Moderator: Cartographers
i think you are right. you own 2 aircrafts so you should get an additional +3 (not +2)edbeard wrote:http://www.conquerclub.com/game.php?game=862895
my BOB is telling me I am to get 6 armies. I think I'm supposed to get 8 because I also own 2 aircraft from the Kates group. Or, am I just confused here?
Code: Select all
<continent>
<name>Kates</name>
<bonus>6</bonus>
−
<components>
<component>K1</component>
<component>K2</component>
<component>K3</component>
<component>K4</component>
<component>K5</component>
<component>K6</component>
</components>
</continent>
−
<collection>
<name>Kate Aircraft</name>
−
<components>
<component>K1</component>
<component>K2</component>
<component>K3</component>
<component>K4</component>
<component>K5</component>
<component>K6</component>
</components>
−
<bonuses>
<bonus quantity="2">3</bonus>
<bonus quantity="4">4</bonus>
</bonuses>
</collection>Code: Select all
<continent>
<name>Kates</name>
<bonus>6</bonus>
−
<components>
<component>K1</component>
<component>K2</component>
<component>K3</component>
<component>K4</component>
<component>K5</component>
<component>K6</component>
</components>
<overrules>
<overrule>k1+k2</overrule>
<overrule>k1+k3</overrule>
<overrule>k1+k4</overrule>
..............
<overrule>k3+k4+k5+k6</overrule>
</overrules>
</continent>
*****and then all the mini continents like:****
−<continent>
<name>K1+k2</name>
<bonus>3</bonus>
<component>K1</component>
<component>K2</component>
</continent>
***and so on until we get to the 3 aircraft mini continents where they must also overrule the 2 aircraft mini continents:***
<name>k3+K4+k5+k6</name>
<bonus>4</bonus>
<component>K3</component>
<component>K4</component>
<component>K5</component>
<component>K6</component>
<overrules>
<overrule>k1+k2</overrule>
<overrule>k1+k3</overrule>
<overrule>k1+k4</overrule>
..............
<overrule>k5+k6</overrule>
</overrules>
</continent>
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<continent>
<name>Oceania</name>
<bonus>2</bonus>
<components>
<component>Indonesia</component>
<component>New Guinea</component>
<component>Western Australia</component>
<component>Eastern Australia</component>
</components>
<overrules>
<overrule>Half of Oceania</overrule>
</overrules>
</continent>
<continent>
<name>Half of Oceania</name>
<bonus>1</bonus>
<components>
<component>Indonesia</component>
<component>New Guinea</component>
<component>Western Australia</component>
<component>Eastern Australia</component>
</components>
<required>2</required>
</continent>
that's exactly what i said earlier:edbeard wrote:well there's actually another command where you can put something where you get a bonus for holding part of a continent. Like a bonus of 1 for holding any 2 territories from Australia or something.
found the example
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<continent> <name>Oceania</name> <bonus>2</bonus> <components> <component>Indonesia</component> <component>New Guinea</component> <component>Western Australia</component> <component>Eastern Australia</component> </components> <overrules> <overrule>Half of Oceania</overrule> </overrules> </continent> <continent> <name>Half of Oceania</name> <bonus>1</bonus> <components> <component>Indonesia</component> <component>New Guinea</component> <component>Western Australia</component> <component>Eastern Australia</component> </components> <required>2</required> </continent>
DiM wrote:ok so i looked at the xml. i'm no guru but i think it is wrong.
in the xml we have:so we have the continent and then we have collection with quantity. i have no idea how this works if it does.Code: Select all
<continent> <name>Kates</name> <bonus>6</bonus> − <components> <component>K1</component> <component>K2</component> <component>K3</component> <component>K4</component> <component>K5</component> <component>K6</component> </components> </continent> − <collection> <name>Kate Aircraft</name> − <components> <component>K1</component> <component>K2</component> <component>K3</component> <component>K4</component> <component>K5</component> <component>K6</component> </components> − <bonuses> <bonus quantity="2">3</bonus> <bonus quantity="4">4</bonus> </bonuses> </collection>
i thought the bonus within a bonus is done with the overrule command.
