USApocalypse
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Pedronicus
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- Location: Busy not shitting you....
USApocalypse
I'm playing my first game of this map.
and those radioactive areas lead to a missed go / x2 muliplier just to get to put some pieces on the board if you on one of 'em.
Is the radioactive area a good idea or a bad idea?
these games could last for ages with this tactic being employed
and those radioactive areas lead to a missed go / x2 muliplier just to get to put some pieces on the board if you on one of 'em.
Is the radioactive area a good idea or a bad idea?
these games could last for ages with this tactic being employed
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lord vetinari
- Posts: 16
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- Location: nutbush city
Re: USApocalypse
...but that's not classic?Pedronicus wrote:USApocalypse
Frigidus wrote:but now that it's become relatively popular it's suffered the usual downturn in coolness.
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Pedronicus
- Posts: 2080
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- Gender: Male
- Location: Busy not shitting you....
I know. I wanted to play a game of terminator- and the USApocalypse map looked more like a barren wasteland in which to kill.
I wanted the map to be new to everyone (But looking back - philberts played it before and won a couple of times
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I've also played recently the Ireland map.
Then i made a six player, classic, esc. sequential 1 fort game, and Zawbanjito (or however he spells it) joined and said that he was glad someone out there is still keeping the old school map going as there are so many options now.
I wanted the map to be new to everyone (But looking back - philberts played it before and won a couple of times
I've also played recently the Ireland map.
Then i made a six player, classic, esc. sequential 1 fort game, and Zawbanjito (or however he spells it) joined and said that he was glad someone out there is still keeping the old school map going as there are so many options now.
2006-08-29 20:31:33 - Stoney229 receives -2 armies for holding irradiated territory
2006-08-29 20:31:33 - Stoney229 receives 1 armies for holding a radiation nexus
2006-08-29 20:31:33 - Stoney229 receives 3 armies for 7 territories
http://www.conquerclub.com/game.php?game=62563
this is the link to the game
So where is the nexus on the USApocalypse map and why did he get 3 reinforcements?
Thanks
2006-08-29 20:31:33 - Stoney229 receives 1 armies for holding a radiation nexus
2006-08-29 20:31:33 - Stoney229 receives 3 armies for 7 territories
http://www.conquerclub.com/game.php?game=62563
this is the link to the game
So where is the nexus on the USApocalypse map and why did he get 3 reinforcements?
Thanks
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Machiavelli
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- stevegriffiths23
- Posts: 96
- Joined: Thu Jul 13, 2006 7:59 am
- Location: Plymouth, England
- Herakilla
- Posts: 4283
- Joined: Fri Jun 09, 2006 8:33 pm
- Location: Wandering the world, spreading Conquerism
theres a similar set up in the tamriel map with embassies if you hold an entire continent then if you control the country with the flag the same color as the continent you get an xtra 2 armies which is a lot considering tis only one more country
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First time my friends and i decided to try this game out, we made the mistake of trying out "no cards" bonus also. Needless to say, that game went on for some time 

My favorite is Cuba (Florida) even though it's not part of the playable maplord vetinari wrote:Moreover, the names of the states are very interested. My favorite is "Not Mexico".
- sully800
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- Location: Bethlehem, Pennsylvania
Thats just because of the way Jota had to set up the program to get it to add the right armies. You owned 2 irridated countries and your bonus because of that is supposed to be -1.Stoney229 wrote:I think the question is why did it subtract 2 and then add 1 for a so-called "radiation nexus." what's that? Also my understanding of the map's key is that it's never supposed to penalize any more than 1 army - in this case it said it penalized me 2.
The map sees the 2 irridated countries and subtracts 2, then gives you +1 for the nexus which is there so your net loss is only one army.
If you own 3 irridated countries it will say -3 for irridated territory and then +3 for the nexus for a net of 0 armies.
- sully800
- Posts: 4978
- Joined: Wed Jun 14, 2006 5:45 pm
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- Location: Bethlehem, Pennsylvania
It seems like it would be pretty similar to most other no card games really. The irridated territories subtract 1, but the continents are all roughly 1 more than they would be in a normal map to compensate for that.superkarn wrote:First time my friends and i decided to try this game out, we made the mistake of trying out "no cards" bonus also. Needless to say, that game went on for some time
My favorite is Cuba (Florida) even though it's not part of the playable maplord vetinari wrote:Moreover, the names of the states are very interested. My favorite is "Not Mexico".
The only map to worry about playing no cards with is Circus Maximus (well that and a 42 person Battle Royale)
I suspected such was the case , but I wasn't sure. Thank you very much for your answer!sully800 wrote:Thats just because of the way Jota had to set up the program to get it to add the right armies. You owned 2 irridated countries and your bonus because of that is supposed to be -1.Stoney229 wrote:I think the question is why did it subtract 2 and then add 1 for a so-called "radiation nexus." what's that? Also my understanding of the map's key is that it's never supposed to penalize any more than 1 army - in this case it said it penalized me 2.
The map sees the 2 irridated countries and subtracts 2, then gives you +1 for the nexus which is there so your net loss is only one army.
If you own 3 irridated countries it will say -3 for irridated territory and then +3 for the nexus for a net of 0 armies.