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Dice Cup Chaos

At the FIFA World Cup 2026, Canada, the USA, and Mexico proudly hosted the greatest tournament in history—or so they thought. The opening ceremony looked normal until the referee rolled out the match balls: six-sided dice.
“Why dice?” asked the captain of Canada.
“Because,” said the organizer, “the sponsor wanted excitement.”
The first kick sent the “ball” bouncing straight into a hotdog stand. The second flew into the crowd, landed on a table, and rolled a perfect six. The stadium exploded in cheers.
Then the rigged dice began behaving suspiciously. Every time Mexico was about to score, the dice mysteriously landed on one. Every time the USA took a shot, they landed on six. Canada just kept asking for a replay.
By halftime, the scoreboard made no sense, the ball was accused of cheating, and one coach demanded a “dice VAR review.”
In the final minute, the winning goal came from a lucky bounce, a confused pigeon, and a dice that somehow landed on the roof.
The referee sighed, blew the whistle, and said, “Best World Cup ever. Completely random. Obviously not rigged.”






















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June 2026 SCOREBOARD
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Settings - Bronze
Maps: North America or 2014 World Cup
Players Per Game: 4
Game Type: Standard
Initial Troops: Automatic
Play Order: Sequential
Spoils: No Spoils
Reinforcements: Parachute
Fog: No
Trench: No
Round Limit: 20
Round Length: 24 Hours or 2 Minute Speed
Scored: Yes or No
Joinability: Public except for specifically-designated tournaments
Settings - Silver
Maps: North America or 2014 World Cup
Players Per Game: 4
Game Type: Standard
Initial Troops: Automatic
Play Order: Sequential
Spoils: Nuclear
Reinforcements: Parachute
Fog: No
Trench: No
Round Limit: 20
Round Length: 24 Hours or 2 Minute Speed
Scored: Yes or No
Joinability: Public except for specifically-designated tournaments
Settings - Gold
Maps: North America or 2014 World Cup
Players Per Game: 4
Game Type: Standard
Initial Troops: Automatic
Play Order: Sequential
Spoils: Zombie
Reinforcements: Parachute
Fog: No
Trench: No
Round Limit: 20
Round Length: 24 Hours or 2 Minute Speed
Scored: Yes or No
Joinability: Public except for specifically-designated tournaments






















Medal Criteria
At least 2026 POINTS are required for a medal and at least TWO DIFFERENT TOKENS.
Tokens are for wins only.
Each BRONZE, SILVER and GOLD Token is worth 96 points
Notes
- Games must start between CC Time: 2026-06-01 09:00:00 and CC Time: 2026-06-30 23:59:59 to be considered for the challenge.
- Wins will count until CC Time: 2026-07-31 23:59:59.
- Any issues will be solved by chanakam2020, Kingm and groovysmurf, and their word is final.





