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Age of Realms: Age of Might [Quenched]

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what bonus scheme do you want?

leave it as it is
32
47%
version A
5
7%
version B
6
9%
version C
25
37%
 
Total votes : 68

Postby DiM on Thu Oct 18, 2007 9:11 am

here we go another update.

DONE:
* changed army shields around as telvannia requested

TO-DO:
* finish the xml

NOTES:
* i'm bored and hungry. i'll go eat.

V24 large
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V24 small
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Postby yeti_c on Thu Oct 18, 2007 9:22 am

DiM - I'm off work next week - so XML will have to wait til the following week... soz.

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Postby DiM on Thu Oct 18, 2007 9:26 am

yeti_c wrote:DiM - I'm off work next week - so XML will have to wait til the following week... soz.

C.


don't worry mate. i still have to finish all the connections and centering the coordinates before i send you the xml for the bonuses.

plus i doubt the map will be quenched that soon. so the xml is not a problem at this point. hopefully by the time you get around writing the bonuses the map will hit final forge.
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Postby yeti_c on Thu Oct 18, 2007 9:34 am

Cool.

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Postby cairnswk on Thu Oct 18, 2007 11:38 am

Poll Result

Do you like the idea?
Yes 79% [ 79 ]
No 21% [ 21 ]

Total Votes : 100
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Postby DiM on Thu Oct 18, 2007 1:44 pm

cairnswk wrote:Poll Result

Do you like the idea?
Yes 79% [ 79 ]
No 21% [ 21 ]

Total Votes : 100


thanks cairns. i liked the 100 votes number that's why i wanted the poll off.
plus it was already pretty meaningless.
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Postby bloknayrb on Fri Oct 19, 2007 3:38 am

Very cool map. I'm definitely going to have to try this one when it becomes available.
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Postby DiM on Fri Oct 19, 2007 6:50 am

bloknayrb wrote:Very cool map. I'm definitely going to have to try this one when it becomes available.


thanks for the appreciation.
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Postby rebelman on Fri Oct 19, 2007 8:00 am

Have to say I like both the concept and general look of this map I have a few queries / comments related to gameplay but im reading through the thread now (all 33 pages) to see if these points were raised already
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Postby rebelman on Fri Oct 19, 2007 8:10 am

DiM wrote:
unriggable wrote:ow does this map work: Does each person start with a castle or is it regular? Hope it's the first BTW


all the terits except for the castles will start as neutral.
so in a 2p game each person starts with 2 castles and 2 are neutral
in 3p each gets 2 castles no neutrals
4p 1 castle each and 2 neutrals
5p 1 castle each and 1 neutral
6p 1 castle each.


as it has been stated elsewhere that this site will have 8 player games in a future update would not two more castles in anticapation of this make a lot of sense
Don't now why people on here don't like being cooks, remember under siege: A former SEAL, now cook, is the only person who can stop a gang of terrorists when they sieze control of a US Navy battleship.
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Postby yeti_c on Fri Oct 19, 2007 8:21 am

rebelman wrote:
DiM wrote:
unriggable wrote:ow does this map work: Does each person start with a castle or is it regular? Hope it's the first BTW


all the terits except for the castles will start as neutral.
so in a 2p game each person starts with 2 castles and 2 are neutral
in 3p each gets 2 castles no neutrals
4p 1 castle each and 2 neutrals
5p 1 castle each and 1 neutral
6p 1 castle each.


as it has been stated elsewhere that this site will have 8 player games in a future update would not two more castles in anticapation of this make a lot of sense


When 8 player games happen we will need bigger maps to accomodate...

Thus more space = more castles...

But to add 2 more castles now would be ludicrous.

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Postby DiM on Fri Oct 19, 2007 8:24 am

rebelman wrote:
DiM wrote:
unriggable wrote:ow does this map work: Does each person start with a castle or is it regular? Hope it's the first BTW


all the terits except for the castles will start as neutral.
so in a 2p game each person starts with 2 castles and 2 are neutral
in 3p each gets 2 castles no neutrals
4p 1 castle each and 2 neutrals
5p 1 castle each and 1 neutral
6p 1 castle each.


as it has been stated elsewhere that this site will have 8 player games in a future update would not two more castles in anticapation of this make a lot of sense


8p games have been announced for more than half a year and yet they're not here yet. who knows when they'll be implemented or if they ever will.

but fear not if 8p games come around there will be solutions.
either make tha map available to max 6p or simply modify the xml. make all the bonuses start as neutral and make everything else available from the start. this way 8 players will fit perfectly.
easy as pie.
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Postby rebelman on Fri Oct 19, 2007 8:50 am

DiM wrote:IMPORTANT

i forgot to mention one important thing.

the map is mission based.

to win one must hold all the castles. the rest of the terits don't matter.

this first chapter is about different realms from an old broken apart kingdom and the goal is to unite the six realms.


