well the rev broke it becasue i made them perfectly for himWisse wrote:the legend corners aren't all the same rounded, but i think it looks good now so it doesn't matter that muchedbeard wrote:nope. frankly whenever I see these 2 maps I think they are unnecessarily large, but that's just personal taste.
legend corners look good to me. I'm not gonna Wisse it and zoom in because well if I can't tell from this view it probably doesn't matter
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- gimil
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What do you know about map making, bitch?
Top Score:2403natty_dread wrote:I was wrong
- AndyDufresne
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yup, that bottom pic is pretty blurry and i have pretty vision myselfWisse wrote:it isn't your eyesAndyDufresne wrote:It's looking pretty good, kyle.
I quite like the EiffelTower on the right, but the image on the bottom looks like it is of bad resolution. I'm not entirely sure it is needed either, maybe it's just my eyes!
--Andy

Time to retire this much loved sig of mine with a new clan.
- reverend_kyle
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No, they complained after yours so I had go through and re round igimil wrote:well the rev broke it becasue i made them perfectly for himWisse wrote:the legend corners aren't all the same rounded, but i think it looks good now so it doesn't matter that muchedbeard wrote:nope. frankly whenever I see these 2 maps I think they are unnecessarily large, but that's just personal taste.
legend corners look good to me. I'm not gonna Wisse it and zoom in because well if I can't tell from this view it probably doesn't matter
DANCING MUSTARD FOR POOP IN '08!
- reverend_kyle
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- reverend_kyle
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The blur is sort of on purpose, with the color and when I merged it under the text it made it look sort of blurry,but with it being an old building and all i thought it looked better so I left it.. if you think it looks bad i'll remove it but personally I like it.jako wrote:yup, that bottom pic is pretty blurry and i have pretty vision myselfWisse wrote:it isn't your eyesAndyDufresne wrote:It's looking pretty good, kyle.
I quite like the EiffelTower on the right, but the image on the bottom looks like it is of bad resolution. I'm not entirely sure it is needed either, maybe it's just my eyes!
--Andy
DANCING MUSTARD FOR POOP IN '08!
reverend_kyle....comments if i may....i like this "soft approach" to your map. it feels to me like it has feeling like the french are famous for.
1. I think the two images are almost fine...is it possible to darken the bottom left one to balance against the tower, either that or lighten the tower a fraction.
2. yes the maps do look overly large perhaps, but since they are within current guidelines, not an issue.
3. the only thing that i would ask you to think about is the ordering of the legend. i found it strange to have to chase over the map to find the regions and associate them with the colours. Perhaps you could reorder them to work left to right down the map like:
Picardy
Alsace
Brittany
Centre
Burgundy
Pyrennes
Alps
if this has been already re-worked in the legend then no issue, i just think it might work better for players visually.
1. I think the two images are almost fine...is it possible to darken the bottom left one to balance against the tower, either that or lighten the tower a fraction.
2. yes the maps do look overly large perhaps, but since they are within current guidelines, not an issue.
3. the only thing that i would ask you to think about is the ordering of the legend. i found it strange to have to chase over the map to find the regions and associate them with the colours. Perhaps you could reorder them to work left to right down the map like:
Picardy
Alsace
Brittany
Centre
Burgundy
Pyrennes
Alps
if this has been already re-worked in the legend then no issue, i just think it might work better for players visually.

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- reverend_kyle
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- DiM
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here is the xml http://www.sendspace.com/file/i63n8yDiM wrote:will test xml and post it tomorrow. i'm at work now.
i have modified the names and the coordinates.
i have tested the small version and it looks good. but the large version somehow doesn't work.
when i load the large image it doesn't appear whole.
if somebody could verify that and upload a screenshot it would be great.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
large:DiM wrote:here is the xml http://www.sendspace.com/file/i63n8yDiM wrote:will test xml and post it tomorrow. i'm at work now.
i have modified the names and the coordinates.
i have tested the small version and it looks good. but the large version somehow doesn't work.
when i load the large image it doesn't appear whole.
if somebody could verify that and upload a screenshot it would be great.

