Territory Election System Option
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Territory Election System Option
* Suggestion Idea: The idea is to provide a way for players to have some
say in what territories they start with, but without vastly delaying the game
for everyone to pick territories.
* Specifics: Each player would have a certain amount of credits. Before
the first round of the game there would be an election round, where players
would make bids (using credits) on the territories that they want. The player
who bids the most credits gets that territory. Territories with no or small bids
are auto-assigned by the computer to insure that the distribution of
territories is balanced between players.
* Why it is needed: This option would allow players a limited ability to
choose their territories, but would only require one extra round. This is much
more practical than having players take turns choosing territories, which
could take months to finish.
say in what territories they start with, but without vastly delaying the game
for everyone to pick territories.
* Specifics: Each player would have a certain amount of credits. Before
the first round of the game there would be an election round, where players
would make bids (using credits) on the territories that they want. The player
who bids the most credits gets that territory. Territories with no or small bids
are auto-assigned by the computer to insure that the distribution of
territories is balanced between players.
* Why it is needed: This option would allow players a limited ability to
choose their territories, but would only require one extra round. This is much
more practical than having players take turns choosing territories, which
could take months to finish.
- freezie
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So..let me think:
Someone use all his credits on a continent, get it, and get other territories assigned randomly.
Smart people would bid a lot on Oceania, using classic as exemple, and have a continent to start with, almost assurely, since he used every of his credits to that.
Then someone else could bid the same number of credits amon all asia, start with it, be the first player playiing, and get a huge +7 to start with?
To me, it sounds like it would be a bit abusive.
Someone use all his credits on a continent, get it, and get other territories assigned randomly.
Smart people would bid a lot on Oceania, using classic as exemple, and have a continent to start with, almost assurely, since he used every of his credits to that.
Then someone else could bid the same number of credits amon all asia, start with it, be the first player playiing, and get a huge +7 to start with?
To me, it sounds like it would be a bit abusive.

No, this would be ridiculousfreezie wrote:So..let me think:
Someone use all his credits on a continent, get it, and get other territories assigned randomly.
Smart people would bid a lot on Oceania, using classic as exemple, and have a continent to start with, almost assurely, since he used every of his credits to that.
Then someone else could bid the same number of credits amon all asia, start with it, be the first player playiing, and get a huge +7 to start with?
To me, it sounds like it would be a bit abusive.
The number of credits each player has would be fairly small, not enough to insure a continent, just enough to try to get some connected territories.
Most of the land would still be randomly assigned.
- BaldAdonis
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likely scenario
I expect a common scenario would be bids being made for Indo, whilst opponent bids for West Aus. Anyone else (e.g. bidding for SA territories) may get a real head start when opponents have conflicts in 1 continent.
I prefer the randomness of auto selection and it's less prone to abuse. Pre-determined allies (or multis) could easily gain an upper hand.
Don't fix what's not broken.
I prefer the randomness of auto selection and it's less prone to abuse. Pre-determined allies (or multis) could easily gain an upper hand.
Don't fix what's not broken.
urm...
I fail to understand the point. Please explain how this would improve gameplay, or the enjoyment thereof?
Would the points determine all the nations you receive, so that high bids would have the trade-off of fewer starting positions? That could be interesting...
What would happen when two players bid the same amount for the smae territory? Would they cancel each other out, giving that territory to the next highest bidder?
Would the remainder of the terts be made neutral?
Most importantly, would the end result be worth the effort to modify the program?
Just curious...
Would the points determine all the nations you receive, so that high bids would have the trade-off of fewer starting positions? That could be interesting...
What would happen when two players bid the same amount for the smae territory? Would they cancel each other out, giving that territory to the next highest bidder?
Would the remainder of the terts be made neutral?
Most importantly, would the end result be worth the effort to modify the program?
Just curious...
Re: urm...
In most versions of risk, the territories are chosen by players, not randomly dealt.Piestar wrote:I fail to understand the point. Please explain how this would improve gameplay, or the enjoyment thereof?
