removing game deadlock.
Moderator: Community Team
removing game deadlock.
on round 200, the player with the most armies wins the game. maybe half points instead of the full quota. any sets held are counted too. i guess this could be optional rather than mandatory to keep selin happy. that guy is proper crazy
had i been wise, i would have seen that her simplicity cost her a fortune
- insomniacdude
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- DiM
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this idea is wrong.
i'm in a game in round 185 and there's a lot of battle going on. a clear indicator is that after so many rounds the 3 players remaining have just 5-600 troops
i wouldn't want it to end at 200.
i'm in a game in round 185 and there's a lot of battle going on. a clear indicator is that after so many rounds the 3 players remaining have just 5-600 troops
i wouldn't want it to end at 200.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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ParadiceCity9
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- Risktaker17
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What if you are playing on San Fran. Every person in the game has a bonus and 200 armies, building fast, but the 6th player has 500 men but he only has alcatraz. How is it fair that a guy with no chance of winning should win.
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ParadiceCity9
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perhaps an optional setting on no cards or flat rate games? i'd play them a lot more if something like this was in place - im pretty sure most of us have, or have had a few games like this going on that are incredibly tedious.
had i been wise, i would have seen that her simplicity cost her a fortune
- Genghis Khan CA
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Perhaps a 100 round limit for escalating too - long games in escalating are even worse.khazalid wrote:perhaps an optional setting on no cards or flat rate games? i'd play them a lot more if something like this was in place - im pretty sure most of us have, or have had a few games like this going on that are incredibly tedious.
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