Well here's the perspective I'm using. Each grouping has 16 slots in it. Number each player 1 through 16. The player in the 8 slot changed at the midpoint but that slot still won 6 of the 16 games (split in some combination between the two players). My contention is that it is not inherantly unfair for a player who won 5 of the 16 games (call him Player 3) to lose out to the players who combined as player 8 to win 6 of the 16.
The way I see it there are a couple of options I as the organizer has.
1). Forfeit out that spot and play the tournament with 3 or even 2 player games. This would be unfair to those who had to play against that slot early in the tournament and didnt have the better odds of winning the three player game.
2). Create a fictitious account that would deadbeat out. As a solution this is even worse than number one as it essentially makes it a 3 player game and adds an extra 72 hours to the game not to mention is against the rules of CC.
3). Get a substutite to play in the slot.-This is the solution that is typically used in tournaments that I've seen.
When using a substutite then there are two options. Either the substitute steps into the shoes of the player they're substituting for or they start over from scratch. There are pluses and minues to either solution.
If they start from scratch then those who join late in the tournament are essentially eliminated before they even have a chance to play. Even those who join early may have this issue. Its difficult enough to find players to step in for the middle part of a tournament without additionally penalizing them. There is also no reason that a player who wins 4 of 16 games deserves to go to the finals over a player who wins 4 of 12 who steps in for a player who had won 1 of 4 (giving the two of them 5 of 16).
On the flip side, as has been pointed out, a player like Freyme who steps into a slot where a previous player won 3 games (of
and then goes on to win 3 of 8 gets to the finals over a player who played the entire tournament and wins 5 of his 16 games.
My reaction is that making players start over from scratch is not a better solution but I'm open to other ideas if any are out there.