Moderator: Tech Team
The only problem with the CC dice is that they're the same as regular dice. People don't seem to understand that random does not mean evenly distributed results.sully800 wrote:Unfortunately though, I still don't think it will uncover the main problem with the CC dice. I bet in the long run the # of 1's and 6's thrown will all even out. It's just that in the short run you have days of really good attacks and times of terrible attacks. It's not that the different numbers don't appear enough, but the dice are just streaky.
Hmm, just tried the link and got that for the first time. I tried again and it worked. I tried it from 2 new firefox installations and it worked. Might be their server. Try again. Anyone else had this problem?Tubby Rower wrote:I get thiswhen trying to access the script.403 Forbidden
You must supply a local referer to get URL '/conquerclub.user.js' from this server.
thttpd/2.21 20apr2001
Not exactly evenly distributed but the percentages should get closer and closer as you roll more dice.kevinc wrote:The only problem with the CC dice is that they're the same as regular dice. People don't seem to understand that random does not mean evenly distributed results.
Yes, but it didnt matter for me, although it said that, there was still a button at the top where i could download the script from anyway.cyberdaniel wrote:Hmm, just tried the link and got that for the first time. I tried again and it worked. I tried it from 2 new firefox installations and it worked. Might be their server. Try again. Anyone else had this problem?Tubby Rower wrote:I get thiswhen trying to access the script.403 Forbidden
You must supply a local referer to get URL '/conquerclub.user.js' from this server.
thttpd/2.21 20apr2001
I don't expect evenly distributed results(in the short run) but I do think you have bigger winning and losing streaks than you would with normal dice. I can't say that for sure that there is anything wrong with the CC dice, but if there is, its not that the defender rolls less 1's than the attacker or anything like that IMO. Lack himself said that if there is something wrong it might be because the computer picks its random string of numbers, and then it might pick a similar string on the next roll because it came from a similar location. That would cause the streakiness many have observed. But that might be in are head and the dice might be perfectly random, if you can ever come close to creating such a thing.kevinc wrote:The only problem with the CC dice is that they're the same as regular dice. People don't seem to understand that random does not mean evenly distributed results.sully800 wrote:Unfortunately though, I still don't think it will uncover the main problem with the CC dice. I bet in the long run the # of 1's and 6's thrown will all even out. It's just that in the short run you have days of really good attacks and times of terrible attacks. It's not that the different numbers don't appear enough, but the dice are just streaky.