Moderator: Community Team
misterman10 wrote:They don't even get extra armies
they get the armies that they would have gotten if they took their turn
Anyone who cries about this goes on my ignore list
Well there in lies the problem, no way of knowing whether someone has missed a turn for a legitimate reason or not and while it may be unfair for someone to purposely miss turns or to simply forget about the game and collect on all the armies they missed out on upon their return, it is equally unfair for a person to be punished for, say, a family emergency or other equally important event. More often than not, once a person "deadbeats" they are not coming back and the better players do not need to cheat to win. May as well keep it the way it is, it's really not hurting much.wicked wrote:we're currently trying to come up with a suggestion that'll work and be fair for everyone, especially those of us that have lives or power outages or whatever and occassionally miss for legit reasons. Also has to be fair for freestyle players. Comments and suggestions are welcome here:
http://www.conquerclub.com/forum/viewtopic.php?t=1711
Add me to your ignore list then. Doing this purposefully is abusing the system and slowing the game down unnecessarily IMO.misterman10 wrote:They don't even get extra armies
they get the armies that they would have gotten if they took their turn
Anyone who cries about this goes on my ignore list
Bravo man, Bravo.oVo wrote:I like to think that playing the game is enough of an incentive to get someone in here to take their turn. The multiplier has become an incentive to not worry about missing a turn and making your adversaries wait an extra 24 hours becomes no big deal.
Having no multiplier should encourage players to get off their asses, login and bust a move.
In some types of games it is not a great advantage (if any at all), but in no cards teams games, getting missed armies for skipping a turn is often quite significant, especially towards middle or late rounds when large armies are off the board. For example, a (not uncommon) situation where you are protecting a continent with distance, say, 1,1,1 or 1,2 on multiple borders and the opponent has several territories with 1s right outside the defensive ring. This is usually secure from attack; and you as the continent holder can push back an attack with 3 with your bonus. But if the turn is missed, even with the bonus you often cannot adequately defend on all fronts against the coming onslaught coming against an unknown border and from an unknown attack point (7s can obviously go much further than 4s).AAFitz wrote:just plan for it...or skip a turn...there is no real advantage to skipping...it usually is a disadvantage....its set up for those who get tied up unexpectedly...and is perfectly reasonable..and easy to plan for...if you assume they are deadbeating, and they dont...its on you...not them
The biggest problem with wicked's post that you quoted is the assumption that people who play RISK on this site have lives.dannyWEST wrote:Well there in lies the problem, no way of knowing whether someone has missed a turn for a legitimate reason or not and while it may be unfair for someone to purposely miss turns or to simply forget about the game and collect on all the armies they missed out on upon their return, it is equally unfair for a person to be punished for, say, a family emergency or other equally important event. More often than not, once a person "deadbeats" they are not coming back and the better players do not need to cheat to win. May as well keep it the way it is, it's really not hurting much.wicked wrote:we're currently trying to come up with a suggestion that'll work and be fair for everyone, especially those of us that have lives or power outages or whatever and occassionally miss for legit reasons. Also has to be fair for freestyle players. Comments and suggestions are welcome here:
http://www.conquerclub.com/forum/viewtopic.php?t=1711