Dice analyzer 1.5.1a, 1.5.1b and 1.5.1c
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Now all I need is for my turn to come up!
Thanks Cyber!
a) do you have a means of consolidating data?
b) can you move the analyzer to below the chat? On some screens, I already have to scroll down for chat, and it is more cogent game by game than the analyzer.
Thanks
Evan
a) do you have a means of consolidating data?
b) can you move the analyzer to below the chat? On some screens, I already have to scroll down for chat, and it is more cogent game by game than the analyzer.
Thanks
Evan
Or even better
ooh, just realized I have a mixed set...
Hope Patsfan doesn't see this before my next turn!
Ev
- gavin_sidhu
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Is my screen wider or configured differently than yours?
If you tighten up the graphics, it seems to me there is a lot of free space to the right....
Ev
Ev
- gavin_sidhu
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Re: Is my screen wider or configured differently than yours?
I think u must be using the small map for your turns. I use the large one and there is no space at all.evster wrote:If you tighten up the graphics, it seems to me there is a lot of free space to the right....
Ev
To cyberdaniel: Now what u need to do is either:
a) start a new thread
or:
b) edit ur first post on this thread
to include:
1) the link to install it.
2) a picture showing the expected values u should get after 100 or so throws so i know whether im lucky or not. (right now i have no clue, just know that im not rolling as many 4's as all the other numbers).
Highest Score: 1843 Ranking (Australians): 3
Well of course the attacker is coming out ahead, the average 3v1 attacker winning percentage should be ~66% and is bloating the overall results. You should just concentrate on one type of combat and the expected outcome for a better comparison.Nappy Bone Apart wrote:I think the more interesting number to me is the 92/45/63. The attacker is coming out ahead in this way more than the raw numbers would show. I appreciate the work you're doing here, I'll be very interested when you get 2-3k rolls for the attacker and 1.5k for the defender.
Btw. Can we get percentages for the lower table as well? Just the attackers win percentage would be enough if it takes up too much space.
- cyberdaniel
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- sully800
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Yeah and you really shouldn't have the defender throwing less than 13% 5's either. Oh man, the dice are biased against the defender!Pedronicus wrote:ignore the columns - read the Dice percentages (16.66% is the average we should be expecting) not 18.99% of defending dice are sixesNow all the columns on the defending dice are almost exactly even.
the more dice are thrown, the smaller the blue bar and less easier to spot a percentage point or two
I say let a bunch of people use this for a while, then put all the totals into one thread. It should be hard to get 10,000 dice or so like that. If at that point the percentages are off by 2+ percent then it would seem there is a problem IMO
- gavin_sidhu
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sounds good. When you update change the name of this thread to version 2 or something so i know when its up and can get the latest. Maybe in your next update you could include the expected values and also change the colours of the attacker and defender dice distribution so people dont get it confused with the key?cyberdaniel wrote:If you really want to get to the chat faster I could make a button to hide/show the stats. Also I could make a single column with the stats.
Highest Score: 1843 Ranking (Australians): 3
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Pedronicus
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- cyberdaniel
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Ok, I'll do that and post the new version separatelly. People will have the option of choosing between the current one and the new one.gavin_sidhu wrote:sounds good. When you update change the name of this thread to version 2 or something so i know when its up and can get the latest.
The biggest problem with these dice is that they are to streakie. You can have a good day when you kill everything or a bad day when you loose 3v1 8 times in a row. I've noticed that at certain points the defender dice get almost to 16% for every number and times when the attacker dice get to 16% for every number. After that they just keep going into different directions and we end up with lucky streaks or people crying because they lost 8 attacking 1.Pedronicus wrote:I've just logged on here after playing a big go on Grand Stratagy.
It's like chalk n cheese.
The dice over there are much better.
"Every battle has been won before it's been fought." Sun Tzu
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Pedronicus
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- Bad Speler
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- sully800
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That's exactly how I feel, which I think I already said in this thread. But unfortunately a simple number analysis won't show that because I think in the end the good streaks and bad streaks will even each other out.cyberdaniel wrote:Ok, I'll do that and post the new version separatelly. People will have the option of choosing between the current one and the new one.gavin_sidhu wrote:sounds good. When you update change the name of this thread to version 2 or something so i know when its up and can get the latest.
The biggest problem with these dice is that they are to streakie. You can have a good day when you kill everything or a bad day when you loose 3v1 8 times in a row. I've noticed that at certain points the defender dice get almost to 16% for every number and times when the attacker dice get to 16% for every number. After that they just keep going into different directions and we end up with lucky streaks or people crying because they lost 8 attacking 1.Pedronicus wrote:I've just logged on here after playing a big go on Grand Stratagy.
It's like chalk n cheese.
The dice over there are much better.
Perhaps you could program it to keep track of the longest 3vs1 dice losses and the longest 3vs1 dice wins. If everyone has streaks of that which are way beyond what would be expected it could show the true problem.
- cyberdaniel
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Well, the best thing would be to keep track of all the throws, but I can't store that much info in a cookie. However I'm keeping track of how the stats look every 100 or so throws. So I think that if after a lot of throws we see the streaks still appearing and that the dice still get a lot of a number we can say that the dice aren't random enough.
"Every battle has been won before it's been fought." Sun Tzu
- cyberdaniel
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- reverend_kyle
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Thanks a ton, I've been meaning to start keeping track of my rolls, now I don't have to do any of the work myself. I have about 1500 attacking rolls, and the dice are all within 2% of where they should be, and have been getting closer and closer to even as I keep playing.
I'll post a pic when I have a few more rolls.
I'll post a pic when I have a few more rolls.
- lilwdlnddude
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