MrBenn wrote:
Back once again for the renegade master,
D4 damager, power to the people.
Back once again, (with the ill behavior)(with the ill behavior)(with the ill behavior)(with the ill behavior)
Mr B
Cheers benn!
Moderator: Cartographers
MrBenn wrote:
Back once again for the renegade master,
D4 damager, power to the people.
Back once again, (with the ill behavior)(with the ill behavior)(with the ill behavior)(with the ill behavior)
Mr B
natty_dread wrote:I was wrong
Kotaro wrote:What about Feudal Campaign?
natty_dread wrote:I was wrong
natty_dread wrote:I was wrong
Kotaro wrote:I do!
Hurry your ass up!
natty_dread wrote:I was wrong
gimil wrote:Now we just need to wait on oaktown to get in here for a look at gameplay
hecter wrote:gimil wrote:Now we just need to wait on oaktown to get in here for a look at gameplay
I still think that you should take off the connections between penis land - I mean Xeu, at Cen 8 and Xeu 13, and swap Xeu and Xeu 13.
natty_dread wrote:I was wrong
gimil wrote:hecter wrote:gimil wrote:Now we just need to wait on oaktown to get in here for a look at gameplay
I still think that you should take off the connections between penis land - I mean Xeu, at Cen 8 and Xeu 13, and swap Xeu and Xeu 13.
Any paticular reason?
hecter wrote:gimil wrote:hecter wrote:gimil wrote:Now we just need to wait on oaktown to get in here for a look at gameplay
I still think that you should take off the connections between penis land - I mean Xeu, at Cen 8 and Xeu 13, and swap Xeu and Xeu 13.
Any paticular reason?
I think it provides Rhu and Great with another village too easily (I also think that instead of a bridge being on Cen 2 it should be on Cen 7) as well as giving Rhu closer access to 2 more castles that the other territories don't have. One last thing, I think that the Xeu Ga'h connection should be at Xeu 11, not 7, with the borders being kept the same.
natty_dread wrote:I was wrong
gimil wrote:By the time your at the stage of going for your second village you will have to fight your enemy anyway. There is no great advantage to having a second village closer to you. If you go to early you leave yourself spread, anything later you will have to fight for it anyway. What is imprtant is keeping the balance between the two castles that share a village.
hecter wrote:gimil wrote:By the time your at the stage of going for your second village you will have to fight your enemy anyway. There is no great advantage to having a second village closer to you. If you go to early you leave yourself spread, anything later you will have to fight for it anyway. What is imprtant is keeping the balance between the two castles that share a village.
Not necessarily. I've had situations where people sit in their castles for quite a while, or assassin games where you might just want to leave your opponent alone and of course you can't forget team games. As it is I think it's unbalanced.
natty_dread wrote:I was wrong
gimil wrote:hecter wrote:gimil wrote:By the time your at the stage of going for your second village you will have to fight your enemy anyway. There is no great advantage to having a second village closer to you. If you go to early you leave yourself spread, anything later you will have to fight for it anyway. What is imprtant is keeping the balance between the two castles that share a village.
Not necessarily. I've had situations where people sit in their castles for quite a while, or assassin games where you might just want to leave your opponent alone and of course you can't forget team games. As it is I think it's unbalanced.
We will see what oaktown and others say then act, deal?
hecter wrote:gimil wrote:hecter wrote:gimil wrote:By the time your at the stage of going for your second village you will have to fight your enemy anyway. There is no great advantage to having a second village closer to you. If you go to early you leave yourself spread, anything later you will have to fight for it anyway. What is imprtant is keeping the balance between the two castles that share a village.
Not necessarily. I've had situations where people sit in their castles for quite a while, or assassin games where you might just want to leave your opponent alone and of course you can't forget team games. As it is I think it's unbalanced.
We will see what oaktown and others say then act, deal?
Sure. I'm all for the (unbaised ) expert opinion. I mean, by all rights I'm pretty new to this...
natty_dread wrote:I was wrong
Ditocoaf wrote:Won't having only one territ to defend screw some things up? Since you don't need to defend against either potential attack route, you just capture all the territs then the entire zone might as well be one territ, for defensive purposes anyway. The only difference would be that it's totally up to the dice how quickly you can conquer all the 2's. There's not even the decision of whether or when to attack the second 10 for the extra bonus. And without that "back door" route, foggy games don't keep you guessing at all, like FW does...
blackraptor58 wrote:question:
will there only be 3 to deploy if u have all of the kingdom territs? or will it be 4 like the last one? is it possible to make it 4 if u hold all of the kingdom territs?
natty_dread wrote:I was wrong
blackraptor58 wrote:oh ok...so when is this getting quenched?
natty_dread wrote:I was wrong
blackraptor58 wrote:what exaclty has to happen for this to get quenched?
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