Midkemdil [Quenched]
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Well, personally if you'll excuse the vulgarity I don't give 2 fucks about half the improvements made to maps in the foundry, but I'm 97.6% sure someone will mention it if it reaches final forge, so cleaning it a bit would be nice. I can't imagine it'd be too much work, either, though I'm no expert.
Yes...now that those legends are consistent...i'm certainly happy with both version Coleman.Coleman wrote:Going to need consistent images first. I think everyone is mostly satisfied at this point otherwise.Gnome wrote:even in final forge...
I think this look tremenedous.

* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
- gimil
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another minor nitpick.
the note at the bottom should read:
not territory boarders
rather than:
no territory boarders.
Another little thought. I see no problem with the current army circles but could we perhaps see a version without the circles and a version with some more transparency please? If thats not to much to ask for
the note at the bottom should read:
not territory boarders
rather than:
no territory boarders.
Another little thought. I see no problem with the current army circles but could we perhaps see a version without the circles and a version with some more transparency please? If thats not to much to ask for
Last edited by gimil on Sat Oct 06, 2007 11:59 pm, edited 1 time in total.
What do you know about map making, bitch?
Top Score:2403natty_dread wrote:I was wrong
- AndyDufresne
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Would a diagram down there showing that 'connected regions'(are they regions, or cities, or what?) can attack each other' be better? I think there might be ample space to do this, though not exactly sure how it might look.
Also, I want you to keep in mind 3 digit numbers and overlaps. Yabon on the small map could be a problem, same with Shamata, and a few others on the right side of the map.
Upon a glance, I also thought the "+2 Queg" was a part of the game board...could you make the division between the legend and the game board slightly more definite or prominent, to differentiate between the two areas?
--Andy
Also, I want you to keep in mind 3 digit numbers and overlaps. Yabon on the small map could be a problem, same with Shamata, and a few others on the right side of the map.
Upon a glance, I also thought the "+2 Queg" was a part of the game board...could you make the division between the legend and the game board slightly more definite or prominent, to differentiate between the two areas?
--Andy
- gimil
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AndyDufresne wrote:Would a diagram down there showing that 'connected regions'(are they regions, or cities, or what?) can attack each other' be better? I think there might be ample space to do this, though not exactly sure how it might look.
I personally dont feel this is nesessary although i feel it will be easier to understand, in its current state i think its acceptable
What do you know about map making, bitch?
Top Score:2403natty_dread wrote:I was wrong
I've just noticed that this isn't really easy to fix...the outerglow is used for the whole word, I can't adjust it for only 2 letters...I'll try my best...Coleman wrote:Yabon is seeing distortion similar to Crydee, it might be best to fix them both at the same time.
the gameplay note is changedgimil wrote:another minor nitpick.
the note at the bottom should read:
not territory boarders
rather than:
no territory boarders.
Another little thought. I see no problem with the current army circles but could we perhaps see a version without the circles and a version with some more transparency please? If that's not to much to ask for
I'll post you a version with some more transparency, the version without circles is just ugly...the roads are leading to the circles, if I drop the circles the roads are just stopping in middle of nowhere
there is space to do it but I prefer to keep it simple and also pleased for the eye, if I use every little space to put some notes it will be ugly...I think most of the people will get it like this...AndyDufresne wrote:Would a diagram down there showing that 'connected regions'(are they regions, or cities, or what?) can attack each other' be better? I think there might be ample space to do this, though not exactly sure how it might look.
I've taken care of these, I'll post you a map with 3 digits to show youAndyDufresne wrote:Also, I want you to keep in mind 3 digit numbers and overlaps. Yabon on the small map could be a problem, same with Shamata, and a few others on the right side of the map.
When there are army numbers on the map I'm sure you will see the differenceAndyDufresne wrote: Upon a glance, I also thought the "+2 Queg" was a part of the game board...could you make the division between the legend and the game board slightly more definite or prominent, to differentiate between the two areas?
thxcairnswk wrote:I think this look tremenedous.
- insomniacdude
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i get this (i used your sig picture for this) i tried to open them in anather windows and it says this:Gnome wrote:is everyone having this problem? I think some can see it...
Not Found
The requested URL /Gnomepy/signatureresised.jpg was not found on this server.
Additionally, a 404 Not Found error was encountered while trying to use an ErrorDocument to handle the request.
Apache/1.3.37 Server at chi-l1.ripside.com Port 80
- DiM
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- Location: making maps for scooby snacks
i can't see the big version but i see the small. even though they're on the same host.
why not try and use photobucket. it's great.
edit// nevermind i see it now. but you could still use photobucket. it never deletes your images and you can sort them in various ways and stuff.
edit// why does crydee have 2 different glows? the first half is pink and the second is red
same problem for Riibinon. first half is red and second is magenta.
also i'm having a lot of trouble reading the text on the map. it's very small. either make it a bit bigger or increase the size of the maps. you have plenty of spare pixels till you reach the limit.
why not try and use photobucket. it's great.
edit// nevermind i see it now. but you could still use photobucket. it never deletes your images and you can sort them in various ways and stuff.
edit// why does crydee have 2 different glows? the first half is pink and the second is red
same problem for Riibinon. first half is red and second is magenta.
also i'm having a lot of trouble reading the text on the map. it's very small. either make it a bit bigger or increase the size of the maps. you have plenty of spare pixels till you reach the limit.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku





