That's not true Pedro. YOU should expect to be raped but most people have no problem in such situations. Which is why I'm looking forward to you taking all the bad dice away from me in the Champion of Champions tourneyPedronicus wrote:and when that update goes live.... things are going to be very fair & very tight...
If everyone has the same info - then tactics will be the key to winning a game.
errrrrrrr....
Forget that last statement about tactics.
The dice are so full of shit at the moment
that tactics, greasemonkey, ownership of territories, blah, blah, blah, - Are all a waste of time. A 3 v 2 dice should give an attacker an advantage. But throw your dice against anyone with 2 or more on the area you're attacking then expect to be raped
Show Amount of Cards Held
Moderator: Community Team
- sully800
- Posts: 4978
- Joined: Wed Jun 14, 2006 5:45 pm
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- Location: Bethlehem, Pennsylvania
Enemy card display
Suggestion Idea: The number of cards an enemy hold should be displayed so that players don't have to backtrack through the game logs.
Specifics: In Risk, the rules state that you are allowed to know the number of cards an enemy has. The number should be displayed next to the players name or some other logical place.
Why it is needed: Looking back through the game log is a pain in the ass...Especialy if the player whose cards you are trying to determine has eliminated another player at some point.
Priority** (1-5): 4
Specifics: In Risk, the rules state that you are allowed to know the number of cards an enemy has. The number should be displayed next to the players name or some other logical place.
Why it is needed: Looking back through the game log is a pain in the ass...Especialy if the player whose cards you are trying to determine has eliminated another player at some point.
Priority** (1-5): 4
- lackattack
- Posts: 6097
- Joined: Sun Jan 01, 2006 10:34 pm
- Location: Montreal, QC
Suggested several times, on the to-do list.
Install the greasemonkey script to get card counts: http://www.conquerclub.com/forum/viewtopic.php?t=2280
Install the greasemonkey script to get card counts: http://www.conquerclub.com/forum/viewtopic.php?t=2280
Ability to easily see how many cards an opponent has [done]
Hello,
It would be great if we could easily see how many cards an opponent has. NOT what cards they have, but rather how many.
I find I always have to go back through the game log to find out how many cards my opponents have. Some games go on for 20+ rounds. This becomes time-consuming. If it could be placed somewhere on the screen, that would be great.
Thanks,
Wildstar
It would be great if we could easily see how many cards an opponent has. NOT what cards they have, but rather how many.
I find I always have to go back through the game log to find out how many cards my opponents have. Some games go on for 20+ rounds. This becomes time-consuming. If it could be placed somewhere on the screen, that would be great.
Thanks,
Wildstar
Grease Monkey does that:
http://www.conquerclub.com/forum/viewtopic.php?t=2769
http://www.conquerclub.com/forum/viewtopic.php?t=2769
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garionoldwolf
- Posts: 53
- Joined: Sat May 06, 2006 8:12 am
- Location: West Hazleton, PA, USA
- Contact:
if your using firefox I suggest you go get grease monkey and then somewhere on the forums there's a small program made by Troy that allows you to see how many they have and how many armies they have all together and how many countries they have and how much armies they'll get on their next turn not counting any bonus for owning specific countries/continents
check out xigames' forum
http://xigames.net/forum
http://xigames.net/forum
- cokeclassact
- Posts: 11
- Joined: Tue Sep 05, 2006 5:07 pm
display how many cards currently held by opponents
i just have having to count it up manually using the game log
check out troy's greasemonkey script in this stickyhttp://www.conquerclub.com/forum/viewtopic.php?t=2769
it counts cards and more
it counts cards and more
"The suitcoats say, 'There is money to be made.'
They get so excited, nothing gets in their way
My road it may be lonely just because it's not paved.
It's good for drifting, drifting away."
-Vedder
They get so excited, nothing gets in their way
My road it may be lonely just because it's not paved.
It's good for drifting, drifting away."
-Vedder
- cokeclassact
- Posts: 11
- Joined: Tue Sep 05, 2006 5:07 pm
wow this looks great. and i love the colorblind thing...im not colorblind...but im all for anything that makes people's lives easier. lol. Note: just checked it out...man i dunno...this almost makes it too easy lol. the one thing i don't like about it though is that it doesnt seem to factor in the potential for armies from cards.
And it's strength equation is silly. It's almost more likely to say that someone with 5 territories and 20 armies is stronger than someone with 40 territories and 41 armies, when it's quite obvious that the latter is far stronger, especially if it's their turn.
In my opinion, strength is practically useless. I use armies and territories, and of course cards.
In my opinion, strength is practically useless. I use armies and territories, and of course cards.
I was a major back when 1600 was major. Now that I'm back, I get to easily win a bunch of games to get my rank. Thank the 'tards here who suck at this game.
Highest Score: 1725 (Jul 18 '08)
Highest Rank: #154 (Oct 05 '06)imhot4jesus wrote:Literacy never hurt anybody.
Highest Score: 1725 (Jul 18 '08)
^ How would you calculate the strength of a player?
I'm open to suggestions.
This is the current eq: strength = Armies + PotentialArmies - 2*Countries/3
PotentialArmies = armies next turn - continent bonus + ( probability of turning in cards * redemption value )
e.g.
A better calculation would factor in the players positioning on the map and continent bonuses.
But What do you suggest?
I'm open to suggestions.
This is the current eq: strength = Armies + PotentialArmies - 2*Countries/3
PotentialArmies = armies next turn - continent bonus + ( probability of turning in cards * redemption value )
e.g.
A better calculation would factor in the players positioning on the map and continent bonuses.
But What do you suggest?
- cokeclassact
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- reverend_kyle
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- cokeclassact
- Posts: 11
- Joined: Tue Sep 05, 2006 5:07 pm
minus 2/3*countries, because when an attacker attacks with 3 armies to your 1 you have a ~1/3 chance of survival.
Probably should take into account which territories are in immediate danger and ignore the ones off by themselves.
Might not make a whole lot of sense to everyone, I just came up with it off the top of my head, so it's not perfect.
Probably should take into account which territories are in immediate danger and ignore the ones off by themselves.
Might not make a whole lot of sense to everyone, I just came up with it off the top of my head, so it's not perfect.
Show how many cards other players have.
Have a graphic or number showing how many cards each player has. It would save the hassle of trying to go through the game log to determine it, especially later in a game.
Ukraine is not game! You no say Ukraine is weak! How abouta I take your stupid game and I SMASH it!
- AndyDufresne
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- joeyjordison
- Posts: 1170
- Joined: Wed Apr 19, 2006 9:10 am
yeh i use safari and don't really like firefox. it would b a pain to hav to use firefox simply for cc. if a cards option could b added i would like this very much. i usually count manually although recently i found that in my 45 round game: http://www.conquerclub.com/game.php?game=111891 its a bit hard to count manually 