Conquer Club

"Holding"

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Postby thegrimsleeper on Wed Apr 05, 2006 11:06 pm

I'm so glad to see that one of the earliest suggestions is finally going to be implemented...

Thanks, lack. 8)
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Postby ElDangerouso on Thu Apr 06, 2006 12:26 pm

As a reformed holder I welcome this news. It means I can start playing double turn games again without the temptation of holding. Although, I rarely, if ever, held the full 24 hours like some people. I'm in front of my computer enough to not keep people waiting. This should speed the double turn games up big time. Way to go Lack.
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Postby ElDangerouso on Fri Apr 07, 2006 10:41 am

any idea of when this will be implemented?
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Postby SMITH197 on Fri Apr 07, 2006 10:45 am

the rumor mill says this weekend....but its anyones guess i suppose...
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Postby rocksolid on Fri Apr 07, 2006 7:00 pm

YESS! That's awesome. The alternative - half of CC forming a lynch mob at the beginning of every game to persecute holders - was looking ugly. Easy way to take out a rival: accuse them of being a holder-in-waiting, due to emerge as a holder later in the game...natural result: Salem Holder trials, burning at the stake, etc..."Didn't I see you holding with demons in a game with PrudenceGoodwyfe2006?"

Spread the good news in all your games...

Thanks Lack.
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Postby Mjolnirs on Fri Apr 07, 2006 11:09 pm

This is very welcome news. I'm currently in a game (12443) where player GoldenDingDong started a turn on 4/6 at 1:30pm and finished it at 9am the next morning. Then today he started a turn today at 3:30pm and here it is midnight and he hasn't moved yet. The worst part of this is that this is a sequential game, so he can't be holding for strategy reasons. He is either forgetting (which I don't buy), his PC keeps crashing (possible) or he is just being stubborn.
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