Moderator: Tournament Directors
How about this? An inbetween of freestyle and sequential. Of the 18 players, players will move 6 at a time. The first 6 players will go first (at the same time), then 7-12 will go, followed by 13-18. What do you think of that?Forza AZ wrote:LLLUUUKKKEEE wrote:and yeah we need to clarify between turn games and the tourny game.
Yes, games should be Sequential, but the tournament style should be Freestyle.
Chariot of Fire wrote:As for GreecePwns.....yeah, what? A massive debt. Get a job you slacker.
Viceroy wrote:[The Biblical creation story] was written in a time when there was no way to confirm this fact and is in fact a statement of the facts.
GreecePwns wrote:How about this? An inbetween of freestyle and sequential. Of the 18 players, players will move 6 at a time. The first 6 players will go first (at the same time), then 7-12 will go, followed by 13-18. What do you think of that?Forza AZ wrote:LLLUUUKKKEEE wrote:and yeah we need to clarify between turn games and the tourny game.
Yes, games should be Sequential, but the tournament style should be Freestyle.
queen wife wrote:Can I join or not?
banana_hammocks wrote:there is a difference.... greece you need to clarify the difference between in the games and in the overall game/tournament.
I think it would work best if the overall game/tournament were "freestyle"...but the individual games were sequential turns.
if more than 1 person wants to attack a territory, just make it a 3 way ffa, rather than 2 1v1's.
PS. this is a great tournament and we are all just trying to help out and clarify the rules.
Good luck.
Forza AZ wrote:-When you win an "attack-game" you get the territory you attack, unless more players attack the same territory in the same (sub)turn. Then the player that wins the attack game in the least amount of turns gets it (least amount of time isn't fair, as winning a game in RT in 15 turns can be faster then winning a game in 4 turns in a normal way. And so people with more time on CC would get an advantage).
PS: It can be possible that 2 players attack each other, so let's say player A attacks Brazil from Argentina and player B attacks Argentina from Brazil. When both win their attack-game then they in fact "switch sides".
I liked this. I don't like the minimum of three per turn. We're running a similar game in Generation One just for kicks, with 6 of us, and if everyone got three attacks to start, the 5th and 6th people wouldn't get a chance to play. In this tournament, it's even more likely to happen, because everyone starts with one territory. The first six players could wipe out everyone else before they play. They wouldn't even have to win all of their games to do it.GreecePwns wrote:Attacks allowed for the Turn = (# of territories owned/3) + continent bonus
With this, you'd be able to run the whole game freestyle, just have people PM their attacks and set up games accordingly.banana_hammocks wrote:if more than 1 person wants to attack a terratory, just make it a 3 way ffa, rather than 2 1v1's.
Why is this a problem? Just make one game, winner gets both territories. If he's still using the map based on the territory, it won't make a difference. It might even make it more interesting, because if you suspect someone is going to attack you, you can attack at the same time, and instead of just defending your territory with a win, you'll win theirs as well.Aerial Attack wrote:But, it still doesn't account for the case where two people decide to attack each other at the same time.
The only problem with having 3 (or more) player games, is that these games usually take much longer then 2-player games, and so these would hold up the tournament. (A 3-player game can easily last for a month or more).Aerial Attack wrote:I think banana hammocks way of dealing with multiple people attacking a terr is better. The biggest problem with making it freestyle is that people would have to PM their desired attacks. Otherwise, person A - posts that they want to attack person B and person B (who may or may not have been attacking person A) decides that they better attack person A.
Also, Forza's PS is invalid. In actual freestyle, if two people deploy to adjacent terrs and start attacking each other - once someone wins they own BOTH terrs. That should be the case here as well. So, whoever wins quickest (# of rounds) wins both terrs. If both games were won in equal amounts of time - that's effectively like saying that each went down to 1 army and couldn't attack any more, even though the opponent is weak [and the status quo should be kept].
But on which map should that game be (assuming both territories have a different map for defending)?BaldAdonis wrote:Why is this a problem? Just make one game, winner gets both territories. If he's still using the map based on the territory, it won't make a difference. It might even make it more interesting, because if you suspect someone is going to attack you, you can attack at the same time, and instead of just defending your territory with a win, you'll win theirs as well.
I like this one more. I think the tournament will take quit some time already, so 3 or 4 player games should not be in, as this can result in a very long delay for all other players for their next attack.banana_hammocks wrote: The alternative to this is:
Players have a deadline of say 48hrs to PM their attacks (otherwise lose their move).
Players play a series of 1v1's...on defending country. Whichever finishes quickest in number of rounds takes the country. To keep the country must win all games.
This allows that if players attack each other ie. a attacks b, b attacks a....then they are able to switch if each wins the attack game. --- it is better to have a fair rule that can be easily interpreted than be exact like in a game on conquerclub.
Then repeat for Round 1 - attack 2....etc.
Problems with this are:
1) If A attacks B and C attacks B... there will be 2 games AvsB and CvsB....If AvsB finishes quickly before CvsB (timewise) and A wins, then B has no incentive to play well against C, so may be beaten quicker. ---- on the other hand there are still CC points to think about so this may not be a problem.
2) it is not exactly like if you were playing a normal game of conquerclub
3) chances of defending against 2 simultaneous attacks= 1/4 (1/2*1/2) leading to a more attacking game.
Discuss
Yes, that is a problem, but you can just let non-Premium players just join 2 games first (you should let them have 2 slots as that is the average number of games a player has to play at once), and join the other games when they finished the first.Kinnison wrote:Including any sort of 'freestyle' in the MAIN game, or muti=ple players at once, effectively eliminates the ability of any non-premium players to particiapte (in the later rounds, not turn one). say they won all thrit R1 games, have 4territories, and get attacked on all 4, or multiply on some of them (by certain rules choices)?