i agree, this map is way too tall, and i highly doubt that this map would ever work. Sorrywcaclimbing wrote:same for me.bryguy wrote:wow
its huge
[snip]
i had to scroll down about this far to see it all, but then i forgot what was at the top
way too tall.
i forget what the top looks like when i get to teh bottom
Skyscraper! initial planning
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Contron13542
- Posts: 37
- Joined: Sun Apr 15, 2007 11:52 am
after thinking about it somemore, I need some suggestions for a few things.
1. what or how to name the territories? Names longer than 4-5 characters will not fit easily in a 1x1 territory. This wont be an issue for hotel rooms with numbers like 401,402 but on other things it will be an issue. one idea is to make most territories 1x2 blocks, which would reduce the number of territories but allow for longer names. or they could just be named Kitchen 1, kitchen 2, kitchen 3 instead of prep, hot plate, coolers etc. I dunno, I am a bit stuck on this one.
2.I was thinking of adding a 3rd elevator which would be an extress straight to floor 40 and 80 or something. all other elevators would go up 10 floors at a time.
im sure other issues will arrive, but thats what im stuck on now.
1. what or how to name the territories? Names longer than 4-5 characters will not fit easily in a 1x1 territory. This wont be an issue for hotel rooms with numbers like 401,402 but on other things it will be an issue. one idea is to make most territories 1x2 blocks, which would reduce the number of territories but allow for longer names. or they could just be named Kitchen 1, kitchen 2, kitchen 3 instead of prep, hot plate, coolers etc. I dunno, I am a bit stuck on this one.
2.I was thinking of adding a 3rd elevator which would be an extress straight to floor 40 and 80 or something. all other elevators would go up 10 floors at a time.
im sure other issues will arrive, but thats what im stuck on now.
- Herakilla
- Posts: 4283
- Joined: Fri Jun 09, 2006 8:33 pm
- Location: Wandering the world, spreading Conquerism
maybe you could name each section by its name as a continent and then just put numbers to it
in the drop down it would then read Kitchen 1 but on the map you will see the continent's name and the bonus for holding it then the room itself just has a 1 on it
in the drop down it would then read Kitchen 1 but on the map you will see the continent's name and the bonus for holding it then the room itself just has a 1 on it
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Or you could have a fire in one of the sections and have OJ Simpson somewhere in the building.Herakilla wrote:you could have water leaks which caused a the floor of a room to collapse or some other disasters that you would see in a building like that to make more borders
EDIT: Oh, and SimTower was awesome!
fear of heights?Contron13542 wrote:i agree, this map is way too tall, and i highly doubt that this map would ever work. Sorrywcaclimbing wrote:same for me.bryguy wrote:wow
its huge
[snip]
i had to scroll down about this far to see it all, but then i forgot what was at the top
way too tall.
i forget what the top looks like when i get to teh bottom
You could name the individual territs for Kitchen: K-1, K-2mibi wrote:after thinking about it somemore, I need some suggestions for a few things.
1. what or how to name the territories?
2.I was thinking of adding a 3rd elevator which would be an extress straight to floor 40 and 80 or something. all other elevators would go up 10 floors at a time.
im sure other issues will arrive, but thats what im stuck on now.
basically Continent initial..then #.... Hotel: H-1, H-2, Penthouse: P-1, P-2
Yes definitly add the 3rd elevator
I don't think you should add DISASTERS... It would probably be better to do the same with CONSTRUCTION zones
Ill draw kong for ya
I have decided to abandon the rigid grid system and just have the rooms fit the names, so "coolers" will be a bit longer than "prep" this will work best as it will give it more feeling than H-1, H-2Keredrex wrote:You could name the individual territs for Kitchen: K-1, K-2mibi wrote:after thinking about it somemore, I need some suggestions for a few things.
1. what or how to name the territories?
2.I was thinking of adding a 3rd elevator which would be an extress straight to floor 40 and 80 or something. all other elevators would go up 10 floors at a time.
im sure other issues will arrive, but thats what im stuck on now.
basically Continent initial..then #.... Hotel: H-1, H-2, Penthouse: P-1, P-2
Yes definitly add the 3rd elevator
I don't think you should add DISASTERS... It would probably be better to do the same with CONSTRUCTION zones
Ill draw kong for ya
I agree with that method. I hate playing maps with the names all boring and blah.
Relating to the height, it humbles me from my widescreen perch. All have to scroll, widescreen or no. I don't mind it though, but it would be pissy on a speed game
Oh, and if you do H-1 then what if you have hotel, and helipad? ho? he? to complicated... Naming all the territories will be a pain in the ass.
Anyway, cool idea, reminds me of the cruise ship.
Relating to the height, it humbles me from my widescreen perch. All have to scroll, widescreen or no. I don't mind it though, but it would be pissy on a speed game
Oh, and if you do H-1 then what if you have hotel, and helipad? ho? he? to complicated... Naming all the territories will be a pain in the ass.
Anyway, cool idea, reminds me of the cruise ship.
yeah this wont be for speed games. and hotel rooms will be named "Windgate Hotel room 801" etc., there will be multiple hotels.Aspect wrote:I agree with that method. I hate playing maps with the names all boring and blah.
Relating to the height, it humbles me from my widescreen perch. All have to scroll, widescreen or no. I don't mind it though, but it would be pissy on a speed game
Oh, and if you do H-1 then what if you have hotel, and helipad? ho? he? to complicated... Naming all the territories will be a pain in the ass.
Anyway, cool idea, reminds me of the cruise ship.
and the scrolling will be intense, but hopefully the small map will at least give a zoomed out view.
so the elevator will be regenerating neutrals... meaning, if at the end of your turn, you leave armies in the elevator then they wil lbe reset to the designated neutral amount, most likely 1 or 2. this xml is not yet possible.
the regular elevators will go up 10 floors at a time. the express are direct to the 20,60, 80 floors. but should there be one or two regular elevator? and should the elevator be able to attack all the doors on the floor? or just on the same side as the elevator. is there a gameplay advantage to two regular elevator shafts or is it just aesthetic? the elevators are pretty important so they need to be sorted out before i break ground.
I will be starting a new thread with blueprints and a construction map this weekend, it will be more ingeniousness.
the regular elevators will go up 10 floors at a time. the express are direct to the 20,60, 80 floors. but should there be one or two regular elevator? and should the elevator be able to attack all the doors on the floor? or just on the same side as the elevator. is there a gameplay advantage to two regular elevator shafts or is it just aesthetic? the elevators are pretty important so they need to be sorted out before i break ground.
I will be starting a new thread with blueprints and a construction map this weekend, it will be more ingeniousness.

