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[16-Jan-2006] Double turns and deadbeats

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Double turns and deadbeats

Postby lackattack on Mon Jan 16, 2006 1:25 am

I just finished 2 improvements that are worthy of an announcement.

First, I got rid of the 180 minute "Turn Lag" and replaced it with a game option Allow Double Turns (Yes/No). If set to No, players will not be able to take back-to-back turns when they trigger a new round.

Thanks to Ran Taro, Itrade, molestar and destructo for their input on this.

The other change addresses the deadbeat problem. 35% of new players that join a game will never come back to take a turn. And more flake out in the middle of a game. It's really annoying to wait for these deadbeats who never play, so let's annoy them back! My solution is to send out emails like the one below after every missed round. I hope it makes a difference.

Code: Select all
Hello username,

It's your turn in Game 1!

You did not play your previous turn, but you will get your armies multiplied for missed rounds.

Visit http://www.conquerclub.com to make your move.

Note: New players receive these notices after missing a turn. If you do not want to play, then surrender from the game and you will stop receiving these notices.

Regards,
The Conquer Club
Last edited by lackattack on Mon Jan 16, 2006 9:47 am, edited 1 time in total.
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Postby Charbroil on Mon Jan 16, 2006 1:52 am

This is nice. By the way, do these things apply to currently ongoing games?
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Re: Double turns and deadbeats

Postby Ran Taro on Mon Jan 16, 2006 4:56 am

Excellent! thanks so much!
Last edited by Ran Taro on Tue Jan 17, 2006 12:15 am, edited 1 time in total.
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typo

Postby lackattack on Mon Jan 16, 2006 9:48 am

I think you mean "If set to No, players will not be able to take back-to-back turns when they trigger a new round."


Yeah, I meant that :roll:
Last edited by lackattack on Mon Jan 16, 2006 9:54 am, edited 1 time in total.
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double turns

Postby lackattack on Mon Jan 16, 2006 9:54 am

Charbroil wrote:This is nice. By the way, do these things apply to currently ongoing games?


I set Allow Double Turns = No for all games. For technical reasons it will take effect only 2 rounds after I made the change (very earlier Monday a.m.)
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Postby Itrade on Wed Jan 18, 2006 10:28 pm

Could you implement an option for users in the games before the turn lag decision to vote whether or not they want the new option or will that be too much work?

Oh and it's awesome to have my name in an announcement :D
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Postby lackattack on Thu Jan 19, 2006 6:28 pm

too much work :)
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Postby Cheeznuklz on Thu Jan 19, 2006 8:52 pm

sounds good, the turn lag really anoyed me.

thx, and good job! :D
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Postby Evil Pope on Sun Jan 22, 2006 4:09 pm

Hey, I got a few of those emails.. Its not much of an annoyance, its actually nothing compared to my 600+spam emails I get every time I check my email(every other day)..
I think comming back and seeing that you've lost nearly everything in a game is much more annoying.
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i joined now how do i play ?

Postby Plowable_Earth on Tue Jan 24, 2006 9:43 pm

I joined but can`t figure out how to play?
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Postby lackattack on Tue Jan 24, 2006 9:49 pm

I joined but can`t figure out how to play?

Do you know how to play Risk? If not you should read the How To Play section.
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Suggestion

Postby LALALA on Mon Jan 30, 2006 3:44 pm

How about giving the option at game creation for a different amount of time between turns -- like specifying 15 minutes-->24 hours as an option?

It would still allow people to play the slow games that they want, and allow others to play more often.
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Re: Suggestion

Postby lackattack on Mon Jan 30, 2006 9:07 pm

LALALA wrote:How about giving the option at game creation for a different amount of time between turns -- like specifying 15 minutes-->24 hours as an option?

It would still allow people to play the slow games that they want, and allow others to play more often.

Yes, this is something I'm looking into...
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Postby lapinelord on Sun Feb 05, 2006 1:39 pm

i think thats a REAL good idea!
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Postby lapinelord on Sun Feb 05, 2006 1:39 pm

so how do we donate?
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Postby RLeary06 on Tue Feb 14, 2006 10:06 pm

People who miss turns shouldn't get their units multiplied. It's their fault if they're skipped.
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Postby SmoKer on Wed Feb 15, 2006 12:24 pm

I agree RL, people wait and wait and wait for a player to take their turn and then the next round, they get double armies. Were's the incentive to play, if people knew they would lose armies along with their turn, maybe they would be more attentive.
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Dead Beats And Teamers

Postby kilo2_2 on Tue Mar 14, 2006 3:55 pm

:shock: Iam So Sick Of People Playing Risk And Trying To Team Another Player An Conjure Up A Game For There Win ... Wheres The Honour Win Or Loose Thats My Motto To Have A Decent Game And Maybe A Win.. Then When I Approach Them On There Lack Of Skill To Have Someone Help Them Out ... I Get The Nastys Poor Sportmanship And They Take There Sweet Time Making A Play Grrrrrr. I Like Good Players Not Teamers .. Sincerley kilo2_2
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Postby HGJokey on Wed Mar 15, 2006 12:04 pm

Thank You Kilo For All Of The Capitalization.

Anyway your site rocks. The 72 hours wait for a deadbeat is a long time though. Most deadbeats don't have an e-mail address listed so I don't see how we're supposed to bug them into rememberance. Also, if they are noobs then they have e-mail reminders turned on anyway probably by default.

The main source of aggravation is the 72 hours of waiting. Especially with how addictive this game is. Setting game parameters for time would make this site even more glorious. I don't think you have to worry about turning noobs away, there are plenty of committed risk type players in the world.
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Postby battletroop27 on Mon Apr 17, 2006 8:03 pm

hey, i'm a deadbeat! i quit in the middle of games often. mostly because i always lose unless the other players don't pay attention to me
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Postby Itrade on Mon Apr 17, 2006 8:22 pm

RLeary06 wrote:People who miss turns shouldn't get their units multiplied. It's their fault if they're skipped.


Hey, that's not fair. I can't play on Sundays. I'd like to skip the turn but that option isn't in yet.
Image My set is a bone coat-of-arms and chandelier! How cool is that?
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hey

Postby Napoleon_999 on Mon May 22, 2006 1:04 pm

RLeary06 wrote:People who miss turns shouldn't get their units multiplied. It's their fault if they're skipped.
wat if they just werent able to get on the computer not every1 stays on the comp 24/7 people do mhave lives u know
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missing turns

Postby demonicplague on Thu May 25, 2006 9:36 am

personally... if you cant play.. its not anyone elses problem.. you'll just have to deal with losing your people... because then i have to sit at home for 24 hours for you to not make a move and then get more people out of it..... thats rediculous...
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Postby steel24 on Sat May 27, 2006 3:41 pm

It sucks not knowing whether or not a deadbeat is going to play the next round or the round after, especially when deploying your armies. Should I protect my border against this dead beat or is his country gonna go neutral? Since this deadbeat`s not gonna play, I`ll deploy against the active players. 3 days later the deadbeat has 12 armies barking up your arse! I vote for no multiplication of armies for days missed.
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test

Postby SHAMUS on Sun May 28, 2006 8:58 am

test
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