I meant in 1v1, sorry.yeti_c wrote:He lost to me earlier today!!Coleman wrote:Herakilla do you lose to people that use your strategy as well or have you not found one yet?
C.
Age of Realms: Age of Might [Quenched]
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- Herakilla
- Posts: 4283
- Joined: Fri Jun 09, 2006 8:33 pm
- Location: Wandering the world, spreading Conquerism
i havent found any1 who goes by my exact strategy but the ones that run something close i usually beat.Coleman wrote:Herakilla do you lose to people that use your strategy as well or have you not found one yet?
but most people i run into dont use anything like mine making their destruction pretty one sided lol
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- gimil
- Posts: 8599
- Joined: Sat Mar 03, 2007 12:42 pm
- Gender: Male
- Location: United Kingdom (Scotland)
the points grabs all fun just now but wait till everyone had a strategy for this mapHerakilla wrote:i havent found any1 who goes by my exact strategy but the ones that run something close i usually beat.Coleman wrote:Herakilla do you lose to people that use your strategy as well or have you not found one yet?
but most people i run into dont use anything like mine making their destruction pretty one sided lol
What do you know about map making, bitch?
Top Score:2403natty_dread wrote:I was wrong
- Herakilla
- Posts: 4283
- Joined: Fri Jun 09, 2006 8:33 pm
- Location: Wandering the world, spreading Conquerism
im not worried about that for a long time and a lot of them will still be inferior to mine lolgimil wrote:the points grabs all fun just now but wait till everyone had a strategy for this mapHerakilla wrote:i havent found any1 who goes by my exact strategy but the ones that run something close i usually beat.Coleman wrote:Herakilla do you lose to people that use your strategy as well or have you not found one yet?
but most people i run into dont use anything like mine making their destruction pretty one sided lol
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- rebelman
- Posts: 2968
- Joined: Thu Aug 02, 2007 5:24 pm
- Gender: Male
- Location: People's Republic of Cork
- Contact:
have we met in battle yet ? i have a nice mix of strategies for 1 v1 worked out at this stage depending on the various variables - so far I have gained over 500 pts in my 87 completed 1 v 1 games with a win % of 56% (this % was higher but its starting to drop)Herakilla wrote:i havent found any1 who goes by my exact strategy but the ones that run something close i usually beat.Coleman wrote:Herakilla do you lose to people that use your strategy as well or have you not found one yet?
but most people i run into dont use anything like mine making their destruction pretty one sided lol
Don't now why people on here don't like being cooks, remember under siege: A former SEAL, now cook, is the only person who can stop a gang of terrorists when they sieze control of a US Navy battleship.
- rebelman
- Posts: 2968
- Joined: Thu Aug 02, 2007 5:24 pm
- Gender: Male
- Location: People's Republic of Cork
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true but im now up to 1673 (i was at 1023 48 hours ago) - all thanks to age of might (my previous high score was 1350)Coleman wrote:I'm not surprised your win % is dropping, more people are figuring it out.
Don't now why people on here don't like being cooks, remember under siege: A former SEAL, now cook, is the only person who can stop a gang of terrorists when they sieze control of a US Navy battleship.
- Gold Knight
- Posts: 2749
- Joined: Tue Apr 17, 2007 9:47 am
- Gender: Male
- Location: Out here in these woods...
- Herakilla
- Posts: 4283
- Joined: Fri Jun 09, 2006 8:33 pm
- Location: Wandering the world, spreading Conquerism
was gold knight just positive?
and hulmey i accept lol, just as long as they are sequential and fog and 1v1 i dont want a buddy showing up to gank me!
and hulmey i accept lol, just as long as they are sequential and fog and 1v1 i dont want a buddy showing up to gank me!
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Dim,
Have you looked at the option of reducing the value of castles but increasing the value of resources/Castles?
For example:
Castles= +3
Castles + Resource pair= +5
Castles would still be important, but more in combination with the resources. It might encourage players to attack more neutral territories before going all out on other players. Just a thought.
Have you looked at the option of reducing the value of castles but increasing the value of resources/Castles?
For example:
Castles= +3
Castles + Resource pair= +5
Castles would still be important, but more in combination with the resources. It might encourage players to attack more neutral territories before going all out on other players. Just a thought.
- gimil
- Posts: 8599
- Joined: Sat Mar 03, 2007 12:42 pm
- Gender: Male
- Location: United Kingdom (Scotland)
I thik a better idea is to have the castle bonus auto deployHeimdall wrote:Dim,
Have you looked at the option of reducing the value of castles but increasing the value of resources/Castles?
For example:
Castles= +3
Castles + Resource pair= +5
Castles would still be important, but more in combination with the resources. It might encourage players to attack more neutral territories before going all out on other players. Just a thought.
