The problem that I see is game starts and drops. The gametype penalizes players who aren't paying attention to the game at all times. If a games they started fills up while they are away, they automatically have a disadvantage over someone who is there.Coleman wrote:Agreed, this is a feature, not something that needs to be changed. Fog of War rewards players that pay attention and use note to self.
That's a bold-faced lie. A person cannot play to his or her full potential in a FOW game without extraneous work. I don't think a player who has an extra ten minutes to devote to a single game should have an advantage over someone who doesn't. It's not fair for the casual player.CC Home Page wrote:Designed for the casual gamer, playing Conquer Club is not a time consuming process.
no, trivial.Piestar wrote:While I understand your sentiment, I suspect it is too difficult to implement, program wise.
No, lack said it himself. I can get back that post if you need it.ben.carbery wrote:no, trivial.Piestar wrote:While I understand your sentiment, I suspect it is too difficult to implement, program wise.

lackattack wrote:What if you were conquered by a one way border?
FoW filters the logs and only shows you entries where you took the action. Its must simpler to program and is easier on the server than going through adjacencies.

Thanks freezie. Not the best answer, but as I said, one I can accept.freezie wrote:lackattack wrote:What if you were conquered by a one way border?
FoW filters the logs and only shows you entries where you took the action. Its must simpler to program and is easier on the server than going through adjacencies.
http://www.conquerclub.com/forum/viewto ... c&start=15
There you go.
you guys were dead after the battle, so no there is no one to tell youyearrgh wrote:It seems to me that there is a problem with fog of war games. Namely, the "Player attacked ? from ? and conquered it from me" situations. I should know what territories I lost and from where. My guys were there when it happened.
Also, it doesn't keep me from knowing what happened if I do a little more work. I could resolve this by writing down what territories I control at the end of each turn and who controls the border territories, but that would be a pain in the @ss.
Changing this would really have little effect on the information available to players, it would simply make less work for the players. Isn't that what computers are for anyway?
Thanks
-B