I realise the Legend says "hold all the castles to unite the realms" but if someone plays this map for the first time they would find it difficulty to interpret this as meaning you have won the game whereas if it said "hold all the the castles and victory is yours" every noob that plays it should understand or include both but i realise you are tight on space.
Don't now why people on here don't like being cooks, remember under siege: A former SEAL, now cook, is the only person who can stop a gang of terrorists when they sieze control of a US Navy battleship.
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Postby DiM on Fri Oct 19, 2007 9:04 am

rebelman wrote:
DiM wrote:IMPORTANT

i forgot to mention one important thing.

the map is mission based.

to win one must hold all the castles. the rest of the terits don't matter.

this first chapter is about different realms from an old broken apart kingdom and the goal is to unite the six realms.


I realise the Legend says "hold all the castles to unite the realms" but if someone plays this map for the first time they would find it difficulty to interpret this as meaning you have won the game whereas if it said "hold all the the castles and victory is yours" every noob that plays it should understand or include both but i realise you are tight on space.


including both is out of the question.

i guess i can replace it with "hold all the the castles and victory is yours"
but i feel like it would be best not to make it so clear.

first of all this map just like AoM is intended to give the players lots and lots of tactical options. one of those tactical options is that you can sneak and hold all the castles without being the strongest player. i don't want it to be so obvious. i want people to put their minds at work. it's not really that hard to understand the words "hold all the castles to unite the realms" and yet not all people will and that's exactly what i want i want people to think ponder and act. a person that builds 1000 troops on this map and loses because a guy with 50 troops managed to make a break and got all castles is a person that doesn't deserve to win.
that's why in AoM i have the trading thing. i could have simply made the legend say hold terit xyz and get 1 army. hold also terit W and you get another 2 armies. it would have been easier but flavorless.


anyway this won't be such a problem since to hold all castles you will most likely have to hold the entire world. but if 1 in 1000 games is won by a person that manages to make a sneak attack then i'll be happy.


PS: if you think that confusing wait till i'm finished with this trilogy. you're going to be blasted away by a mind boggling map.
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Postby rebelman on Fri Oct 19, 2007 9:12 am

Few other small queries having read through this thread in full (I thought women are obsessed with size but you guys anyway....)

DiM wrote:*probably altered troop revenue for number of terits. i'm thinking 1 troop for every 6 terits.


this is mentioned in the very first post but I havent seen it come up again, can i assume the territories bonus will be as it is on all other maps from doodle to 2.1 ie 1 man for every 3 above 9.

The bonus for the sanctuary goes direct to the sanctuary but at various places on this thread its stated the castle bonuses are free deploy and go direct to the castle, obviously they can't be both so can you please clarify which is the case. in my opinion free deploy would be much better but either way clarification is needed.

Will all the neutral territories at the start have just one man on them or will they be 3. If they are to be 1s i think an exception should be made for any neutral castles.

I like the way this map has a story and the story will evolve when the next two maps are rolled out, with that in mind it would be anice touch if this map had an accompanying story thread obviously stickied and locked until the next chapter is revealed. I actually think a few of the maps could do with something like this including some details on the history associated with the historic maps and maybe some comments on the geography in the geographic maps. I realise I am wondering off thread here but I really do like this idea, explaining erlier today that circus maximus actually existed and was not imaginary put this idea into my head.
Don't now why people on here don't like being cooks, remember under siege: A former SEAL, now cook, is the only person who can stop a gang of terrorists when they sieze control of a US Navy battleship.
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Postby gimil on Fri Oct 19, 2007 9:17 am

DiM eithin hte nxt couple of hours im gonig t ogo over this with a fine tooth comb :wink:

Then were going to discuss feudal casue ive hit a brick wall with ideas.

k? :wink:
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Postby rebelman on Fri Oct 19, 2007 9:19 am

DiM wrote:PS: if you think that confusing wait till i'm finished with this trilogy. you're going to be blasted away by a mind boggling map.


i never said I was confused :wink: it makes perfect sense to me I was thinking more about the general playing population who run a mile from AoM or think pearl harbour shut be burned at the steak. I enjoy games with extra thinking and strategy involved. I was posting this suggestion bearing in mind the general playing population on here.

It is totally up to you whether you change the legend or not I just wanted to flag the potential issue.
Don't now why people on here don't like being cooks, remember under siege: A former SEAL, now cook, is the only person who can stop a gang of terrorists when they sieze control of a US Navy battleship.
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Postby DiM on Fri Oct 19, 2007 9:25 am

gimil wrote:DiM eithin hte nxt couple of hours im gonig t ogo over this with a fine tooth comb :wink:

Then were going to discuss feudal casue ive hit a brick wall with ideas.

k? :wink:


sure mate. pm me and we'll talk in chat.
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Postby DiM on Fri Oct 19, 2007 9:27 am

rebelman wrote:
DiM wrote:PS: if you think that confusing wait till i'm finished with this trilogy. you're going to be blasted away by a mind boggling map.


i never said I was confused :wink: it makes perfect sense to me I was thinking more about the general playing population who run a mile from AoM or think pearl harbour shut be burned at the steak. I enjoy games with extra thinking and strategy involved. I was posting this suggestion bearing in mind the general playing population on here.