Would the points determine all the nations you receive, so that high bids would have the trade-off of fewer starting positions? That could be interesting...
What would happen when two players bid the same amount for the smae territory? Would they cancel each other out, giving that territory to the next highest bidder?
Would the remainder of the terts be made neutral?
Most importantly, would the end result be worth the effort to modify the program?
Just curious...
However, because choosing territories would take many rounds, that feature was not implemented on conquerclub
This is a way that a player could have some say in territory choice, but without vastly delaying the game for everyone to take turns picking.
Ties in votes would be randomly decided. Any territory with little or no votes would be randomly assigned, just as all of the territories are now.
It would not give one player an unfair advantage unless
every single player except one voted for all of the same territories,
which is unlikely.
However, it would prevent scenarios where a player starts with a horrible position an thus loses the game, not from lack of skill, but because they had a poor starting configuration.
Suggestion : Deploy Armies at the beginning of the game.
* Suggestion Idea: A Deploy phase at the beginning of the game.
* Specifics:
At the start of the game all territories are randomly assigned with 1 army on each.
The remaining armies (Number of territories held * 2) are then available for deploy.
Each player has one "Deploy turn" at the beginning of the game.
During this phase they can see the map and all territories auto assigned (unless Fog is on) but not how many have been deployed by other players. The log will only update at the end of the round.
The player can deploy his armies in the standard way... if the player runs out of time then all deploys are cancelled and 3 are deployed everywhere.
If the player misses his turn - then 3 are deployed everywhere.
Once the last player has played - the game begins in earnest...
This round is effectively "freestyle" in so far that everyone can play at any time... the random starting decision is made after the round completes...
* Why it is needed: Greater/Different Strategy
(I thought I'd just post this idea as although it's not mine - it's the best version of this (I think) that I have seen - but it's been forgotten some where!)
* Specifics:
At the start of the game all territories are randomly assigned with 1 army on each.
The remaining armies (Number of territories held * 2) are then available for deploy.
Each player has one "Deploy turn" at the beginning of the game.
During this phase they can see the map and all territories auto assigned (unless Fog is on) but not how many have been deployed by other players. The log will only update at the end of the round.
The player can deploy his armies in the standard way... if the player runs out of time then all deploys are cancelled and 3 are deployed everywhere.
If the player misses his turn - then 3 are deployed everywhere.
Once the last player has played - the game begins in earnest...
This round is effectively "freestyle" in so far that everyone can play at any time... the random starting decision is made after the round completes...
* Why it is needed: Greater/Different Strategy
(I thought I'd just post this idea as although it's not mine - it's the best version of this (I think) that I have seen - but it's been forgotten some where!)

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- freezie
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- Location: Somewhere between here and there.
BaldAdonis wrote:Well, then everyone would be doing that, wouldn't they? So everyone would tie, and no one would get it.freezie wrote:Smart people would bid a lot on Oceania, using classic as exemple, and have a continent to start with, almost assurely, since he used every of his credits to that.
Then, the point of this update is? And if 2 players tie this way, and the other bid for south america..The other 2 are pretty much screwed.

Re: Suggestion : Deploy Armies at the beginning of the game.
actually this does sound betteryeti_c wrote:* Suggestion Idea: A Deploy phase at the beginning of the game.
* Specifics:
At the start of the game all territories are randomly assigned with 1 army on each.
The remaining armies (Number of territories held * 2) are then available for deploy.
Each player has one "Deploy turn" at the beginning of the game.
During this phase they can see the map and all territories auto assigned (unless Fog is on) but not how many have been deployed by other players. The log will only update at the end of the round.
The player can deploy his armies in the standard way... if the player runs out of time then all deploys are cancelled and 3 are deployed everywhere.
If the player misses his turn - then 3 are deployed everywhere.
Once the last player has played - the game begins in earnest...
This round is effectively "freestyle" in so far that everyone can play at any time... the random starting decision is made after the round completes...
