perfect. do that. i'll start the borders tomorrow and i'll join the 2 xmls when they're doneyeti_c wrote:Sod it - I'll take the existing one (from Might) and use that as a base...DiM wrote:i'm at work now. i'll do it tomorrow when i wake up and mail it to you.yeti_c wrote:Dimmy - can you get your half of the XML done by thursday?
Next week is gonna be mega busy for me work wise...
C.
i hope i'll have the time cause this week is mega busy for me but next week i'm free every day
You can add in the extra borders - and tweak the neutrals as you wish next week?
OK? - which is the correct one?
C.
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- DiM
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“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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- DiM
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here's the xml: http://www.conquerclub.com/maps/Age_Of_ ... _Might.xml
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
- wcaclimbing
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DiM, am i being ignored?wcaclimbing wrote:dim could you write that on the map also?Coleman wrote:That one.wcaclimbing wrote:or does it stay in your ownership, but only with 1 army on it?
im pretty sure im not the only one wondering that...
cause you responded to everyone else except for my message...

- DiM
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sorry i missed it. i'm not ignoring you.wcaclimbing wrote:DiM, am i being ignored?wcaclimbing wrote:dim could you write that on the map also?Coleman wrote:That one.wcaclimbing wrote:or does it stay in your ownership, but only with 1 army on it?
im pretty sure im not the only one wondering that...
cause you responded to everyone else except for my message...
ok the problem is that i don't have the space in the legend and even if i did i still would not think it's ok to put it. if a map has new xml features that people don't understand then they can simply come to the forum and ask.
imagine a map with bombardments decay one way borders different bonus for number of terits, starting neutrals objective and basically anything "strange" in the xml. now imagine the legend of that map if you had to explain each and every feature in lengthy details.
i think saying you lose 1 army per turn is enough.
more and more xml features will be introduced and if all of them will be lengthy explained none of the new maps will have space for the map itself. it will be 80% text and 20% map.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
I thought the docks because I read "Docks can only attack other docks" and then saw "connected by open sea"DiM wrote:coleman did a great job explaining everything.Coleman wrote:I have no idea how you could think they aren't like the docks in the current Age of Might map or in Age of Merchants...bedub1 wrote:Can docks really only attack other docks? Or can they attack the territory next to the dock too?
The ice thing in the middle has paths on it, so yes and no. Anyone that has inconvenient docks can cross the ice thing to get to the Sanctuary, assuming they don't just want to defeat all the other players.bedub1 wrote:oh...does the open sea mean I can't attack from dock across that ice thing in the middle to the other docks on the inside of it? Doesn't that give a easier objective to people that get a castle up there?
I don't see a mountain in the bottom left corner. If you mean the one in the middle left of the map it looks like the one in the middle left of age of might except covered mostly with ice and snow. If we change it too much it doesn't look like the same mountain as the one on the previous map and that would be bad in this case.bedub1 wrote:The GRAPHICS look great...as I expected...except for that mountain in the bottom left corner...it need to look like the land....be hand drawn not copy & pasted....it doesn't blend well at all.
just one more thing to add. the mountain is hand drawn not copy pasted. everything on the map is hand drawn no copy pasted images.
Do you think it would be easier to kill 5 people or defeat & hold a single territory? What about 2 player mode?
I never noticed how silly the mountains look in the first map you made until I noticed them in this one, and you pointed it out that they are the same in the first, so I had to go back and look. I still think the mountains, in both maps now, need to be modified so they "blend" better from the normal territory to the mountains.....When I look at them now they just stand out and look funny....which is why I thought they might be a copy/paste. I never meant to imply you fall as low and using copy & paste
Thats why we need EXPLANATIONS of what these things are....SOMEPLACE on CC besides buried in threads about creating maps. Personally, I think we need a "Map Gallery" with comments from the author, descriptions of the map, recommended # of players, tips & tricks, difficulty level, other info etc.....DiM wrote:more and more xml features will be introduced and if all of them will be lengthy explained none of the new maps will have space for the map itself. it will be 80% text and 20% map.
