i disagreeespecailly as with bonuses you could easily have 40/50 troops coming your way by round 5 / 6 - if you were laying this in fog you could have the sanctuary taken and held before any of youropponents realise you are thereColeman wrote:I really think it should be 50 neutrals on the Sanctuary and not 100.
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- rebelman
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Don't now why people on here don't like being cooks, remember under siege: A former SEAL, now cook, is the only person who can stop a gang of terrorists when they sieze control of a US Navy battleship.
Awesome
1st I must say I love Age of realms and can't wait to play ch. 2....2nd I had an interesting thought...
What if instead of Winning by holding the sanctuary for one round
you give the Sanctuary a Bombard Any castle or village and
a high bonus like 8 or 10, Whatever would be an outrageous Number.....
that way it gives the conquerer the ability to wipe the map of his enemies....and (one) small chance for another player(s) to stop him...
u could always make the win condition....Conquer Sanctuary & all villages and castles....that way you dont have to clear the entire board which could get boring
Or maybe not since this is a story to break a spell..... either way i still think the idea above is cool, Do You?
What if instead of Winning by holding the sanctuary for one round
you give the Sanctuary a Bombard Any castle or village and
a high bonus like 8 or 10, Whatever would be an outrageous Number.....
that way it gives the conquerer the ability to wipe the map of his enemies....and (one) small chance for another player(s) to stop him...
u could always make the win condition....Conquer Sanctuary & all villages and castles....that way you dont have to clear the entire board which could get boring
Or maybe not since this is a story to break a spell..... either way i still think the idea above is cool, Do You?
Re: Awesome
The problem with allowing the sanctuary to bombard - is that it allows the player who captures it the chance to stop the players - before they have a chance to stop them...Keredrex wrote:1st I must say I love Age of realms and can't wait to play ch. 2....2nd I had an interesting thought...
What if instead of Winning by holding the sanctuary for one round
you give the Sanctuary a Bombard Any castle or village and
a high bonus like 8 or 10, Whatever would be an outrageous Number.....
that way it gives the conquerer the ability to wipe the map of his enemies....and (one) small chance for another player(s) to stop him...
u could always make the win condition....Conquer Sanctuary & all villages and castles....that way you dont have to clear the entire board which could get boring
Or maybe not since this is a story to break a spell..... either way i still think the idea above is cool, Do You?
Whereas with the Objective - the one player takes the Sanctuary - and then all other players have an equal chance to take it back...
If you have such a big win condition - then it will never be used.
C.

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- DiM
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i'm torn between 50 and 100, it would really need some play testing and unfortunately my regular testers are going on a long vacation (a tour of europe)Coleman wrote:I really think it should be 50 neutrals on the Sanctuary and not 100.
so i'm relying on the foundry, i need opinions. 50 or 100??
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
- DiM
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the objective overrides anything and grants a win no matter what the gametype is.lord voldemort wrote: question in assasin, can u take the sanctuary ftw still?
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
- DiM
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well if i see a guy getting 50-60 troops per turn then you can be sure i'll not sit in my corner and let him hide in the fog. i'm gonna try and find out what he's doing.rebelman wrote:i disagreeespecailly as with bonuses you could easily have 40/50 troops coming your way by round 5 / 6 - if you were laying this in fog you could have the sanctuary taken and held before any of youropponents realise you are thereColeman wrote:I really think it should be 50 neutrals on the Sanctuary and not 100.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
- DiM
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Re: Awesome
i agree with yeti_c here.yeti_c wrote:The problem with allowing the sanctuary to bombard - is that it allows the player who captures it the chance to stop the players - before they have a chance to stop them...Keredrex wrote:1st I must say I love Age of realms and can't wait to play ch. 2....2nd I had an interesting thought...
What if instead of Winning by holding the sanctuary for one round
you give the Sanctuary a Bombard Any castle or village and
a high bonus like 8 or 10, Whatever would be an outrageous Number.....
that way it gives the conquerer the ability to wipe the map of his enemies....and (one) small chance for another player(s) to stop him...
u could always make the win condition....Conquer Sanctuary & all villages and castles....that way you dont have to clear the entire board which could get boring
Or maybe not since this is a story to break a spell..... either way i still think the idea above is cool, Do You?
Whereas with the Objective - the one player takes the Sanctuary - and then all other players have an equal chance to take it back...
If you have such a big win condition - then it will never be used.
C.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
- lord voldemort
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75?DiM wrote:i'm torn between 50 and 100, it would really need some play testing and unfortunately my regular testers are going on a long vacation (a tour of europe)Coleman wrote:I really think it should be 50 neutrals on the Sanctuary and not 100.
so i'm relying on the foundry, i need opinions. 50 or 100??
C.