* Why it is needed: Greater/Different Strategy
(I thought I'd just post this idea as although it's not mine - it's the best version of this (I think) that I have seen - but it's been forgotten some where!)
Re: Suggestion : Deploy Armies at the beginning of the game.
I can see that... That is not only more interesting, but I suspect it is more easily implemented. I like...yeti_c wrote:* Suggestion Idea: A Deploy phase at the beginning of the game.
* Specifics:
At the start of the game all territories are randomly assigned with 1 army on each.
The remaining armies (Number of territories held * 2) are then available for deploy.
Each player has one "Deploy turn" at the beginning of the game.
During this phase they can see the map and all territories auto assigned (unless Fog is on) but not how many have been deployed by other players. The log will only update at the end of the round.
The player can deploy his armies in the standard way... if the player runs out of time then all deploys are cancelled and 3 are deployed everywhere.
If the player misses his turn - then 3 are deployed everywhere.
Once the last player has played - the game begins in earnest...
This round is effectively "freestyle" in so far that everyone can play at any time... the random starting decision is made after the round completes...
* Why it is needed: Greater/Different Strategy
(I thought I'd just post this idea as although it's not mine - it's the best version of this (I think) that I have seen - but it's been forgotten some where!)
- BaldAdonis
- Posts: 2334
- Joined: Fri Aug 24, 2007 1:57 am
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The point is it's a good idea.freezie wrote:BaldAdonis wrote:Well, then everyone would be doing that, wouldn't they? So everyone would tie, and no one would get it.freezie wrote:Smart people would bid a lot on Oceania, using classic as exemple, and have a continent to start with, almost assurely, since he used every of his credits to that.
Then, the point of this update is? And if 2 players tie this way, and the other bid for south america..The other 2 are pretty much screwed.
Yeah, and if you attack all the neutrals in a 1v1 game, you're pretty much screwed. It works the same way with this idea: make bad moves and you will lose.
- Risktaker17
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- Herakilla
- Posts: 4283
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this is a feature of the risk 2 cd i think and i love it, ive played with this feature and its so cool but the problem is it would only work with speed games otherwhise the game will take FOREVER to just start as players can keep bidding. and it would really only work on smaller maps as well for teh same reason, games never starting
i mean with like 5 hard computers it took me over 25 mins to deal out the territories in the classic map
i mean with like 5 hard computers it took me over 25 mins to deal out the territories in the classic map
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- Herakilla
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how the heck can you do it in one round? the way it SHOULD be done to have maximum effectiveness is auctioning off the territories. it randomly chooses a territory then starts taking bids, once ever player passes back to the current bidder than that bidder wins
you could make the bidding rounds speed but once the actual game starts it would revert to casual lol
you could make the bidding rounds speed but once the actual game starts it would revert to casual lol
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Have you read the post?Herakilla wrote:how the heck can you do it in one round? the way it SHOULD be done to have maximum effectiveness is auctioning off the territories. it randomly chooses a territory then starts taking bids, once ever player passes back to the current bidder than that bidder wins
you could make the bidding rounds speed but once the actual game starts it would revert to casual lol
Yes when can we start?
This is like one of the most awesome'ist idears I have seen posted. Now I can bid for the territories I want instead of always fighting for them. Plus the idea of naval untis would really make invading countries that are landlocked extremely easy. 100% sweetness all the way, great post! 
Herakilla seems to want the exact Risk II option. Bad because:Herakilla wrote:how the heck can you do it in one round? the way it SHOULD be done to have maximum effectiveness is auctioning off the territories. it randomly chooses a territory then starts taking bids, once ever player passes back to the current bidder than that bidder wins
you could make the bidding rounds speed but once the actual game starts it would revert to casual lol
1) Conquer Club is NOT Risk
2) The additional complexity is not needed.
My 'Yes' vote is for Yeti_C's suggestion. Brilliant.
his work will be shown for what it is, because the Day will bring it to light. It will be revealed with fire, and the fire will test the quality of each man's work. - 1Cor3:13