No Cards for Beginners
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- stringybeany
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No Cards for Beginners
Somebody step up. I don't play these games but I might want to. Give us your secrets here:
Last edited by stringybeany on Sun Oct 14, 2007 5:27 pm, edited 1 time in total.
- Incandenza
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ParadiceCity9
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- Incandenza
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I have one that's been going since january 17 or so... and it will never end.ParadiceCity9 wrote:ya...i have one that's been going since june 14th ):...but i think im gonna winIncandenza wrote:One word: don't.
That is, unless you're prepared to have your game last months and months and months and months.
THOTA: dingdingdingdingdingdingBOOM
Te Occidere Possunt Sed Te Edere Non Possunt Nefas Est
Te Occidere Possunt Sed Te Edere Non Possunt Nefas Est
- stringybeany
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That's generally what keeps me out of them, but that doesn't mean I wouldn't like to play a few.Incandenza wrote:One word: don't.
That is, unless you're prepared to have your game last months and months and months and months.
I'd just like them to be idiot free. At least in escalating games you only need suffer idiots for a few rounds then you get to move on.
- stringybeany
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- I GOT SERVED
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- EmperorOfDaNorth
- Posts: 134
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I'm in one that was started by my grandfather before I was born.
But I think I have a shot winning it before the decade is out!!
My other great hobby is paint-drying contests. Wow, man.
EVER getting caught in a no-cards quagmire is enough to make you stick to Escalating 6 player assassination games on Doodle Earth for the rest of your life.
And No-Cards & Adjacent games is just beyond cruel. I think no-cards games should actually only be allowed in combination with Terminator- or Assassination mode, preferably with Unlimited fortifications, otherwise just nothing happens, ever.
But I think I have a shot winning it before the decade is out!!
My other great hobby is paint-drying contests. Wow, man.
EVER getting caught in a no-cards quagmire is enough to make you stick to Escalating 6 player assassination games on Doodle Earth for the rest of your life.
And No-Cards & Adjacent games is just beyond cruel. I think no-cards games should actually only be allowed in combination with Terminator- or Assassination mode, preferably with Unlimited fortifications, otherwise just nothing happens, ever.
Last edited by EmperorOfDaNorth on Sun Oct 14, 2007 11:50 pm, edited 1 time in total.
Alex..? Alexander the Great, my Commander, what's wrong? Did someone leave you negative feedback again?
- EmperorOfDaNorth
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- stringybeany
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chessplaya
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I usually only play no cards games. Either that, or standard reward cards games. I find them to be a lot more interesting then games with cards. requires some forethought, and planning. However, like any risk game, it can backfire. However, I find it easier to jump back with no cards then it is with cards.
In any game type for no cards the trick is to have the biggest army build and a lot of patience. If you have 2 more armies per turn, eventually you'll have more armies than the rest of your opponents.
If someone is weak, make sure you take the opportunity to eliminate them, otherwise they may well build up and come back out of nowhere.
Also, maps with many small bonuses are good. I recommend Siege! especially.
But yes... playing no cards is a difficult art form to master not appreciated by the 10 round esc players.
If someone is weak, make sure you take the opportunity to eliminate them, otherwise they may well build up and come back out of nowhere.
Also, maps with many small bonuses are good. I recommend Siege! especially.
But yes... playing no cards is a difficult art form to master not appreciated by the 10 round esc players.
- stringybeany
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Speaking of 6-player no cards:
I would think the idea in no-cards would be to build only and not attack when you are in the lead and gaining armies faster than everyone else.
It would then make sense for everyone else to nibble away at the leader to keep him in check.
At some point, a favorable dice run will allow someone to gain territory and the lead will change.
More likely someone will get tired of it early and get aggressive and it will change to a five or four player game.
I suppose also someone will lock into oz and sit and build on siam like a fat zit waiting to pop.
Then the tipping point comes about when one player is collecting as many armies per turn as the rest of the board together.
At that point only an angry dice god can change the outcome.
But again, I've only played two six player no-cards game, so you tell me.
I would think the idea in no-cards would be to build only and not attack when you are in the lead and gaining armies faster than everyone else.
It would then make sense for everyone else to nibble away at the leader to keep him in check.
At some point, a favorable dice run will allow someone to gain territory and the lead will change.
More likely someone will get tired of it early and get aggressive and it will change to a five or four player game.
I suppose also someone will lock into oz and sit and build on siam like a fat zit waiting to pop.
Then the tipping point comes about when one player is collecting as many armies per turn as the rest of the board together.
At that point only an angry dice god can change the outcome.
But again, I've only played two six player no-cards game, so you tell me.
Last edited by stringybeany on Mon Oct 15, 2007 4:27 pm, edited 1 time in total.
- stringybeany
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- duday53
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This game isn't going too slowly.
http://www.conquerclub.com/game.php?game=952741
And personally i think I'm better with no cards than cards
http://www.conquerclub.com/game.php?game=952741
And personally i think I'm better with no cards than cards
lalaland wrote:This is what I love about Spamalot... you click on a title to a thread, and you have no idea what you'll find inside...
- EmperorOfDaNorth
- Posts: 134
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I'm currently in my first no-cards game that's proceeding at a tolerable pace.
Courtesy to the Freestyle - Terminator format, and the good fortune of not having deadbeaters.
( http://www.conquerclub.com/game.php?game=1026217 )
I guess the Terminator format also means that you gotta leave some guys spread out a bit, rather than all piling them on a big heap in a continent you own and slowly extend from there.
Courtesy to the Freestyle - Terminator format, and the good fortune of not having deadbeaters.
( http://www.conquerclub.com/game.php?game=1026217 )
I guess the Terminator format also means that you gotta leave some guys spread out a bit, rather than all piling them on a big heap in a continent you own and slowly extend from there.
Alex..? Alexander the Great, my Commander, what's wrong? Did someone leave you negative feedback again?
- stringybeany
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- owenshooter
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no cards
i prefer no card team games. teams rely more on strategy, and if a mistake is made, the other team can't sit back and pray for a mixed set (escalating is just not even on my radar, don't see the fun in that at all). anyway, alot of teams tend to overpass in no card games, going for big armies, and it is either feast or famine. i find some of my best opponents and craftiest players in team no card games. when i get my ass kicked, i like to know that the other team out thought me and caught some good breaks vs. the other team got 3 mixed sets in a row and levelled us. as far as 6 player team games, i love that on the world map, it is just a blast and generally goes fast. there, i tossed in my thoughts on the subject.. next!-0
p.s.-that is what is cool about CC, you can find the type of game that you enjoy the most and seem to have a better grasp of, and find other players that enjoy the same.
p.s.-that is what is cool about CC, you can find the type of game that you enjoy the most and seem to have a better grasp of, and find other players that enjoy the same.


