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Houses were shut tight, and cloth wedged around doors and windows, but the dust came in so thinly that it could not be seen in the air, and it settled like pollen on the chairs and tables, on the dishes.
A man, after he has brushed off the dust and chips of his life, will have left only the hard, clean questions: Was it good or was it evil? Have I done wellāor ill?
Now the wind grew strong and hard, it worked at the rain crust in the corn fields. Little by little the sky was darkened by the mixing dust, and the wind felt over the earth, loosened the dust and carried it away.
So close, and yet so far. I am refering to Wyoming.RjBeals wrote:UPDATE 9AndyDufresne wrote:Just a few random things
- The description below the title...I'd maybe consider a slight revision to say
...central U.S. Storms blackened...The worst hit area/region became known...- Impassible Borders (incapable of suffering pain) --> Impassable Borders (not allowing passage through/over)
- I recall you already noted "between."
- That water south of New Mexico looks familar...is it perhaps the Mediterranean?
- Yeti's last suggestion may just work also, in regards to the Dust areas...
I didn't even mean to make the water look so close to my Italy map - good catch. Although I'm not changing it I incorporated all your suggestions above. I reworded the drought area to reflect what Yeti suggested. I think it will work and is a fair way to drop armies. I also worked on some shading in the states areas. And I was trying to dress up the legend with a frame. Not sure if it works or not. I may fool with it some more...
MrBenn wrote:1. Reduce the state bonusses, on the premise that each state has fewer drought than non-drought regions, and so will not be affected by the negative/balance rule.
MrBenn wrote:2. And/Or, is it possible to lose 1 army from each drought region in a fully occupied state?
MrBenn wrote:Oh, and my final thought is that Boise and Dallhart should start neutral, as you can only attack other drought regions from these two terrs.
Coleman wrote:I don't like the drought region starting neutral.
yeti_c wrote:I've had a better idea...
Make the drought areas -1 territory bonus...
This means at the start of the turn they lose 1 army each...
But you will always get 3 to display...
If you only have 1 army on the territory then you don't lose any...
Yes you could be unlucky and start with lots of them - but you will still have 3 to deploy to play with...
Thoughts?
C.
RjBeals wrote:yeti_c wrote:I've had a better idea...
Make the drought areas -1 territory bonus...
This means at the start of the turn they lose 1 army each...
But you will always get 3 to display...
If you only have 1 army on the territory then you don't lose any...
Yes you could be unlucky and start with lots of them - but you will still have 3 to deploy to play with...
Thoughts?
C.
Very cool. I like! Could you do that with the xml?
Coleman wrote:I wish I'd thought of that.
yeti_c wrote:Make the drought areas -1 territory bonus...This means at the start of the turn they lose 1 army each...But you will always get 3 to display...If you only have 1 army on the territory then you don't lose any...Yes you could be unlucky and start with lots of them - but you will still have 3 to deploy to play with...
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