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- Night Strike
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- muy_thaiguy
- Posts: 12730
- Joined: Fri May 18, 2007 11:20 am
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- Location: Back in Black
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- muy_thaiguy
- Posts: 12730
- Joined: Fri May 18, 2007 11:20 am
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- Location: Back in Black
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I've done a little, but the main guy you REALLY want to talk about with that kind of stuff is Strife.Deathy wrote:hahaha yah... sorry... I know its really cliche ! but oh well... And do you really fight muay thai ?muy_thaiguy wrote:Welcome, and yet another reaper themed avy, sweet.
"Eh, whatever."
-Anonymous
What, you expected something deep or flashy?
-Anonymous
What, you expected something deep or flashy?
STRIFE huh !? Dont know him... Hes a fighter ?muy_thaiguy wrote:I've done a little, but the main guy you REALLY want to talk about with that kind of stuff is Strife.Deathy wrote:hahaha yah... sorry... I know its really cliche ! but oh well... And do you really fight muay thai ?muy_thaiguy wrote:Welcome, and yet another reaper themed avy, sweet.You can catch him in the Clubhouse from time to time.
Here is some good info for you
---------------- THIS IS FOR NEW PLAYERS COMING INTO FORUM LOOKING FOR HELP
Try to stay away from freestyle games and wierd maps till you are a veteran of many games.
Do not play 3 or 4 person games till you have been around long enough to know the players you are getting into the game with!!
The easiest games to play and learn on I find are Classic Sequential standard escalating with either 1 fortification or unlimited fortification.
-----This is just to get you through the opening turns of that type of game after that point each turn can change the whole outcome
#1 1st turn Deploy only, Do not attack the first turn unless you have 3 out of 4 territories on the small 2 Continents
- Reason - In an Escalating game it is all about cards and men. But the cards are not as important as the men in the first 2 or 3 turns. Think of it more like you have cards but the other guy is keeping them for you.
then fortify a different spot than where you deployed if it is 1 fort or everywhere you can if it is unlimited fort.
#2 Do not ever try to take and hold Europe, North America, or Asia. (Africa is even iffy but can sometimes be done by a better player
Reason - you will be to spread out to properly hold and will spend all your men and effort retaking and fortifying the larger continents and will not be able to take out a weaker player because you are in one area instead of building on 2 or 3 different area's around the map
#3 Everytime you log into game you need to know who is the weakest player and do they have enough cards to be worth taking out
The easiest way to do this is to read the forum in General Discussions for a download called Monkey Script. It Keeps count of Cards, Men, and Countries of each Player you are playing in that game.
Forum - the forum is a tool that you can use. You need to use this tool for all the great information it can give you.
#2In a Flat rate game Men are very important.
In first 3 rounds you need to deploy stratigically and attack softly, if at all. softly means attack once if you do not win the territory then stop attacking. The only real reason you would attack is to take over the small continents because you have 3 of the territories. You may also try for Africa after the 3rd or 4th turn, if you own 3 or 4 of the african continent. More players lose tring to replace men that have been lost trying to hold the borders of North America or Europe, and rarely does any one hold Asia.
Flat rate is important to own each territory you have in the begining. What I mean is are you gonna attack a guy with 4 guys or 1 guy so if you can't get a small continent find 3 territorie to gether and start building from there deploy 1 on each and don't attack but maybe 2 out of 3 turns the first few turns and when you tyrn in a set it is ok to turn in a ed set if you own 2 of the card territories or have to turn them in cause you have 5 cards.
#3 no card game it is about territories and men again you need to own each territory you have leaving none with 1 man unless you got a shot at the small er territories but truth to tell in non card games you could end up owning usa or europe never try for asia ynless you own aussie it will caost to many of their men to breach yur borders and men do not replace easy in a non card game
---------------- THIS IS FOR NEW PLAYERS COMING INTO FORUM LOOKING FOR HELP
Try to stay away from freestyle games and wierd maps till you are a veteran of many games.
Do not play 3 or 4 person games till you have been around long enough to know the players you are getting into the game with!!
The easiest games to play and learn on I find are Classic Sequential standard escalating with either 1 fortification or unlimited fortification.
-----This is just to get you through the opening turns of that type of game after that point each turn can change the whole outcome
#1 1st turn Deploy only, Do not attack the first turn unless you have 3 out of 4 territories on the small 2 Continents
- Reason - In an Escalating game it is all about cards and men. But the cards are not as important as the men in the first 2 or 3 turns. Think of it more like you have cards but the other guy is keeping them for you.
then fortify a different spot than where you deployed if it is 1 fort or everywhere you can if it is unlimited fort.
#2 Do not ever try to take and hold Europe, North America, or Asia. (Africa is even iffy but can sometimes be done by a better player
Reason - you will be to spread out to properly hold and will spend all your men and effort retaking and fortifying the larger continents and will not be able to take out a weaker player because you are in one area instead of building on 2 or 3 different area's around the map
#3 Everytime you log into game you need to know who is the weakest player and do they have enough cards to be worth taking out
The easiest way to do this is to read the forum in General Discussions for a download called Monkey Script. It Keeps count of Cards, Men, and Countries of each Player you are playing in that game.
Forum - the forum is a tool that you can use. You need to use this tool for all the great information it can give you.
#2In a Flat rate game Men are very important.
In first 3 rounds you need to deploy stratigically and attack softly, if at all. softly means attack once if you do not win the territory then stop attacking. The only real reason you would attack is to take over the small continents because you have 3 of the territories. You may also try for Africa after the 3rd or 4th turn, if you own 3 or 4 of the african continent. More players lose tring to replace men that have been lost trying to hold the borders of North America or Europe, and rarely does any one hold Asia.
Flat rate is important to own each territory you have in the begining. What I mean is are you gonna attack a guy with 4 guys or 1 guy so if you can't get a small continent find 3 territorie to gether and start building from there deploy 1 on each and don't attack but maybe 2 out of 3 turns the first few turns and when you tyrn in a set it is ok to turn in a ed set if you own 2 of the card territories or have to turn them in cause you have 5 cards.
#3 no card game it is about territories and men again you need to own each territory you have leaving none with 1 man unless you got a shot at the small er territories but truth to tell in non card games you could end up owning usa or europe never try for asia ynless you own aussie it will caost to many of their men to breach yur borders and men do not replace easy in a non card game

- AndyDufresne
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- GreecePwns
- Posts: 2646
- Joined: Tue Feb 20, 2007 7:19 pm
- Gender: Male
- Location: Lawn Guy Lint
Welcome to CC! If you need help, go to the strategy forum. It can help. 
Chariot of Fire wrote:As for GreecePwns.....yeah, what? A massive debt. Get a job you slacker.
Viceroy wrote:[The Biblical creation story] was written in a time when there was no way to confirm this fact and is in fact a statement of the facts.
- muy_thaiguy
- Posts: 12730
- Joined: Fri May 18, 2007 11:20 am
- Gender: Male
- Location: Back in Black
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