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yup.. the 1959 version was for 3 to 6 players (2-6 in the 1963 version), it used the classic map, standard sequential (no teams), adjacent fort, escalating cards...Rocketry wrote:really?Optimus Prime wrote:Escalating is the original rules for RISK, so I'm not sure why you are so surprised it is an option here.
but surely you would run out of plastic figures....Robinette wrote:yup.. the 1959 version was for 3 to 6 players (2-6 in the 1963 version), it used the classic map, standard sequential (no teams), adjacent fort, escalating cards...Rocketry wrote:really?Optimus Prime wrote:Escalating is the original rules for RISK, so I'm not sure why you are so surprised it is an option here.
ConquerClub has made a few modifications however...
* Starting # of armies was different, and they were placed individually
* When you captured a country you had to move in at least as many men as the # of dice you rolled
* And there are a couple country connections that changed as well.
In the original French version the country selection was random (like CC) except that you started with only 1 army per country.
So yes, ESCALATING CARDS has always been the the only way this game was ever played...
You get cannons which are worth 10 normal armies and calvalry which are worth 5. That helps a bit, but there are still limits to how many armies you may have though...Rocketry wrote:but surely you would run out of plastic figures....Robinette wrote:yup.. the 1959 version was for 3 to 6 players (2-6 in the 1963 version), it used the classic map, standard sequential (no teams), adjacent fort, escalating cards...Rocketry wrote:really?Optimus Prime wrote:Escalating is the original rules for RISK, so I'm not sure why you are so surprised it is an option here.
ConquerClub has made a few modifications however...
* Starting # of armies was different, and they were placed individually
* When you captured a country you had to move in at least as many men as the # of dice you rolled
* And there are a couple country connections that changed as well.
In the original French version the country selection was random (like CC) except that you started with only 1 army per country.
So yes, ESCALATING CARDS has always been the the only way this game was ever played...
This isn't really related to anything but I would just like to point out that no one likes you.hellogoodbye wrote:so im playing a game. im doing well. i would say im even the front runner. i pretty much have the game on lock.
AND THEN OUT OF FUCKING NO WHERE
this guy with like 5 territories left, trades in three sets of cards for 75 armies and wipes out the board.
WHAT THE f*ck IS THAT?
You need to know when to strike, what not to strike, and what to protect. On a British Isles game I did with Escalating, I fortified Sussex with about 15 armies to protect the 1 army on Isle of Wright. Was that my territory? Hell no. It was pink's, and I damn sure wasn't going to let Red or Green take pink out (who was already weak) before they had enough cards to make it worth my while. Red and Green couldn't take pink out because MY armies were in their way. The next turn, I eliminated pink, then rolled the entire board with his cards, then the green's cards.hulmey wrote:Its not hard to figure out a good stragey for escalating and it does boil down to a huge mount of luck ( thte right cards at the right time and also good rolls), as yorkie has described in his post.
No. Later editions listed it as an optional "House Rule", though. Much like how, officially, you don't get any money for landing on Free Parking in Monopoly.Stopper wrote:So, has the board game ever had flat-rate rules?
Not usually with everyone still in the game. When I drained my pieces, I'd just use an unused or eliminated color. If, somehow, everyone was still in the game and you built up that much, you could probably use scraps of paper or something. But, really, you didn't have games where people have hundreds of armies on their borders.Rocketry wrote:but surely you would run out of plastic figures....
usually....you meant usually not a build game.. im cashing 700 armies and have 6000 on a spot, and cant do anything that isnt suicide in a game...id call that a build gameRobinette wrote:Actually they were little rectangular painted wood pieces, with oblong ones to represent 10... and yes, sometimes the boxes would run dry, but that was quite rare... after all, escalating is not a 'build'gameRocketry wrote:
but surely you would run out of plastic figures....
you win some and you lose somehellogoodbye wrote:so im playing a game. im doing well. i would say im even the front runner. i pretty much have the game on lock.
AND THEN OUT OF FUCKING NO WHERE
this guy with like 5 territories left, trades in three sets of cards for 75 armies and wipes out the board.
WHAT THE f*ck IS THAT?
Dukasaur wrote:Your obsession with mrswdk is really sad.saxitoxin wrote:taking medical advice from this creature; a morbidly obese man who is 100% convinced he willed himself into becoming a woman.
ConfederateSS wrote:Just because people are idiots... Doesn't make them wrong.
I'd call that World 2.1.... am I right?AAFitz wrote:usually....you meant usually not a build game.. im cashing 700 armies and have 6000 on a spot, and cant do anything that isnt suicide in a game...id call that a build gameRobinette wrote:...after all, escalating is not a 'build'gameRocketry wrote:
but surely you would run out of plastic figures....
Stopper wrote:So, has the board game ever had flat-rate rules?hulmey wrote:So yes, ESCALATING CARDS has always been the the only way this game was ever played...
God you come out with some horse shit. The original might have started out that way but like most good things in life, they get made better!!
Was it different in the UK? In the US ALL versions since 1959 describe escalating (4,6,8,10,12,15...) as the rule of play, and then in 1985 an optional "Rule Variation" was introduced that allowed for escalating by 1 (4,5,6,7,8....) Nowhere have US rules ever even mentioned the idea of Flat Rate or No Cards.khazalid wrote:flat rate became the norm soon after. in all the instruction manuals ive seen escalating is listed as an alternative to flat rate cards, which are the standard. i think for conventions etc youre most likely to see 6 player flat rate adjacent games because thats what hasbro veered towards.Stopper wrote: So, has the board game ever had flat-rate rules?
hee hee... perhaps you are right...AAFitz wrote:robinette, arent you at all nervous that if someone googles your name, they will come up with the title of this thread as a result?