all the cordinates are off
small: (for others who want to see it)

i think these are off:
Pas de Calais, a bit more to the right
Cote d' Armor, place the text lable 1 px to the left
Saone et Liore, a bit more to the right and a bit more southwards
Puy de Dome, a bit more to the right and maybe one pixel southwards
Lozerre, a bit more to the right
Corsica, 1px to the right
Haut Rhin, a bit more to the right and 1 px northwards
Moselle, 1px to the right
Bas Rihn, a bitmore to the right
- DiM
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that's exactly what i get in the tester. as you can see the coordinates seem to be off but i think that's because the map is not full it's somehow stretched and then cut. look at the large map you posted. you can't even see corsica on the map. that's the problem the map is not fully loaded in the tester. i'm sure the coordinates are ok but i can't verify it.Wisse wrote:large:
all the cordinates are off
if i put it to the right then the 3 digit armies will go over the nameWisse wrote:small:
i think these are off:
Pas de Calais, a bit more to the right
talk to rev kyle for that but if he moves it then it will be too close to finistereCote d' Armor, place the text lable 1 px to the left
if i put it to the right then the 3 digit armies will go over the nameSaone et Liore, a bit more to the right and a bit more southwards
if i put it to the right then the 3 digit armies will go over the borderPuy de Dome, a bit more to the right and maybe one pixel southwards
this will be doneLozerre, a bit more to the right
if i put it to the right then the 3 digit armies will go off the mapCorsica, 1px to the right
if i put it to the right then the 3 digit armies will go over the border. but i will move it north 1pxHaut Rhin, a bit more to the right and 1 px northwards
if i put it to the right then the 3 digit armies will go over the borderMoselle, 1px to the right
if i put it to the right then the 3 digit armies will go over the border.Bas Rihn, a bitmore to the right
i made all the coords with the triple digit armies in mind. yes they might look a bit off centered but i'd rather have them like that than overlaping names and borders.
and there are also others besides those you mentioned like calvados or ardennes but i have the same reason. the overlapping for 3 digit armies.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
- DiM
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yeah i found out why the large version is wrong. i defined different width and height for the large in the xml. will correct it when i get home.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
- reverend_kyle
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I will darken the building but I don't want to reorder the legend. Is that fine? I know you just said think about it, and I think the cost would outweigh the benefit.cairnswk wrote:reverend_kyle....comments if i may....i like this "soft approach" to your map. it feels to me like it has feeling like the french are famous for.
1. I think the two images are almost fine...is it possible to darken the bottom left one to balance against the tower, either that or lighten the tower a fraction.
2. yes the maps do look overly large perhaps, but since they are within current guidelines, not an issue.
3. the only thing that i would ask you to think about is the ordering of the legend. i found it strange to have to chase over the map to find the regions and associate them with the colours. Perhaps you could reorder them to work left to right down the map like:
Picardy
Alsace
Brittany
Centre
Burgundy
Pyrennes
Alps
if this has been already re-worked in the legend then no issue, i just think it might work better for players visually.
DANCING MUSTARD FOR POOP IN '08!
well could you make it so the continent title in the legend and the bonus number are on the same bottom level. Seems really weird to me that they are lined up properly
And, since you're doing that, you might as well order them properly as well.
I know it's tedious work, but it makes the outcome better. This might be obvious, but it's quite easy to do if you make long boxes for each separate level so that the continent and bonus are lined up. And, separate inbetween boxes to make sure spacing is done correctly is helpful as well.
And, since you're doing that, you might as well order them properly as well.
I know it's tedious work, but it makes the outcome better. This might be obvious, but it's quite easy to do if you make long boxes for each separate level so that the continent and bonus are lined up. And, separate inbetween boxes to make sure spacing is done correctly is helpful as well.
- reverend_kyle
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- DiM
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i have corrected all the coordinates for small and large and i have moved them around to make them as centered as possible but at the same time thinking of the triple digit armies. so some may seem off center but they are like that to accommodate the triple digits.
large test

small test

xml
http://www.sendspace.com/file/vrsnxf
small image:
http://i15.tinypic.com/4mwgr6f.jpg

large image:
http://i17.tinypic.com/67cxbus.jpg

large test

small test

xml
http://www.sendspace.com/file/vrsnxf
small image:
http://i15.tinypic.com/4mwgr6f.jpg

large image:
http://i17.tinypic.com/67cxbus.jpg

“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku