Moderator: Cartographers

If you look at the Caribbean map the are only two major people in that DiM and Johloh, other people pop in and say things likeKEYOGI wrote:Secondly, despite my short absence, I still had a look over the previous pages of the thread. Besides yourself and yeti_c who are making the map you have only DiM and Telvannia providing feedback. JupitersKing had some input early on but hasn't been back since.
looks good
ect.add a sea line between X and Y
it is called the future, embrace it.KEYOGI wrote:Personally, I'm suprised anyone would find the idea appealing. We all work hard in the foundry to reduce the occurance of neutrals to an absolute minimum, but here we are with the wacky idea of a map full of neutrals.

nice animation telvannia. but unfortunatelly animations are kind of a problem.Telvannia wrote:it is called the future, embrace it.KEYOGI wrote:Personally, I'm suprised anyone would find the idea appealing. We all work hard in the foundry to reduce the occurance of neutrals to an absolute minimum, but here we are with the wacky idea of a map full of neutrals.
There are loads of new styles of play being produced at the moment, take my idea for example, a map where you build up your armies for the first amount of turns then the map changes to a battle field and you fight it out.
back to the map once agian
i was bored so i animated the villages, but i dont think this would be possible to do for the whole map, defiantly not the night and day part. But im rather proud of my little market i have in the village
i could not be bothered to make it into a continuous loop, so when day comes everyone pops out of nowhere, if you plan to animated your villages start at midnight when no one is around it is much easier to start and end with a empty village
The 1st mineDiM wrote:which texture?
I was considering making this the small map. however the size be increase alot with teh legends so it will probably become teh large map. I will do some extra work on making it less cramped with a small version.KEYOGI wrote: With the dimensions of the current map, I'm guessing this is the large version. I'm wondering how this is going to work at all for a small version considering the small and cramped nature of the map already.
There is going to be a mini map in teh legends that will determine the names of cetain plots of land.KEYOGI wrote: One last little thing... I can't determine any continent names. As an example, how am I supposed to know the difference between all the "1" named territories?
I dont really think quarries were used in medieval times. More like a cave in the side of the mountain lolTelvannia wrote:,
no offense DiM im not a fan of either of the gold mines, maybe if you did like a collection of buildings within a quarry looking thing with a cave in it. Actually when i read that it does not sound very mineish, i will see if i can make a example.
what do u mean?hulmey wrote: However back to the map, i think the names are hard to read and also the lines toooo faint....Also dont know of you have got this far yet but the river beads seem undefended, what are your plans for them?
Top Score:2403natty_dread wrote:I was wrong
Elmiinating Neutrals on a full map is one thing - but I like this new idea of gameplay - I liked it when Johloh came up with it for the Pirates map (Where has that gone?!) and I can see a lot of future in it...KEYOGI wrote:Personally, I'm suprised anyone would find the idea appealing. We all work hard in the foundry to reduce the occurance of neutrals to an absolute minimum, but here we are with the wacky idea of a map full of neutrals.

i made a gray blob and then using burn and dodge made it look rocky. nothing special about it. as i said it was done in a hurry.gimil wrote:The 1st mineDiM wrote:which texture?![]()


Top Score:2403natty_dread wrote:I was wrong