The Gallery should be a place to show off the map & the fine work that went into it, to write a personal statement about it and how it works etc...and specifically for you, a place to tell your story. I posted this to the suggestion forum and for the most part everybody ignored it. I believe it's a major flaw on the part of CC. In the past with few maps, it made no difference...but as we get more and more and more maps...it becomes all the more important. Kinda like an ART Gallery to show off all your Art.
- DiM
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i really can't see the blending problem of the mountains. i advise you to go back to the thread of chapter 1 and look through the various updates and the feedbacks i received about mountains. you'll see they evolved a lot and in the end everybody agreed they look well. in fact you're the only person to have a problem with them.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
- DiM
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i totally agree a link in the begining of every game log that leads to a map thread with explanations and a story and all kinds of things would be great but until then if people don't understand a map they can come to the forum and either read the map thread or simply post a question in the general discussion, or go to the live chat.bedub1 wrote:Thats why we need EXPLANATIONS of what these things are....SOMEPLACE on CC besides buried in threads about creating maps. Personally, I think we need a "Map Gallery" with comments from the author, descriptions of the map, recommended # of players, tips & tricks, difficulty level, other info etc.....DiM wrote:more and more xml features will be introduced and if all of them will be lengthy explained none of the new maps will have space for the map itself. it will be 80% text and 20% map.
The Gallery should be a place to show off the map & the fine work that went into it, to write a personal statement about it and how it works etc...and specifically for you, a place to tell your story. I posted this to the suggestion forum and for the most part everybody ignored it. I believe it's a major flaw on the part of CC. In the past with few maps, it made no difference...but as we get more and more and more maps...it becomes all the more important. Kinda like an ART Gallery to show off all your Art.
unfortunatelly due to size restrictions nobody can afford to put extensive explanations of everything.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
a few purely cosmetic things...
could you make sanctuary shields on the legend the same as the ones on the map, because the one on map has two snow piles, and it only has one in the legend.
If this is magic winter then aoria would be able to keep its castle garden green.
also the ice around eon looks too straight.
could you make sanctuary shields on the legend the same as the ones on the map, because the one on map has two snow piles, and it only has one in the legend.
If this is magic winter then aoria would be able to keep its castle garden green.
also the ice around eon looks too straight.
Aoria has been through a lot. It had to move one of it's docks due to the harsh conditions, it had to find a new resource to harvest, and it is nearest to the frost causing Sanctuary. You want to take away the one thing it has going for it? Does their happiness really annoy you that much? I like Aoria being the green hope in the harsh winter wasteland.Telvannia wrote:If this is magic winter then aoria wouldn't be able to keep its castle garden green.
- rebelman
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please lend your support to this thread in the ideas /suggestions forum which is more or less what you are talking aboutbedub1 wrote:Thats why we need EXPLANATIONS of what these things are....SOMEPLACE on CC besides buried in threads about creating maps. Personally, I think we need a "Map Gallery" with comments from the author, descriptions of the map, recommended # of players, tips & tricks, difficulty level, other info etc.....DiM wrote:more and more xml features will be introduced and if all of them will be lengthy explained none of the new maps will have space for the map itself. it will be 80% text and 20% map.
The Gallery should be a place to show off the map & the fine work that went into it, to write a personal statement about it and how it works etc...and specifically for you, a place to tell your story. I posted this to the suggestion forum and for the most part everybody ignored it. I believe it's a major flaw on the part of CC. In the past with few maps, it made no difference...but as we get more and more and more maps...it becomes all the more important. Kinda like an ART Gallery to show off all your Art.
http://www.conquerclub.com/forum/viewto ... highlight=
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- Herakilla
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yes coleman, we hate the aoriansColeman wrote:Aoria has been through a lot. It had to move one of it's docks due to the harsh conditions, it had to find a new resource to harvest, and it is nearest to the frost causing Sanctuary. You want to take away the one thing it has going for it? Does their happiness really annoy you that much? I like Aoria being the green hope in the harsh winter wasteland.Telvannia wrote:If this is magic winter then aoria wouldn't be able to keep its castle garden green.
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- DiM
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umm snow doesn't deposit perfectly on everything. if you take your time and zoom into every shield you'll see none are identical as i've made them by hand.Telvannia wrote:a few purely cosmetic things...
could you make sanctuary shields on the legend the same as the ones on the map, because the one on map has two snow piles, and it only has one in the legend.
yes it would it is their hope it is the garden of faith and you'll see it's importance in chapter 3Telvannia wrote:If this is magic winter then aoria would be able to keep its castle garden green.
