oaktown wrote:rebelman wrote:your borders to be protected are are as follows
us 2
europe 3
africa 2
russia 7
asia 4
Not sure how you figured this... russia doesn't even have 7 territories.
woops it is bordered by 7 countries
Moderator: Cartographers
oaktown wrote:rebelman wrote:your borders to be protected are are as follows
us 2
europe 3
africa 2
russia 7
asia 4
Not sure how you figured this... russia doesn't even have 7 territories.

edbeard wrote:sorry if this was mentioned just popping in quickly...
alaska and siberia connect directly, but also alaska can bombard siberia. will this be an XML problem? I don't think it will allow you to do both options.
someone might say to this, "if you can attack it, why would you want to bombard it?" well because if I bombard, then I don't have to send one of my armies over AND there is a still 1 neutral army there as an extra border to alaska.
I'd like to see what the game tries to do if you code it that way. I'm guessing the site might just outright reject the xml in such a case though.DiM wrote:edbeard wrote:sorry if this was mentioned just popping in quickly...
alaska and siberia connect directly, but also alaska can bombard siberia. will this be an XML problem? I don't think it will allow you to do both options.
someone might say to this, "if you can attack it, why would you want to bombard it?" well because if I bombard, then I don't have to send one of my armies over AND there is a still 1 neutral army there as an extra border to alaska.
nope not possible to do both things.
edbeard wrote:sorry if this was mentioned just popping in quickly...
alaska and siberia connect directly, but also alaska can bombard siberia. will this be an XML problem? I don't think it will allow you to do both options.
someone might say to this, "if you can attack it, why would you want to bombard it?" well because if I bombard, then I don't have to send one of my armies over AND there is a still 1 neutral army there as an extra border to alaska.


I thought about putting the second airplane in greenland rather than western US. I'd rather just move it than put a plane in china - I don't believe China was much a nuclear force from 1951-1955, the intended era of this map. The greenland plane would make more sense anyway - as a border country you'd already have forces there, so you a nuclear attack from there would come as more of a surprise than west us where forces can mean only one thing.I GOT SERVED wrote:Since you got rid of the airplane on Alaska, I think you should add an airplane on Greenland. But that would make it an un-even amount of airplanes, maybe add another airplane on China?



I've been thinking the same thing. We would still have two routes from europe to asia, so africa doesn't add anything to the game play. It would mean inserting another territory, because I'd like to stay at 24, which is divisible by 2, 3, 4, and 6. 23 is prime and useless for CC. So, thoughts on where the 24th territory should go?unriggable wrote:You should get rid of africa altogether.

I have some ideas about this extra territory business to replace africa. But I'll wait and see what you do with the next update.oaktown wrote: edit Possible solution: I'm going to rework the map to turn asia into two continents: Asia, with five terits/2 borders, and Middle East, with 3 terits/2 borders; Middle East will be Persia, Turkey, and Arab States. Both will be easier to take and have smaller bonuses, maybe 3 and 1 respectively. The addition of turkey brings us nck to 24. I'll post something next week... out of town this weekend.
