway. What is imprtant is keeping the balance between the two castles that share a village.) expert opinion. I mean, by all rights I'm pretty new to this...
Thats alright because the graphics stamper is always the pretty one....
What do you know about map making, bitch?
Top Score:2403natty_dread wrote:I was wrong
Re: Feudal Epic *The sequal to Feudal War!* Pg. 9 [I]
I still don't like the name...
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Ditocoaf
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Re: Feudal Epic *The sequal to Feudal War!* Pg. 9 [I]
Won't having only one territ to defend screw some things up? Since you don't need to defend against either potential attack route, you just capture all the territs then the entire zone might as well be one territ, for defensive purposes anyway. The only difference would be that it's totally up to the dice how quickly you can conquer all the 2's. There's not even the decision of whether or when to attack the second 10 for the extra bonus. And without that "back door" route, foggy games don't keep you guessing at all, like FW does...

>----------✪ Try to take down the champion in the continuous IPW/GIL tournament! ✪----------<
Note to self: THINK LESS LIVE MORE
Re: Feudal Epic *The sequal to Feudal War!* Pg. 9 [I]
I completely agree, the one exit has severely limited the strategy imo.Ditocoaf wrote:Won't having only one territ to defend screw some things up? Since you don't need to defend against either potential attack route, you just capture all the territs then the entire zone might as well be one territ, for defensive purposes anyway. The only difference would be that it's totally up to the dice how quickly you can conquer all the 2's. There's not even the decision of whether or when to attack the second 10 for the extra bonus. And without that "back door" route, foggy games don't keep you guessing at all, like FW does...
This could be compensated somehow if there were more connections between the outside areas, perhaps... but this would probably require a lot of moving of villages and territories as well.
- hecter
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Re: Feudal Epic *The sequal to Feudal War!* Pg. 9 [I]
I like the one territ thing. I think it'll promote a more aggressive gameplay and make outside territories and bonuses more valuable.
In heaven... Everything is fine, in heaven... Everything is fine, in heaven... Everything is fine... You got your things, and I've got mine.


- blackraptor58
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Re: Feudal Epic *The sequal to Feudal War!* Pg. 9 [I]
if u dont like the 1 entrance thing you can always go back to playing the first feudal 
- blackraptor58
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Re: Feudal Epic *The sequal to Feudal War!* Pg. 9 [I]
question:
will there only be 3 to deploy if u have all of the kingdom territs? or will it be 4 like the last one? is it possible to make it 4 if u hold all of the kingdom territs?
will there only be 3 to deploy if u have all of the kingdom territs? or will it be 4 like the last one? is it possible to make it 4 if u hold all of the kingdom territs?
- gimil
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Re: Feudal Epic *The sequal to Feudal War!* Pg. 9 [I]
it will be 4, the castle counts as a kingdom terr.blackraptor58 wrote:question:
will there only be 3 to deploy if u have all of the kingdom territs? or will it be 4 like the last one? is it possible to make it 4 if u hold all of the kingdom territs?
What do you know about map making, bitch?
Top Score:2403natty_dread wrote:I was wrong
- blackraptor58
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Re: Feudal Epic *The sequal to Feudal War!* Pg. 9 [I]
oh ok...so when is this getting quenched?

- gimil
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Re: Feudal Epic *The sequal to Feudal War!* Pg. 9 [I]
Not fast enought!blackraptor58 wrote:oh ok...so when is this getting quenched?![]()
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What do you know about map making, bitch?
Top Score:2403natty_dread wrote:I was wrong
- blackraptor58
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Re: Feudal Epic *The sequal to Feudal War!* Pg. 9 [I]
what exaclty has to happen for this to get quenched?
- hecter
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Re: Feudal Epic *The sequal to Feudal War!* Pg. 9 [I]
75% of the foundry process?blackraptor58 wrote:what exaclty has to happen for this to get quenched?
In heaven... Everything is fine, in heaven... Everything is fine, in heaven... Everything is fine... You got your things, and I've got mine.



