Maybe two more passes.mrjayfbennett wrote:...the belt is improved above and beyond acceptable...Idon't know how much better you'll get with this back and forth.
Brightness, I can see a slight reduction...but it's only worth one more pass/shot at it.
You could be turning that dial up and down eternally.
Solar System ERROR FIX v1.0.2 (w/ PSD files) [Quenched]
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- maxdetjens
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Re: I think...
- maxdetjens
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MAP TEST


67 Territories, 7 regions, 5 sub-regions, Alternating Jump Gate Bonus, Jump Gates Start with 3 Neutral Armies.
**** XML File ****
Changes:
- backed the route and ac brightness off just a bit - more
- made the asteroid belt look a little cooler.
Tasks Included in next update (THIS LIST IS UPDATED UNTIL THE NEXT VERSION)
- Venus and the sun aren't perfectly round
- Center the sun text
Pixel Tweeks for next map (THIS LIST IS UPDATED UNTIL THE NEXT VERSION)
- Great Red Spot
Last edited by maxdetjens on Fri Sep 21, 2007 11:43 pm, edited 3 times in total.
- Night Strike
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- maxdetjens
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- maxdetjens
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like so?Night Strike wrote:Since you're nearing quench, you'll want to provide text links to both maps and the xml.
http://www.mikeablexray.com/content/conquerclubmaps/solarwar/solar_system_v0.11.3-large.jpg
http://www.mikeablexray.com/content/conquerclubmaps/solarwar/solar_system_v0.11.3-small.jpg
MAP TEST
http://www.mikeablexray.com/content/conquerclubmaps/solarwar/solar_system_v0.11.3-large-test.jpg
http://www.mikeablexray.com/content/conquerclubmaps/solarwar/solar_system_v0.11.3-small-test.jpg
XML
http://www.mikeablexray.com/content/conquerclubmaps/solarwar/solar_system_v0.11.3.xml
- maxdetjens
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Since it seems were nearing the end I wanted to thank all those who contributed to this thread. Looking at where is started and where we are now its clear your input was crucial. The following is a list of contributers and the number of posts they made.
Night Strike 48
Bad Speler 18
Coleman 17
Pious 15
yeti_c 12
jako 8
KEYOGI 8
gimil 7
Keredrex 7
Pain Killer 7
Kaplowitz 6
oaktown 6
unriggable 6
cairnswk 5
edbeard 5
onbekende 5
thegeneralpublic 5
Neutrino 4
Gilligan 3
snufkin 3
AndyDurfesne 2
DiM 2
JupitersKing 2
mrjayfbennett 2
Wisse 2
wrightfan123 2
andreweberman 1
Bean_ 1
Bigfalcon65 1
boat4hire 1
ClessAlvein 1
Geoster 1
GreecePwns 1
Incandenza 1
Only Ambrose 1
ParadiceCity9 1
riggable 1
Schumi 1
Steel Panzer 1
The Random One 1
wcaclimbing 1
I also want to congratulate you all on 356 posts (as of now)... as far as i remember... not one single Uranus joke! well done.
Night Strike 48
Bad Speler 18
Coleman 17
Pious 15
yeti_c 12
jako 8
KEYOGI 8
gimil 7
Keredrex 7
Pain Killer 7
Kaplowitz 6
oaktown 6
unriggable 6
cairnswk 5
edbeard 5
onbekende 5
thegeneralpublic 5
Neutrino 4
Gilligan 3
snufkin 3
AndyDurfesne 2
DiM 2
JupitersKing 2
mrjayfbennett 2
Wisse 2
wrightfan123 2
andreweberman 1
Bean_ 1
Bigfalcon65 1
boat4hire 1
ClessAlvein 1
Geoster 1
GreecePwns 1
Incandenza 1
Only Ambrose 1
ParadiceCity9 1
riggable 1
Schumi 1
Steel Panzer 1
The Random One 1
wcaclimbing 1
I also want to congratulate you all on 356 posts (as of now)... as far as i remember... not one single Uranus joke! well done.
Your xml isn't quite right yet.
<name>3 Jump Gates</name>
<bonus>2</bonus>
<components>
<component>JG-IP</component>
<component>JG-AB</component>
<component>JG-J</component>
<component>JG-S</component>
<component>JG-U</component>
<component>JG-N</component>
<component>JG-KB</component>
</components>
<required>3</required>
<overrules>
<overrule>2 Jump Gates</overrule>
<overrule>1 Jump Gate</overrule>
</overrules>
</continent>
The overrule section should be:
<overrides>
<override>2 Jump Gates</override>
<override>1 Jump Gate</override>
</overrides>
You'll need to change all the overrules.
<continent>lackattack wrote:I fixed another mistake: <overrules> should be <overrides>.
This is my fault, because I had it wrong in the XML Tutorial (which is now corrected).
<name>3 Jump Gates</name>
<bonus>2</bonus>
<components>
<component>JG-IP</component>
<component>JG-AB</component>
<component>JG-J</component>
<component>JG-S</component>
<component>JG-U</component>
<component>JG-N</component>
<component>JG-KB</component>
</components>
<required>3</required>
<overrules>
<overrule>2 Jump Gates</overrule>
<overrule>1 Jump Gate</overrule>
</overrules>
</continent>
The overrule section should be:
<overrides>
<override>2 Jump Gates</override>
<override>1 Jump Gate</override>
</overrides>
You'll need to change all the overrules.
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- maxdetjens
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- jako
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great update, that asteroid belt on the large looks awesome (not trying take any credit).
just one thing, does it look like the attack route from saturn's low orbit to equatorial saturn seem brighter than the rest of the attack routes on map?
just one thing, does it look like the attack route from saturn's low orbit to equatorial saturn seem brighter than the rest of the attack routes on map?