Highest score : 2297
In chapter 1, there is an objective of hold all the castles, but if you do that you have basically won anyway, or would within a turn or 2.DiM wrote:i'm torn between 50 and 100, it would really need some play testing and unfortunately my regular testers are going on a long vacation (a tour of europe)Coleman wrote:I really think it should be 50 neutrals on the Sanctuary and not 100.
so i'm relying on the foundry, i need opinions. 50 or 100??
In order to make this map have the alternative win condition matter more, then as small a number as possible should be used. Personally I think 100 is too high and will rarely be attempted by anyone other than the board leader anyway.
So rather than giving an answer, instead I pose a question: how relevant does the alternative win condition want to be? How often should that be the way the game is won? We can then figure out an appropriate number.

- lord voldemort
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- DiM
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true. i'd like to see games won by taking and holding the sanctuary. and i'm willing to go as low as possible without the fear that by round 2 somebody could rush the sanctuary and win.benjikat wrote:In chapter 1, there is an objective of hold all the castles, but if you do that you have basically won anyway, or would within a turn or 2.DiM wrote:i'm torn between 50 and 100, it would really need some play testing and unfortunately my regular testers are going on a long vacation (a tour of europe)Coleman wrote:I really think it should be 50 neutrals on the Sanctuary and not 100.
so i'm relying on the foundry, i need opinions. 50 or 100??
In order to make this map have the alternative win condition matter more, then as small a number as possible should be used. Personally I think 100 is too high and will rarely be attempted by anyone other than the board leader anyway.
So rather than giving an answer, instead I pose a question: how relevant does the alternative win condition want to be? How often should that be the way the game is won? We can then figure out an appropriate number.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
- Herakilla
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gas is refinedDiM wrote:not realy, i would not want saudi oil on my salad but i do love olive oil.Herakilla wrote:it is still oil no matter how you look at it
vegetable and animal oils were used because those are less flammable and only the wick burns. put some gasoline and you no longer have a light source but a bomb
but seriously no matter how many armies you put on the sanctuary there will always be a chance that some1 can somehow rush and get it first turn lol!
i say use 75 and make it harder for players to reach each other as this would encourage going for the sanctuary
also make the island around the sanctuary have a really high decay since its very close to the spell and then can feel the affects even more
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- rebelman
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agreed - it would be great if people opted for the sanctuary option but its vital that its not made too easy but don't go too low otherwise you are in wheel of fortune mode again with the game more based on luck, drop and first turn than skill.DiM wrote:true. i'd like to see games won by taking and holding the sanctuary. and i'm willing to go as low as possible without the fear that by round 2 somebody could rush the sanctuary and win.benjikat wrote:In chapter 1, there is an objective of hold all the castles, but if you do that you have basically won anyway, or would within a turn or 2.DiM wrote:i'm torn between 50 and 100, it would really need some play testing and unfortunately my regular testers are going on a long vacation (a tour of europe)Coleman wrote:I really think it should be 50 neutrals on the Sanctuary and not 100.
so i'm relying on the foundry, i need opinions. 50 or 100??
In order to make this map have the alternative win condition matter more, then as small a number as possible should be used. Personally I think 100 is too high and will rarely be attempted by anyone other than the board leader anyway.
So rather than giving an answer, instead I pose a question: how relevant does the alternative win condition want to be? How often should that be the way the game is won? We can then figure out an appropriate number.
Don't now why people on here don't like being cooks, remember under siege: A former SEAL, now cook, is the only person who can stop a gang of terrorists when they sieze control of a US Navy battleship.
- DiM
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here is an image with proposed neutrals.
i have did quite a lot of modifications from chapter 1
first i focused on each player getting a fair chance at the resource pairs
so:
xi, fygie and ghyr have to take 5 terits with 12 neutrals
borun 4 terits 13 neutrals.
aoria and mua 3 terits with 14 neutrals.
so i changed some resource neutrals (see on the map)
then i tweaked the neutrals that lead to the sanctuary. these may seem a bit unbalanced as some castles have to kill 13 to get to sanctuary while others have to kill more. BUT when you think that you must go with 100 or more troops i don't think 3 troops will make a difference.