What do you know about map making, bitch?
Top Score:2403natty_dread wrote:I was wrong
Concurgimil wrote:I thik a better idea is to have the castle bonus auto deployHeimdall wrote:Dim,
Have you looked at the option of reducing the value of castles but increasing the value of resources/Castles?
For example:
Castles= +3
Castles + Resource pair= +5
Castles would still be important, but more in combination with the resources. It might encourage players to attack more neutral territories before going all out on other players. Just a thought.
C.

Highest score : 2297
- DiM
- Posts: 10415
- Joined: Wed Feb 14, 2007 6:20 pm
- Gender: Male
- Location: making maps for scooby snacks
chapter 2 will incorporate many changes. however chapter 1 will remain as it is.
for crying out loud, it's been less than 5 days and it has 37 pages of games. this means it's played and people like it.
i am not 100% satisfied with the map but seeing how happy most people are i've decided not to change it. but chapter 2 will be different.
for crying out loud, it's been less than 5 days and it has 37 pages of games. this means it's played and people like it.
i am not 100% satisfied with the map but seeing how happy most people are i've decided not to change it. but chapter 2 will be different.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
But are they playing it as its meant to be played? It seems a majority are playing two player where the dynamics are radically different at best and a cheat map at worst.DiM wrote:chapter 2 will incorporate many changes. however chapter 1 will remain as it is.
for crying out loud, it's been less than 5 days and it has 37 pages of games. this means it's played and people like it.
i am not 100% satisfied with the map but seeing how happy most people are i've decided not to change it. but chapter 2 will be different.
There is no point in leaving a map with such obvious game play bugs. It's often hard to predict the gameplay in the development stage, we try our best, but don't peg it correctly sometimes. There is no harm in continuing the development with minor changes to the benefit at all.
If a map of mine has 37 pages rife with abuse of its game play, I dont think I would be too proud.
maybe someone can quote this since DiM is ignoring my posts
- DiM
- Posts: 10415
- Joined: Wed Feb 14, 2007 6:20 pm
- Gender: Male
- Location: making maps for scooby snacks
of course the test of time shall tell, but so far 37 pages in less than 5 days is a lot especially when you look at other maps that have been quenched for a month 2 months 6 months or a year and they don't have 37 pages.hulmey wrote:The test of time shall tell DIM...Its too early to say if a map is popular when its just been released, coz every one wants to play on something new!!
it's obvious the enthusiasm of a new map gathers a lot of players and in time their number falls. it happens to all maps. perhaps when nobody will play it i'll give the map a facelift and a new gameplay to revitalize it but until then why change something that is popular?
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
mibi wrote:But are they playing it as its meant to be played? It seems a majority are playing two player where the dynamics are radically different at best and a cheat map at worst.DiM wrote:chapter 2 will incorporate many changes. however chapter 1 will remain as it is.
for crying out loud, it's been less than 5 days and it has 37 pages of games. this means it's played and people like it.
i am not 100% satisfied with the map but seeing how happy most people are i've decided not to change it. but chapter 2 will be different.
There is no point in leaving a map with such obvious game play bugs. It's often hard to predict the gameplay in the development stage, we try our best, but don't peg it correctly sometimes. There is no harm in continuing the development with minor changes to the benefit at all.
If a map of mine has 37 pages rife with abuse of its game play, I dont think I would be too proud.
maybe someone can quote this since DiM is ignoring my posts![]()

Highest score : 2297
I love this map. I think alot of hard work and effort went into creating it.
The map has a fundemental flaw however. There should never be a map where a player can be eliminated in the first round BEFORE he takes his turn. If a player puts himself in a posistion where they can be eliminated in round 1, I'm fine with that. This map allows for a player to be eliminated before he can play the game. That's not right.
The map has a fundemental flaw however. There should never be a map where a player can be eliminated in the first round BEFORE he takes his turn. If a player puts himself in a posistion where they can be eliminated in round 1, I'm fine with that. This map allows for a player to be eliminated before he can play the game. That's not right.
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Arachnophobia
- Posts: 43
- Joined: Fri Feb 23, 2007 8:23 pm
- Location: Berlin, Germany
seriously, add the bonus armies for the castles to the castles themselves. freestyle games are a hell with it
http://www.conquerclub.com/game.php?game=1284662
Exactly nothing happened except run for the closest dock and kill the enemy. No resource pairs, no sanctuary. And no im not bitter being killed off. Its just messed up the way it is (although it looks great and the ideas behind it are great too).
http://www.conquerclub.com/game.php?game=1284662
Exactly nothing happened except run for the closest dock and kill the enemy. No resource pairs, no sanctuary. And no im not bitter being killed off. Its just messed up the way it is (although it looks great and the ideas behind it are great too).