Moderator: Cartographers
It isn't ridiculous in the opinion of a significant portion of other people. So that is how it is still being considered. Should the foundry change in such a way that only your preferences are employed I shall let you know.ParadiceCity9 wrote:still dont know how this map is being considered...its ridiculous in my opinion.
ParadiceCity9 wrote:just sayin my opinion...
ParadiceCity9 wrote:just sayin my opinion...
Coleman wrote:It isn't ridiculous in the opinion of a significant portion of other people. So that is how it is still being considered. Should the foundry change in such a way that only your preferences are employed I shall let you know.ParadiceCity9 wrote:still dont know how this map is being considered...its ridiculous in my opinion.
ghostlygirl wrote:ParadiceCity9 wrote:just sayin my opinion...
i wouldn't have called that so much an opinion as a blatent attack at someone's hard work. and it's awfully crummy of you to be such a jerk.
yeti_c wrote:Mibi...
Me and Coleman have been discussing the XML for the guards...
It's not massively easy to get it exactly right with the current plan (despite what I said on page 6(?) - I was wrong...
However I have a plan that might work...
If you could pair or group the guards somehow - then we could work it easily...
So pairs could be...
Each 2 in each cell section. (x9)
The two turret guards 003, 004
The two hall guards 001, 005
The two door (ish) guards 601, 501
And 602 and 002 could be singular groups as they're special.
Alternatively - if you have Warden + 1 guard = +1... then it would be spectacularly easy!!
C.
Coleman wrote:I'm going to be trying a warden is a guard version first and then a warden is not a guard version second. I wouldn't expect anything before Friday though with all my stupid college work.
<continent>
<name>Warden + 2 guards</name>
<bonus>1</bonus>
<components>
<component>Warden</Warden>
<optionalcomponents>
<component>Guard 001</component>
......
<required>2</required>
</optionalcomponents>
<components>
</continent>
Coleman wrote:I'll send it to lack. Having worked with a schema or two for work I know that may actually be really easy to do. If he is willing to code it for just one map is a different matter though. Although it may be used again, and it will make the gang bonus easier to write as well.
Coleman wrote:I'll send it to lack. Having worked with a schema or two for work I know that may actually be really easy to do. If he is willing to code it for just one map is a different matter though. Although it may be used again, and it will make the gang bonus easier to write as well.
yeti_c wrote:Hmmm - the problem is the requirement to have the leader...
I was thinking about just writing it out the old school way - but unless I'm mistaken - I make 496 different combinations of 2 guards!!
C.
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