i have did quite a lot of modifications from chapter 1
first i focused on each player getting a fair chance at the resource pairs
so:
xi, fygie and ghyr have to take 5 terits with 12 neutrals
borun 4 terits 13 neutrals.
aoria and mua 3 terits with 14 neutrals.
so i changed some resource neutrals (see on the map)
then i tweaked the neutrals that lead to the sanctuary. these may seem a bit unbalanced as some castles have to kill 13 to get to sanctuary while others have to kill more. BUT when you think that you must go with 100 or more troops i don't think 3 troops will make a difference.

“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
- DiM
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of course there's the chance that a guy deploys 6 troops on aoria kills the 3 in aheo, advances 5, kills 5 in ieme, advances 4, kills 5 in u'rl advances 3 and then atacks 2 dice vs 2 dice and gets 25 perfect rolls and kills the 50 neutrals.Herakilla wrote: but seriously no matter how many armies you put on the sanctuary there will always be a chance that some1 can somehow rush and get it first turn lol!
i say use 75 and make it harder for players to reach each other as this would encourage going for the sanctuary
also make the island around the sanctuary have a really high decay since its very close to the spell and then can feel the affects even more
it is possible but highly improbable.
basicaly to do it in turn 1 means you must roll perfect dice like this:
3 3v1 rolls
5 3v2 rolls
and 25 2v2 rolls.
the chances are really really slim.
anyway i'm thinking of making a high decay rate there but i really don't have the legend space to explain this high decay
and if i don't explain it then people will report bugs that they lost 5 instead of just 1 because of the decay.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
- Herakilla
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if you make a new shield that would show which territories suffer from this extreme decay would you have room to just say
(insert the shield here) lose X instead
(insert the shield here) lose X instead
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To get to be able to attack the sanctuary at all is less than 1%, let alone the next 50!DiM wrote:of course there's the chance that a guy deploys 6 troops on aoria kills the 3 in aheo, advances 5, kills 5 in ieme, advances 4, kills 5 in u'rl advances 3 and then atacks 2 dice vs 2 dice and gets 25 perfect rolls and kills the 50 neutrals.
it is possible but highly improbable.

- Herakilla
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it is still a chance and that you have to be aware of said chancebenjikat wrote:To get to be able to attack the sanctuary at all is less than 1%, let alone the next 50!DiM wrote:of course there's the chance that a guy deploys 6 troops on aoria kills the 3 in aheo, advances 5, kills 5 in ieme, advances 4, kills 5 in u'rl advances 3 and then atacks 2 dice vs 2 dice and gets 25 perfect rolls and kills the 50 neutrals.
it is possible but highly improbable.
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- DiM
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i'm willing to take that chanceHerakilla wrote:it is still a chance and that you have to be aware of said chancebenjikat wrote:To get to be able to attack the sanctuary at all is less than 1%, let alone the next 50!DiM wrote:of course there's the chance that a guy deploys 6 troops on aoria kills the 3 in aheo, advances 5, kills 5 in ieme, advances 4, kills 5 in u'rl advances 3 and then atacks 2 dice vs 2 dice and gets 25 perfect rolls and kills the 50 neutrals.
it is possible but highly improbable.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
- DiM
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i don't have room to say anything in the legend. it is already filled with text and it's already going to be a bitch to resize it and keep the text readable for the small version.Herakilla wrote:if you make a new shield that would show which territories suffer from this extreme decay would you have room to just say
(insert the shield here) lose X instead
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
