Please the rules are more of a set of guidelines anyway.gimil wrote:lol
maby KEYOGI would let me push the height guideline further and and i can open it up a little more. But i dont see it happening
Feudal War [Quenched]
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- gimil
- Posts: 8599
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Felt like being nice
Didnt sound as funny once i read it again
lol
Didnt sound as funny once i read it again
lol
Last edited by gimil on Wed Jul 11, 2007 9:40 am, edited 2 times in total.
What do you know about map making, bitch?
Top Score:2403natty_dread wrote:I was wrong
I come back to the site, and there are like 5 pages of posts i missed....wow...you guys are fast!
Anyway: i agree with what Teya says about the graphics. Maybe some mountains, farms, or forests could help that.
Also the broken bridge can be a little confusing. Why is the path there if you cannot travel it. I understand, but maybe some players who havent checked the foundry will not know what is going on there.
Anyway: i agree with what Teya says about the graphics. Maybe some mountains, farms, or forests could help that.
Also the broken bridge can be a little confusing. Why is the path there if you cannot travel it. I understand, but maybe some players who havent checked the foundry will not know what is going on there.
- gimil
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- Gender: Male
- Location: United Kingdom (Scotland)
well they should use there common sence and realise teh bridge is brokenKaplowitz wrote:I come back to the site, and there are like 5 pages of posts i missed....wow...you guys are fast!
Anyway: i agree with what Teya says about the graphics. Maybe some mountains, farms, or forests could help that.
Also the broken bridge can be a little confusing. Why is the path there if you cannot travel it. I understand, but maybe some players who havent checked the foundry will not know what is going on there.
and ive already commented that teh landscape will get spiced up a bit more lol
What do you know about map making, bitch?
Top Score:2403natty_dread wrote:I was wrong
- gimil
- Posts: 8599
- Joined: Sat Mar 03, 2007 12:42 pm
- Gender: Male
- Location: United Kingdom (Scotland)
I found out why my image was coming out smaller than it was when i was maknig it. but i fixed that and KEYOGI will FAINT when he sees teh sizr of this lol
The castles are currently in the process of being made 3D

Just a small update
UPDATE:
-Done a small test with some new looknig mud
-Added smock to villages
-Basically arsed around with the villages to make them lok more real[/b]
The castles are currently in the process of being made 3D

Just a small update
UPDATE:
-Done a small test with some new looknig mud
-Added smock to villages
-Basically arsed around with the villages to make them lok more real[/b]
What do you know about map making, bitch?
Top Score:2403natty_dread wrote:I was wrong
- DiM
- Posts: 10415
- Joined: Wed Feb 14, 2007 6:20 pm
- Gender: Male
- Location: making maps for scooby snacks
i think the maps size is ok but the layout is wrong. perhaps think of moving the legend at the top. this way instead of having a map 1100*600 px you'll have one that's 800*800 px. it will look better.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
I really want to animate that. I've been working on an animated map forever called Insanity, but I'll probably never put it on the site. Maybe if I have some time just for s&g.Telvannia wrote:i played around with part of the river a bit to make it look a bit more realistic, you probably wont have everything i have but into my bit of river because that would look weird, but try spreading out the things i used.
I dont know if you like it though.
Warning: You may be reading a really old topic.
- DiM
- Posts: 10415
- Joined: Wed Feb 14, 2007 6:20 pm
- Gender: Male
- Location: making maps for scooby snacks
lol actually i went offline cause i had to go to work. now i'm at work 
about the legend. put it on top. this way people will have to scroll just to see the map. plus you'll have the title on top which is better.
you still haven't told me about the layered psd i sent you. is it ok? should i layer the other castles??
PS: telvannia. nice river. please post a tutorial on it.
about the legend. put it on top. this way people will have to scroll just to see the map. plus you'll have the title on top which is better.
you still haven't told me about the layered psd i sent you. is it ok? should i layer the other castles??
PS: telvannia. nice river. please post a tutorial on it.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku



