Moderator: Cartographers

Coleman wrote:I like it. I think you could extend the thick lines a little father. Denver, North Platte Sterling look like they might connect. Unless Denver is supposed to connect to North Platte.Same with a few other areas.
Don't start bashing people for making suggestions mibi... (joke). It's just there for intimidation I guess. Rework the whole drought area's though, I kind of like having a negative bonus though - seeing as how it was so hard to survive anyway in those areas.mibi wrote:who the f*ck would hold 12 drought areas
I like the negative bonus area too... its what the map IS about, I just think the negative bonus structure can be reworked.RjBeals wrote:Don't start bashing people for making suggestions mibi... (joke). It's just there for intimidation I guess. Rework the whole drought area's though, I kind of like having a negative bonus though - seeing as how it was so hard to survive anyway in those areas.mibi wrote:who the f*ck would hold 12 drought areas
That is GREAT!! That's the key I've been looking for in order to make the drought areas a factor, but a gamble also. So if your balanced out, and it's my turn, I simply attack some non-drought areas and give you negative bonus. Very Very Cool. So do people pay your for your ideas or what!mibi wrote: another idea, which may not be possible, is to have each drought territory be -1 if its over the amount of non-drought territories you have. forexample, you can occupy 8 drought areas as long as you occupy 8 non drought areas, if someone conquers 3 of your non drought areas, then its imbalanced and a -3 bonus comes in to play. So its turns the drought area into a gamble, which may or may not pay off, kind of like how the dustbowl was.
That sir, is genius.mibi wrote: another idea, which may not be possible, is to have each drought territory be -1 if its over the amount of non-drought territories you have. forexample, you can occupy 8 drought areas as long as you occupy 8 non drought areas, if someone conquers 3 of your non drought areas, then its imbalanced and a -3 bonus comes in to play. So its turns the drought area into a gamble, which may or may not pay off, kind of like how the dustbowl was.

i agreeI GOT SERVED wrote:That sir, is genius.mibi wrote: another idea, which may not be possible, is to have each drought territory be -1 if its over the amount of non-drought territories you have. forexample, you can occupy 8 drought areas as long as you occupy 8 non drought areas, if someone conquers 3 of your non drought areas, then its imbalanced and a -3 bonus comes in to play. So its turns the drought area into a gamble, which may or may not pay off, kind of like how the dustbowl was.
Wow - love the idea Mibi... Hmmmmmm....RjBeals wrote:That is GREAT!! That's the key I've been looking for in order to make the drought areas a factor, but a gamble also. So if your balanced out, and it's my turn, I simply attack some non-drought areas and give you negative bonus. Very Very Cool. So do people pay your for your ideas or what!mibi wrote: another idea, which may not be possible, is to have each drought territory be -1 if its over the amount of non-drought territories you have. forexample, you can occupy 8 drought areas as long as you occupy 8 non drought areas, if someone conquers 3 of your non drought areas, then its imbalanced and a -3 bonus comes in to play. So its turns the drought area into a gamble, which may or may not pay off, kind of like how the dustbowl was.
Please Please let XML be able to do this ???

Code: Select all
<continent>
<name>8 droughts</name>
<bonus>-1</bonus>
<components>
<component>drought a</component>
..... (list all drought territories here)
</components>
<required>8</required>
</continent>
Code: Select all
<continent>
<name>8 waters</name> (Shit name I know!)
<bonus>0</bonus>
<components>
<component>non drought territory</component>
..... (list all non drought territories here)
</components>
<required>8</required>
<overrides>
<override>8 droughts</override>
</overrides>
</continent>
<continent>
<name>7 waters</name> (Shit name I know!)
<bonus>0</bonus>
<components>
<component>non drought territory</component>
..... (list all non drought territories here)
</components>
<required>7</required>
<overrides>
<override>7 droughts</override>
</overrides>
</continent>
