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sully800 wrote:Concise Idea: Move the attack button so its not below the map, thereby eliminating the need to scroll on larger maps.
I don't know why it took me so long to think of this suggestion, because I consider it an enormous problem and inconvenience. I also think this is a rather simple, and very effective solution!
As I see it, the two most important features to be displayed on the game screen are the map itself and the buttons for attacking. After that, I'd say the dice are the most important. The problem is that the dice and the attack button get shunted to the bottom of the screen, so on large maps you hit attack, the screen refreshes to the top of the page and then you have to scroll down to hit attack again. It's inconvenient but its also the #1 reason that our map sizes are limited.
I think the info such as the game number, round, time remaining and player list takes up a lot more space than it needs to. That information could be condensed or moved around so that the attack button is on the right hand side of the map, and the dice directly below it. There is already plenty of open space there. The great benefit is that you could then play easily on maps that extend to the very bottom or even past the bottom of the screen.
My only fear is that the side of the screen would look a little cluttered and that the change would alarm people, since people generally resist change. It wouldn't look like the traditional CC set up but I think it would be a big improvement.
Priority: 5
GunnaRoolsUDrool wrote:yo mama has 3 titties, ones for milk, ones for water, ones out of order
mach wrote:I don't consider the dice very important at all. You can't change them and knowing them doesn't change anything (except for people that believe previous rolls affect future rolls).
gimil wrote:how about something like this?
the qualities a bit poor but you get the idea
lalaland wrote:the only problem with gimil's version (for me, anyway) is that the end attack button is very close to auto attack. I believe they were originally next to each other earlier on in the site, but were moved because people kept accidentally hitting end attacks.
other than that, i think that it looks pretty good.
natty_dread wrote:I was wrong
gimil wrote:lalaland wrote:the only problem with gimil's version (for me, anyway) is that the end attack button is very close to auto attack. I believe they were originally next to each other earlier on in the site, but were moved because people kept accidentally hitting end attacks.
other than that, i think that it looks pretty good.
this is jsut for you
Kaplowitz wrote:Put the "End Attack" near where it says "Nudge". Then no one will hit it by accident.
Also, this is small map. HOw would this work for World 2.1??
natty_dread wrote:I was wrong
gimil wrote:how about something like this?
the qualities a bit poor but you get the idea
gimil wrote:how about something like this?
the qualities a bit poor but you get the idea
gimil wrote:lalaland wrote:the only problem with gimil's version (for me, anyway) is that the end attack button is very close to auto attack. I believe they were originally next to each other earlier on in the site, but were moved because people kept accidentally hitting end attacks.
other than that, i think that it looks pretty good.
this is jsut for you
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