I like this version better. It seems more playable to me. The map has pplenty of 'soul' with out all that extra stuff.cairnswk wrote:Apart from reducing the terts, this is one solution that I don't think works, because the map loses it "soul"....removed all the 3d buildings, plane shadows and icons in the legend.hulmey wrote:Yes it is a tactical option but i feel it does not fit in with the overall graphics and looks odd. You already have the oil drums which are what the photographs show.....The oil tap would have run underground as well and would have been seen by the enemy, who would have attacked the oil drums for maximium damage.
If you want it to stay which is your right i then reverse the question apon to you.
What are you going to do to relieve the clutter and busyness of the map?
I also don't believe the map is too cluttered...perhaps it looks cluttered because it is so evenly spread.![]()
WWII Pearl Harbor - [Quenched]
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- DiM
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ignore what mibi said. he's possesed. i''l call an exorcist. in the meantime remove the hidous image without soul. it burns my eyes. evil be gone. mibi be gone. 
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
I like this version better. It seems more playable to me. The map has pplenty of 'soul' with out all that extra stuff.[/quote]mibi wrote:
Hey Mibi...thanks for your post!
I don't follow your reason for saying the map is more "playable" without those icons and buildings. I thought the playability would depend on the placement of the terts and regions and anything that affected the attack routes, not on the 'extras'.

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DiM...your sense of humour brings delight to the forum...pure evil from time to time, but hillarious! LOLDiM wrote:ignore what mibi said. he's possesed. i''l call an exorcist. in the meantime remove the hidous image without soul. it burns my eyes. evil be gone. mibi be gone.

* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
- DiM
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how did you manage to escape from the exorcist???mibi wrote:playability for me also means how easy it is to see and visualize the board. with all the extra icons there is more leg work the eye has to go through in order to get a sense of whats happening. this map is perfectly fine without them.
i shall take this matter into my own hands.
now where did i put my holy water and cross??
here they are...
now cairns if you could just hold mibi for a sec i'll begin the ritual.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
Mibi...you're ruining my hard work with trying some new artwork.mibi wrote:playability for me also means how easy it is to see and visualize the board. with all the extra icons there is more leg work the eye has to go through in order to get a sense of whats happening. this map is perfectly fine without them.

* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
i think this is a pretty standard case of less is more.cairnswk wrote:Mibi...you're ruining my hard work with trying some new artwork.mibi wrote:playability for me also means how easy it is to see and visualize the board. with all the extra icons there is more leg work the eye has to go through in order to get a sense of whats happening. this map is perfectly fine without them.
- DiM
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go away you fiendmibi wrote:i think this is a pretty standard case of less is more.cairnswk wrote:Mibi...you're ruining my hard work with trying some new artwork.mibi wrote:playability for me also means how easy it is to see and visualize the board. with all the extra icons there is more leg work the eye has to go through in order to get a sense of whats happening. this map is perfectly fine without them.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
Please choose an option below for the attack lines:
A. Ships - light blue lines; Planes - blue double dash lines
30% [ 8 ]
B. Ships - white squares; Planes - black dots
11% [ 3 ]
C. Ships - white squares; Planes - white medium dots
7% [ 2 ]
D. Ships - blue lines; Planes - red dash double lines
19% [ 5 ]
E. Ships - blue lines; Planes - thick yellow dots
30% [ 8 ]
F. Ships - white squares; Planes - single black dash lines
0% [ 0 ]
G. Ships - light blue squares; Planes - single white dash lines
0% [ 0 ]
Total Votes : 26
A. Ships - light blue lines; Planes - blue double dash lines
30% [ 8 ]
B. Ships - white squares; Planes - black dots
11% [ 3 ]
C. Ships - white squares; Planes - white medium dots
7% [ 2 ]
D. Ships - blue lines; Planes - red dash double lines
19% [ 5 ]
E. Ships - blue lines; Planes - thick yellow dots
30% [ 8 ]
F. Ships - white squares; Planes - single black dash lines
0% [ 0 ]
G. Ships - light blue squares; Planes - single white dash lines
0% [ 0 ]
Total Votes : 26
Question: Map V27 with all icons or Map V28 without icons
OK....there is a new poll here.
Does this map proceed with:
a. V27 all the icons on all the terts and legend
or
B. V28 without all the icons on the terts and legend.
Version 27

Version 28

Does this map proceed with:
a. V27 all the icons on all the terts and legend
or
B. V28 without all the icons on the terts and legend.
Version 27

Version 28


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- DiM
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it appeared after i posted.cairnswk wrote:Its there...DiM...you gotta give me some time to get these up, pleaseDiM wrote:where's the poll?![]()
anyway. i vote v27
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
I can see the arguments for both sides on this one...
I wonder - the map isn't actually that big - perhaps you could have a "small" map without the icons... and a "large" map with the icons?
That would satisfy both camps... and the map is big enough to see but small enough to fit low res's?
What say the overseers of design?
C.
I wonder - the map isn't actually that big - perhaps you could have a "small" map without the icons... and a "large" map with the icons?
That would satisfy both camps... and the map is big enough to see but small enough to fit low res's?
What say the overseers of design?
C.

Highest score : 2297
yeti_cyeti_c wrote:I can see the arguments for both sides on this one...
I wonder - the map isn't actually that big - perhaps you could have a "small" map without the icons... and a "large" map with the icons?
That would satisfy both camps... and the map is big enough to see but small enough to fit low res's?
What say the overseers of design?
C.
that is a good solution i hadn't thought of.
i'll consider a proposal for such after this current poll.

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- Night Strike
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I think no matter what, the icons need to be in the legend on both large and small map. The map is very busy and having those icons in the legend make it that little bit easier to clarify which bonus is which.
As an example: If you take the icons out of the legend, there is nothing saying what plane is what. And that goes for all the bonuses.
As an example: If you take the icons out of the legend, there is nothing saying what plane is what. And that goes for all the bonuses.
Pearl Harbor
Can't wait for this map to be ready for play! Larger format like everyone else said would be nice, but would still play. Keep up the good work!
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