Telvannia wrote:also the ice around eon looks too straight.
i can change that.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
Im not complaining about your snow piles. I just think that you should have the same snow pile on both of the sanctuary shields. Just so they look the same rather than it looking like there are two sanctuaries.DiM wrote:umm snow doesn't deposit perfectly on everything. if you take your time and zoom into every shield you'll see none are identical as i've made them by hand.Telvannia wrote:could you make sanctuary shields on the legend the same as the ones on the map, because the one on map has two snow piles, and it only has one in the legend.
- DiM
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Telvannia wrote:Im not complaining about your snow piles. I just think that you should have the same snow pile on both of the sanctuary shields. Just so they look the same rather than it looking like there are two sanctuaries.DiM wrote:umm snow doesn't deposit perfectly on everything. if you take your time and zoom into every shield you'll see none are identical as i've made them by hand.Telvannia wrote:could you make sanctuary shields on the legend the same as the ones on the map, because the one on map has two snow piles, and it only has one in the legend.
come on mate there's only one sanctuary on the map and people aren't gonna think there are 2 because snow isn't the same. as a matter of fact all the shields in the legend are smaller than those on the map. does anybody thing there's a small castle and a big castle and a small village and large village? clearly no. the sanctuary has the same shield except for the fact that snow deposited differently. i'm willing to bet that 99% of the people won't even notice the 2 snow piles.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
well you never know with some peopleDiM wrote:Telvannia wrote:Im not complaining about your snow piles. I just think that you should have the same snow pile on both of the sanctuary shields. Just so they look the same rather than it looking like there are two sanctuaries.DiM wrote:umm snow doesn't deposit perfectly on everything. if you take your time and zoom into every shield you'll see none are identical as i've made them by hand.Telvannia wrote:could you make sanctuary shields on the legend the same as the ones on the map, because the one on map has two snow piles, and it only has one in the legend.
come on mate there's only one sanctuary on the map and people aren't gonna think there are 2 because snow isn't the same. as a matter of fact all the shields in the legend are smaller than those on the map. does anybody thing there's a small castle and a big castle and a small village and large village? clearly no. the sanctuary has the same shield except for the fact that snow deposited differently. i'm willing to bet that 99% of the people won't even notice the 2 snow piles.
Im sure people will survive. I still dont like the aoria garden. I want to crush the peoples hope. Then again if you change that people (me) will start to call for you to make the trees look dead, because they should be brown...
- DiM
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actually as i previously said some plants don't die even in the harshest winters so they are evergreenTelvannia wrote:well you never know with some peopleDiM wrote:Telvannia wrote:Im not complaining about your snow piles. I just think that you should have the same snow pile on both of the sanctuary shields. Just so they look the same rather than it looking like there are two sanctuaries.DiM wrote:umm snow doesn't deposit perfectly on everything. if you take your time and zoom into every shield you'll see none are identical as i've made them by hand.Telvannia wrote:could you make sanctuary shields on the legend the same as the ones on the map, because the one on map has two snow piles, and it only has one in the legend.
come on mate there's only one sanctuary on the map and people aren't gonna think there are 2 because snow isn't the same. as a matter of fact all the shields in the legend are smaller than those on the map. does anybody thing there's a small castle and a big castle and a small village and large village? clearly no. the sanctuary has the same shield except for the fact that snow deposited differently. i'm willing to bet that 99% of the people won't even notice the 2 snow piles.![]()
Im sure people will survive. I still dont like the aoria garden. I want to crush the peoples hope. Then again if you change that people (me) will start to call for you to make the trees look dead, because they should be brown...
anyway half the xml is done and sent to yeti_c to do the bonus part
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
- Herakilla
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the two snow pile on sanctuary is because the name is in the way so part of the snow was removed to make room for the name
on that word do the same for Iburi, Basket Weaver, and because you fixed it so you could see all of voight's villa you should fix gunn's so you can see the whole villa
on that word do the same for Iburi, Basket Weaver, and because you fixed it so you could see all of voight's villa you should fix gunn's so you can see the whole villa
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