Moderator: Cartographers
gimil wrote:mibi wrote:nice work DiM, the icey graphics look good and are a good change of pace. Reminds me of Warcraft. The icebergs are a nice touch.
Aside from the graphics tho... i think the gameplay needs to be a bit different then the Might one.... i think you need more than just the sanctuary twist.
An argument ive already started.
Hopefully he will let me change that
Telvannia wrote:Some more ideas:
Maybe stone dock and bridges (seen a few posts back)
Yes
Maybe resource trio to make it seem more developed.
...maybe
Remove a few villages due to depopulation from the cold.
No, the villages are safe from the frost deaths.
Add a few more uncrossable regions, (eg make them really high neutrals, make them blocked by ice, make the decay rate really hight) maybe make these areas in the middle of nowhere.
...maybe
Maybe move everything closer to castles, but more ports a lot less useful so people have to slog across the snow and though the neutrals.
Ports just got less useful with the ice blocking
Maybe make only a few ports connect to the sanctuary but have them away from the castles to slow things down.
OH crap the new ice made it so some castles have a hard time winning with the sanctuary.
Could you connect to the two mines to show that work has gone on between the two maps and they have connected tunnels.
??? ... maybe. Although I don't know many iron mines that eventually cross paths with gold mines in reality.
Maybe add berry to something as a pair, to show the lack of food
Agree Replace a farm perhaps.
Remove the greenery in Aoria it looks a bit odd in the white world.
AGREE
Im out of ideas again, but im sure i will get more.
Telvannia wrote:Some more ideas:
Maybe stone dock and bridges (seen a few posts back)
Telvannia wrote:Maybe resource trio to make it seem more developed.
Telvannia wrote:Remove a few villages due to depopulation from the cold.
Telvannia wrote:Add a few more uncrossable regions, (eg make them really high neutrals, make them blocked by ice, make the decay rate really hight) maybe make these areas in the middle of nowhere.
Telvannia wrote:Maybe move everything closer to castles, but more ports a lot less useful so people have to slog across the snow and though the neutrals.
Telvannia wrote:Maybe make only a few ports connect to the sanctuary but have them away from the castles to slow things down.
Telvannia wrote:Could you connect to the two mines to show that work has gone on between the two maps and they have connected tunnels.
Telvannia wrote:Maybe add berry to something as a pair, to show the lack of food
Telvannia wrote:Remove the greenery in Aoria it looks a bit odd in the white world.
Telvannia wrote:Im out of ideas again, but im sure i will get more.
DiM wrote:Telvannia wrote:Telvannia wrote:Maybe resource trio to make it seem more developed.
resource trio? not sure, it would make the map more complex and it would require more legend space.
Use smaller writingDiM wrote:Telvannia wrote:Remove a few villages due to depopulation from the cold.
what villages? and wouldn't that make things rather unbalanced?
True it would unbalance slightly, but it would make resources even more key.DiM wrote:Telvannia wrote:Maybe move everything closer to castles, but more ports a lot less useful so people have to slog across the snow and though the neutrals.
i don't really get this part. please reword it.
i just reread it and i dont understand it...
I think i meant move the things closer to the castle and make ports less useful, for example more ice blocking so some could not go very far, or maybe make it so that only certain ports can attack each other, maybe show this by adding lines connecting htem.DiM wrote:Telvannia wrote:Maybe make only a few ports connect to the sanctuary but have them away from the castles to slow things down.
there are just a few ports connected to the sanctuary because of the ice caps.
But the thing is the ports that connect to the sanctuary are all up north, and near only a few of the castles, so maybe add a different route to the sanctuary. Maybe find a territory far away from the others and make it a one way route to the island? And have the sanctuary port iced in.DiM wrote:Telvannia wrote:Maybe add berry to something as a pair, to show the lack of food
berry. can be done. but what would be it's pair? berry jam factory?
c. the map (or the post) must also include a few basic things for easy reference such as: number of countries currently on the map, the number of continents, descriptions of any unique features or areas, and the title of the map must indicate the page with the latest development of production (I.E. ‘Update – Pg 3, and please, no use of [brackets]: use (parentheses), --dashes--, or “quotes”).
yeti_c wrote:That works - BTW - fix Aosa...
C.
Coleman wrote:There is a stray light blue line that looks weird.
yeti_c wrote:DiM wrote:yeti_c wrote:That works - BTW - fix Aosa...
C.
fix what at aosa?
The ice around the Dock looks like it's on the layer below your dock...
C.
DiM wrote:yeti_c wrote:DiM wrote:yeti_c wrote:That works - BTW - fix Aosa...
C.
fix what at aosa?
The ice around the Dock looks like it's on the layer below your dock...
C.
well it's not.
close your eyes rub them hard until you see little lights and then look again
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