Time to retire this much loved sig of mine with a new clan.
- maxdetjens
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You certainly deserve some... it was your idea.jako wrote:great update, that asteroid belt on the large looks awesome (not trying take any credit).
It is.jako wrote: just one thing, does it look like the attack route from saturn's low orbit to equatorial saturn seem brighter than the rest of the attack routes on map?
the one over the rings and a few similar routes over other gas giants are brighter than others (i think the asteroid belt has the same thing going on).
I got a number of complaints along the way that folk couldn't see routes that pass over a planet and that they should be brightened.
Of course now that i've pointed it out to you it will bother you forever.
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thx for that, but i just came up with the idea, u did all the dirty workmaxdetjens wrote:You certainly deserve some... it was your idea.jako wrote:great update, that asteroid belt on the large looks awesome (not trying take any credit).It is.jako wrote: just one thing, does it look like the attack route from saturn's low orbit to equatorial saturn seem brighter than the rest of the attack routes on map?
the one over the rings and a few similar routes over other gas giants are brighter than others (i think the asteroid belt has the same thing going on).
I got a number of complaints along the way that folk couldn't see routes that pass over a planet and that they should be brightened.
Of course now that i've pointed it out to you it will bother you forever.
this poses a problem as it sorta stands out apart from the other attack lines, which is kinda annoying TBH. if u lessen the brightness, then those people cant see it, so for the sake of gameplay, just forget my comment then.
@coleman, thats a nice idea, i think it would look great and add more the visual of the map already.

Time to retire this much loved sig of mine with a new clan.
- maxdetjens
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Um... well I hate to disappoint you all
Further I'd only do it on the large map ( the small map star background has been played down because it was visually cluttering the map ). Its my understanding that only 12% of users use the large map so my audience would be pretty small.
One day when US has great internet bandwidth like the rest of the developed world animated maps will be cool... but in the mean time I don't know that it can be done in a visually appealing way. (or at least... I don't know I could do it in a visually appealing way)
I've thought about it some more after that discussion. I cant quite do it practically. I'd want a 2 second animation (or about 24 frames) witch would be probably a bigger file than most would want to load.Coleman wrote:Didn't you say you were going to animate the stars? We talked to the big man upstairs and a light animation like that would probably be okay if you still wanted to do it.
Further I'd only do it on the large map ( the small map star background has been played down because it was visually cluttering the map ). Its my understanding that only 12% of users use the large map so my audience would be pretty small.
One day when US has great internet bandwidth like the rest of the developed world animated maps will be cool... but in the mean time I don't know that it can be done in a visually appealing way. (or at least... I don't know I could do it in a visually appealing way)
Okay not a problem, just checking. Expect a quench or unified response from the cartography staff within the next few days, assuming there are no further withstanding suggestions from the foundry. 
Last edited by Coleman on Thu Sep 20, 2007 11:15 pm, edited 1 time in total.
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- maxdetjens
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- maxdetjens
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- maxdetjens
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the sun isn't round. in the small its elongated some to fit the text. In the large its lumpy to fit the text. I'll elongate the large one and loose the lumpiness.Wisse wrote:it seems all right exept that venus and the sun aren't perfectly round,
Venus looks ok to me. in the large there is a bit of an optcal illusion on the top . i might be able to do something about that when I'm dealing with the sun.
- maxdetjens
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max...i get them also in my maps, and from sitting too long at the computer.maxdetjens wrote:pins and needlesWisse wrote:i will zoom in and explain it better soon
EDIT....looking very good to me Coleman....there is only one little thing i would adjust if i were doing this map....the jump gate instructions on the sun...i would centre it more in the sun if possible...IMHO only thought

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