something like:Code: Select all
<continent> <name>Kates</name> <bonus>6</bonus> − <components> <component>K1</component> <component>K2</component> <component>K3</component> <component>K4</component> <component>K5</component> <component>K6</component> </components> <overrules> <overrule>k1+k2</overrule> <overrule>k1+k3</overrule> <overrule>k1+k4</overrule> .............. <overrule>k3+k4+k5+k6</overrule> </overrules> </continent> *****and then all the mini continents like:**** −<continent> <name>K1+k2</name> <bonus>3</bonus> <component>K1</component> <component>K2</component> </continent> ***and so on until we get to the 3 aircraft mini continents where they must also overrule the 2 aircraft mini continents:*** <name>k3+K4+k5+k6</name> <bonus>4</bonus> <component>K3</component> <component>K4</component> <component>K5</component> <component>K6</component> <overrules> <overrule>k1+k2</overrule> <overrule>k1+k3</overrule> <overrule>k1+k4</overrule> .............. <overrule>k5+k6</overrule> </overrules> </continent>
indeed it would take a LOT of typing to make every single combination of planes into a continent then overrule and so onColeman wrote:I could fix this, but I have no desire to do so.
It would take more typing then I have time to do. Outside CC commitments and all that.
I lied about not having the time to find it. I also lied about not having time to fix this. I'll do it.lackattack wrote: Collections / X of Y Bonus
Instead of introcuing a new <collections> tag how about adding a "required" (or "quantity"?) tag to <continent>, like this:
This will require a bit more XML but is more flexible and similar to what we already have. Comments?Code: Select all
<continent> <name>Any 4 Kings</name> <bonus>5</bonus> <components> <component>Red King</component> <component>Green King</component> <component>Blue King</component> <component>Purple King</component> <component>Yellow King</component> </components> <required>4</required> </continent>
Overruling continent bonus
Instead of a <bestof> tag how about a set of <overrule>s, like this:Code: Select all
<continent> <name>Any 4 Kings</name> <bonus>5</bonus> <components> <component>Red King</component> <component>Green King</component> <component>Blue King</component> <component>Purple King</component> <component>Yellow King</component> </components> <required>4</required> <overrules> <overrule>Any 2 Kings</overrule> <overrule>Any 3 Kings</overrule> </overrules> </continent>
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<!-- Vals -->
<continent>
<name>All Vals</name>
<bonus>6</bonus>
<components>
<component>V1</component>
<component>V2</component>
<component>V3</component>
<component>V4</component>
<component>V5</component>
<component>V6</component>
<overrules>
<overrule>4 Vals</overrule>
<overrule>2 Vals</overrule>
</overrules>
</components>
</continent>
<continent>
<name>4 Vals</name>
<bonus>4</bonus>
<components>
<component>V1</component>
<component>V2</component>
<component>V3</component>
<component>V4</component>
<component>V5</component>
<component>V6</component>
<required>4</required>
<overrules>
<overrule>2 Vals</overrule>
</overrules>
</components>
</continent>
<continent>
<name>2 Vals</name>
<bonus>3</bonus>
<components>
<component>V1</component>
<component>V2</component>
<component>V3</component>
<component>V4</component>
<component>V5</component>
<component>V6</component>
<required>2</required>
</components>
</continent>You had the right idea, and if I didn't constantly fish around to see what crazy stuff DiM is saying I never would have stopped by to fix it. Lack has already accepted the pm with the fix, not sure if it is up yet or not.DiM wrote:nice well i guess it's much easier than i thought

It's that one. At least 3 or 4 new upcoming maps will have bombardments. When you blast the enemy away all your surviving armies stay where they are and the enemy has a nice neutral 1 in their midst.Forza AZ wrote:2.Or can you take out all armies after which the plane turns neutral somehow?
I agree. After AoM was released there was a discussion here that we might want to make a group of people that went over the XML before release. Nothing has been done with that I think, since still maps are released with mistakes in the XML.Geoster wrote:I think this map more than any other shows the glaring weaknesses of the Foundry process. After we spend all this time on pointless quibbling and fiddling the map STILL gets released with a major bug. I'm not even going to get into the serious balance issues in this map right now, although I plan to after more playtesting.
hi Rectifier96, thanks for your postRectifier96 wrote:I'm not sure if the aircraft bonus isn't working or I'm just reading it incorrectly or something.
I was trying to take control of the Zeroes aircraft group bonus. I figured that even if I didn't get all the aircraft I would at least still get a bonus of 4 for holding 4 aircraft. Well the dice allowed me to only take 6 of the 7 Zeroes. I was fine with that, I'll just wait until the next turn.
The description of the bonuses says "Until Group taken, within any Group: +3 any 2 aircraft, +4 any 4 aircraft"
Hellyeah, I've got 6 of 7, so I should get +4...Nothing happened. What did happen was my opponent was getting a bonus for Oil and I couldn't get bonus for the aircrafts and I ultimately got annihilated.
If someone could lend some information about this or what is going on that would be great.
...And while I'm here, why can't planes attack any of the AA? I thought that planes would want to take out these?
