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? Huh? Wasted week?Anarchist wrote:I dont like it, Why loose the points when you could just continue the one on one for all of them? I recently won the artic map using all the neutral territories to my advantage.
your suggestion doesnt even take care of the wasted week, bad idea(IMO)
Why is it a bad idea, exactly, Ana?Anarchist wrote:I dont like it, Why loose the points when you could just continue the one on one for all of them? I recently won the artic map using all the neutral territories to my advantage.
your suggestion doesnt even take care of the wasted week, bad idea(IMO)
Ok, I don't believe you understand what a deadbeat is. A deadbeat is someone who misses, intentionally or not, 3 turns.Anarchist wrote:Deadbeating takes 24 hours
meaning if you only wait one round before the game ends it might work
however if your implying we wait 3 rounds its a waste of time.
I still dont see its importance,but understand if you can only play four games...
You just described what a deadbeat is.Rocketry wrote:I think this is a bad idea. Say in a 6 player game, 2 players deadbeat due to a broken internet or something. A third player, who is losing but does not want to lose points could deadbeat to draw the game.
Why do you way that? Of course it's workable. Unnecessary, I don't agree. I can understand if you just aren't crazy with the idea. But to say it's unworkable, is of course, laughable. Lack can do anything.Rocketry wrote:Its unworkable and unnecessary.
Thank You!wcaclimbing wrote:no.
Cause even if 4 of the 6 people deadbeated, instead of the game just ending, i want their points!
They should lose points if they have already made me wait 12 days. continguing the game makes them lose.
True, and as I said, it could be an option.wcaclimbing wrote:no.
Cause even if 4 of the 6 people deadbeated, instead of the game just ending, i want their points!
They should lose points if they have already made me wait 12 days. continguing the game makes them lose.
ok, lets say i'm freemium and set up a 6 player sequential game. 4 players deadbeat, by the time they have done that i have been tied into the game for 2 weeks and can only play 3 others. finally after 2 weeks you get rid of the deadbeats and can play the game. Now you call it a draw and start another 6 player game for it to happen again.....not to mention the points you would earn by playing it. Now do you see why its the worst idea ever?robbart wrote:Guys, instead of just saying such useful comments as, "worst idea ever", why don't you just tell me what you DON'T like about. Is there some way it would be OK? What would you change about it to be useful?
After you've played enough games, it gets old seeing game after game of deadbeats. I just want a way to move on to a new game if that's the case. And sometimes it makes sense (1v1 assassin game for example).

While that is true, in the case of a 6 player game, only 3 rounds have transpired. That has to be the most agonizingly slow game ever. And lately, there have been more and more of these.yorkiepeter wrote:ok, lets say i'm freemium and set up a 6 player sequential game. 4 players deadbeat, by the time they have done that i have been tied into the game for 2 weeks and can only play 3 others. finally after 2 weeks you get rid of the deadbeats and can play the game. Now you call it a draw and start another 6 player game for it to happen again.....not to mention the points you would earn by playing it. Now do you see why its the worst idea ever?robbart wrote:Guys, instead of just saying such useful comments as, "worst idea ever", why don't you just tell me what you DON'T like about. Is there some way it would be OK? What would you change about it to be useful?
After you've played enough games, it gets old seeing game after game of deadbeats. I just want a way to move on to a new game if that's the case. And sometimes it makes sense (1v1 assassin game for example).
Of course its really annoying to meet a load of deadbeats, but would you rather wait 2 weeks to declare it a draw or 2 weeks to finally play it. either way you have to wait 2 weeks
people could and would use this as a technique - leverage in a game you know. I will deadbeat, making this game a draw if you attack me - that kind of thingrobbart wrote:You just described what a deadbeat is.Rocketry wrote:I think this is a bad idea. Say in a 6 player game, 2 players deadbeat due to a broken internet or something. A third player, who is losing but does not want to lose points could deadbeat to draw the game.
Ok, so perhaps we punish the deadbeats by docking points anyway, but allow the players who remain to opt for a draw?
Why do you way that? Of course it's workable. Unnecessary, I don't agree. I can understand if you just aren't crazy with the idea. But to say it's unworkable, is of course, laughable. Lack can do anything.Rocketry wrote:Its unworkable and unnecessary.![]()
OK, what if, based on the game size, there was a minimum of players who hadn't deadbeated by round 4, that would allow the game to continue?
Put more precisely, if after 4 or 5 rounds, you have at least half of your players who hadn't deadeated, nothing happens. Otherwise, you can allow the players the option of a draw, or force a draw... as I stated above, perhaps this becomes a game option. I could start games with the Deadbeat draw option, where if the deadbeats numbered greater than 50% of the players, the game would be an automatic draw...