It is totally up to you whether you change the legend or not I just wanted to flag the potential issue.


let me rephrase that:
PS: if you think that's confusing for the general mass of players wait till i'm finished with this trilogy. you're going to be blasted away by a mind boggling map.


i wasn't implying you don't understand. i know you play AoM so you don't fit in that category.
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Postby DiM on Fri Oct 19, 2007 9:41 am

rebelman wrote:Few other small queries having read through this thread in full (I thought women are obsessed with size but you guys anyway....)

DiM wrote:*probably altered troop revenue for number of terits. i'm thinking 1 troop for every 6 terits.


this is mentioned in the very first post but I havent seen it come up again, can i assume the territories bonus will be as it is on all other maps from doodle to 2.1 ie 1 man for every 3 above 9.


the first post was just that a first post with ideas and thoughts. some ideas made it to the end some died on the way. the bonus for number of terits died on the way. if it would have been modified i would have mentioned it in the legend.

rebelman wrote:The bonus for the sanctuary goes direct to the sanctuary but at various places on this thread its stated the castle bonuses are free deploy and go direct to the castle, obviously they can't be both so can you please clarify which is the case. in my opinion free deploy would be much better but either way clarification is needed.


all bonuses are free deploy. if it's not mentioned in the legend then there's nothing changed from the usual play style. look back a few pages where yet_c asked for clarification on the auto-deploy free deploy matter. and i told him everything is freedeploy.

rebelman wrote:Will all the neutral territories at the start have just one man on them or will they be 3. If they are to be 1s i think an exception should be made for any neutral castles.



the large number of starting neutrals on this map is a problem. make them all 1 and it's too easy to advance make them 5 and it's too hard.
so i made an algorithm and stuck to it. only a few minor adjustments were done and i presented a version with variable neutrals for each terit depending on it's importance. some terits will have 1 neutral while others will go up to 6. again look a few pages back and you'll see an image with all kinds of numbers (from 1 to 6) on all the terits except the castles. those are the starting neutral values.

rebelman wrote:I like the way this map has a story and the story will evolve when the next two maps are rolled out, with that in mind it would be anice touch if this map had an accompanying story thread obviously stickied and locked until the next chapter is revealed. I actually think a few of the maps could do with something like this including some details on the history associated with the historic maps and maybe some comments on the geography in the geographic maps. I realise I am wondering off thread here but I really do like this idea, explaining erlier today that circus maximus actually existed and was not imaginary put this idea into my head.


lol who the heck said circus maximus is imaginary? :lol:

and yes i love maps that have a story. as you can see in AoM there's a little one. far too little for my taste but that's all i could squeeze in. a story is important for the mood. the feeling of a map can be greatly enhanced.

if you look at the first post you'll see i said i wanted to add a nice little story somewhere. unfortunately space doesn't allow me.

i also pondered upon the option of adding a link on the map and when people visit that link they'll have the story. just like cairnswk has on the pow map.
BUT there are 2 problems with this:
1. having a link like this one: http://www.conquerclub.com/forum/postin ... e&p=782376 on the map kinda ruins the overall aspect and feeling as it will look totally out of place.
2. you can't copy paste the link and you can't click on it. so i highly doubt anybody will be bothered to manually write that long thing to see the story.


a solution would be if in the gamelog we'd have something like this:

2007-06-25 23:14:58 - Game has been initialized
2007-06-25 23:14:58 - Please click here for the story of this map
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Postby yeti_c on Fri Oct 19, 2007 9:46 am

DiM wrote:a solution would be if in the gamelog we'd have something like this:

2007-06-25 23:14:58 - Game has been initialized
2007-06-25 23:14:58 - Please click here for the story of this map


This could be arranged via the medium of GreaseMonkey!!

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Postby gimil on Fri Oct 19, 2007 9:48 am

DiM noe that this map is super popular i think we could rename it to its old name :wink:
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Postby DiM on Fri Oct 19, 2007 9:55 am

yeti_c wrote:
DiM wrote:a solution would be if in the gamelog we'd have something like this:

2007-06-25 23:14:58 - Game has been initialized
2007-06-25 23:14:58 - Please click here for the story of this map


This could be arranged via the medium of GreaseMonkey!!

C.


really? it would be awesome. :shock:
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Postby DiM on Fri Oct 19, 2007 9:56 am

gimil wrote:DiM noe that this map is super popular i think we could rename it to its old name :wink:


Feudal Wars Trilogy - Age of Might.
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Postby gimil on Fri Oct 19, 2007 9:57 am

DiM wrote:
gimil wrote:DiM noe that this map is super popular i think we could rename it to its old name :wink:


Feudal Wars Trilogy - Age of Might.


thats the one :D
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