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Postby Gnome on Sat Oct 06, 2007 4:54 pm

does it botters you? :wink: It's just because the land is darker than the sea so the transparant gets darker on the land than on the sea...if you want I can start trying to change half of the name to make it looks more the same...
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Postby The1exile on Sat Oct 06, 2007 5:05 pm

Well, personally if you'll excuse the vulgarity I don't give 2 fucks about half the improvements made to maps in the foundry, but I'm 97.6% sure someone will mention it if it reaches final forge, so cleaning it a bit would be nice. I can't imagine it'd be too much work, either, though I'm no expert.
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Postby Gnome on Sat Oct 06, 2007 5:16 pm

nah your right, i'll change it :) as well as the blue colour on Gwyllyra
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Postby cairnswk on Sat Oct 06, 2007 8:03 pm

Coleman wrote:
Gnome wrote:even in final forge...
Going to need consistent images first. I think everyone is mostly satisfied at this point otherwise.


Yes...now that those legends are consistent...i'm certainly happy with both version Coleman.

I think this look tremenedous. :)
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Postby Coleman on Sat Oct 06, 2007 11:07 pm

Yabon is seeing distortion similar to Crydee, it might be best to fix them both at the same time.
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Postby gimil on Sat Oct 06, 2007 11:37 pm

another minor nitpick.

the note at the bottom should read:

not territory boarders

rather than:

no territory boarders.

Another little thought. I see no problem with the current army circles but could we perhaps see a version without the circles and a version with some more transparency please? If thats not to much to ask for :D
Last edited by gimil on Sat Oct 06, 2007 11:59 pm, edited 1 time in total.
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Postby Coleman on Sat Oct 06, 2007 11:47 pm

Seeing it from gimil's perspective for the first time. not may be better then no.

I was reading it to be, "[picture] are paths, there are no borders."
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Postby AndyDufresne on Sun Oct 07, 2007 12:08 am

Would a diagram down there showing that 'connected regions'(are they regions, or cities, or what?) can attack each other' be better? I think there might be ample space to do this, though not exactly sure how it might look.

Also, I want you to keep in mind 3 digit numbers and overlaps. Yabon on the small map could be a problem, same with Shamata, and a few others on the right side of the map.

Upon a glance, I also thought the "+2 Queg" was a part of the game board...could you make the division between the legend and the game board slightly more definite or prominent, to differentiate between the two areas?


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Postby gimil on Sun Oct 07, 2007 12:59 am

AndyDufresne wrote:Would a diagram down there showing that 'connected regions'(are they regions, or cities, or what?) can attack each other' be better? I think there might be ample space to do this, though not exactly sure how it might look.


I personally dont feel this is nesessary although i feel it will be easier to understand, in its current state i think its acceptable
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Postby -Marcos- on Sun Oct 07, 2007 3:51 am

The map looks great!

Cannot wait to play on it :wink:

I will be going for Sorcerers Isle :)
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Postby Gnome on Sun Oct 07, 2007 5:10 am

Coleman wrote:Yabon is seeing distortion similar to Crydee, it might be best to fix them both at the same time.

I've just noticed that this isn't really easy to fix...the outerglow is used for the whole word, I can't adjust it for only 2 letters...I'll try my best...

gimil wrote:another minor nitpick.

the note at the bottom should read:
not territory boarders
rather than:
no territory boarders.

Another little thought. I see no problem with the current army circles but could we perhaps see a version without the circles and a version with some more transparency please? If that's not to much to ask for

the gameplay note is changed :wink:

I'll post you a version with some more transparency, the version without circles is just ugly...the roads are leading to the circles, if I drop the circles the roads are just stopping in middle of nowhere

AndyDufresne wrote:Would a diagram down there showing that 'connected regions'(are they regions, or cities, or what?) can attack each other' be better? I think there might be ample space to do this, though not exactly sure how it might look.

there is space to do it but I prefer to keep it simple and also pleased for the eye, if I use every little space to put some notes it will be ugly...I think most of the people will get it like this...

AndyDufresne wrote:Also, I want you to keep in mind 3 digit numbers and overlaps. Yabon on the small map could be a problem, same with Shamata, and a few others on the right side of the map.

I've taken care of these, I'll post you a map with 3 digits to show you

AndyDufresne wrote:Upon a glance, I also thought the "+2 Queg" was a part of the game board...could you make the division between the legend and the game board slightly more definite or prominent, to differentiate between the two areas?

When there are army numbers on the map I'm sure you will see the difference :wink:

cairnswk wrote:I think this look tremenedous.

thx :)
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Postby Gnome on Sun Oct 07, 2007 10:28 am

here is the small version with less transparent armie circles (also fixed crydee)
Image

here you have it with 3 digit numbers (also moved some names in the big map, it all fits)
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Postby insomniacdude on Wed Oct 10, 2007 6:47 pm

It seems the roads get a little lost in the south against (what I presume to be) the desert.
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Postby Gnome on Thu Oct 11, 2007 2:16 pm

Ya I see what you mean, thx for noticing :wink:
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Postby Wisse on Thu Oct 11, 2007 2:37 pm

youre pictures aren't working they are giving me errors
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Postby Gnome on Thu Oct 11, 2007 2:55 pm

Ok, when I have a new update I'll add an alternate link
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Postby Wisse on Thu Oct 11, 2007 3:16 pm

Gnome wrote:Ok, when I have a new update I'll add an alternate link


no its just that all your pictures aren't working also those in your sig etc.
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Postby Gnome on Thu Oct 11, 2007 3:38 pm

is everyone having this problem? I think some can see it...
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Postby Wisse on Thu Oct 11, 2007 3:41 pm

Gnome wrote:is everyone having this problem? I think some can see it...


i get this (i used your sig picture for this) i tried to open them in anather windows and it says this:
Not Found

The requested URL /Gnomepy/signatureresised.jpg was not found on this server.

Additionally, a 404 Not Found error was encountered while trying to use an ErrorDocument to handle the request.

Apache/1.3.37 Server at chi-l1.ripside.com Port 80
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Postby Gnome on Thu Oct 11, 2007 3:45 pm

so you were never able to look at it? or is this recently?
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Postby Wisse on Fri Oct 12, 2007 12:39 am

Gnome wrote:so you were never able to look at it? or is this recently?

recently


EDIT: it seems i can see the maps again, its now just your sig thats not appearing
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Postby Gnome on Fri Oct 12, 2007 8:33 am

new update
(new host for images :wink: )

details:

-fixed roads in the desert
-fixed outerglow on crydee, Yabon, Gwyllyra and Blackwoodpass

Big
Image

Small
Image
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Postby The1exile on Fri Oct 12, 2007 9:19 am

I like it.
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Postby Coleman on Fri Oct 12, 2007 9:23 am

I've been good with it for several versions now. I think further polishing if it needs to be done could happen in Final Forge, but I don't get to FF maps yet. :lol:
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Postby DiM on Fri Oct 12, 2007 9:35 am

i can't see the big version but i see the small. even though they're on the same host.

why not try and use photobucket. it's great.

edit// nevermind i see it now. but you could still use photobucket. it never deletes your images and you can sort them in various ways and stuff.

edit// why does crydee have 2 different glows? the first half is pink and the second is red :?

same problem for Riibinon. first half is red and second is magenta.

also i'm having a lot of trouble reading the text on the map. it's very small. either make it a bit bigger or increase the size of the maps. you have plenty of spare pixels till you reach the limit.
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