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Black Metal Mafia - D2

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Re: Black Metal Mafia - D1

Postby Ragian on Thu Jan 02, 2025 3:17 pm

Official vote count

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Charle (3) - Max, kongming3, Loose
Max (2) - EW, Pixar
EW (1) - jfm
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Re: Black Metal Mafia - D1

Postby Ragian on Thu Jan 02, 2025 3:37 pm

kongming3 wrote:Mod Question: Everyone including scum was given a musician backstory, so are you able to confirm if there's any gameplay significance to it beyond pure flavour purposes?

All the information needed is in the first post, which is my rendition of, "all the information is on the task." ;)
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Re: Black Metal Mafia - D1

Postby kongming3 on Thu Jan 02, 2025 5:21 pm

So it does matter then? Anyone a member of Darkthrone.
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Re: Black Metal Mafia - D1

Postby Charle on Fri Jan 03, 2025 4:44 am

*Pixar* wrote:Vote Max

If you are town, you would know Charle is telling the truth. Very sus that you wouldn't believe him, do you think he just made that stuff up? And mod would randomly give him a penalty for no reason?


Yes absolutely. So it will be much easier for scum to lynch me now when nobody can save me, and they can focus on someone else tonight. Totally agree with Traf as well, big FOS on those who voted for me.

The only reason I held back with announcing what my penalty is, that I was not sure if I was allowed to with already one red card on my name.
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Re: Black Metal Mafia - D1

Postby Loose Canon on Fri Jan 03, 2025 10:30 am

I believe Charle is inherrently a Fair Player and I think his post pleading not to lynch him when there were 3 votes on him was a genuine post that an inherrently fair player would not have posted.(if it does turn out his soul has been darkened I blame it on all the black metal music he has been listening to - probably mine)
Having said that I'll probably leave my vote on him - take it as a fair play gesture making it an additional hurdle to be cleared for a D1 lynch (I'm pro D1 lynch in this game setup) to occur.

But I'll still offer my take on other players;

Max has struck a - you know what I think he might just be onto something here - chord with me a couple of times in this game.
The way he doubled down on his suspicions of Charle was to me reminiscent of how he was in mason chat with me ironically in Charle's game.
I think a lynch on Max would be a mislynch.

When Kong voted Charle I first of all thought OK so its not just me who sees validity in what max said and at the same time OK thats brave of Kong (foolhardy if he's Mafia).
After I said yesterday at least the votes on Charle have lured the scummy low posters it then occurred to me, hold on I wouldn't be surprised if Kong hadn't done it precisely to lure scum. He made an interesting (I mis-called it wrongly) town play last game and I think this may have been in the same vein.
I think Kong is Town.

Pix though - and this could be confirmation bias - is pinging on my scumdar more loudly now.
First of all it was just instinct.
But now...
He made his first post after I'd voted him on instinct - and it had a bit of an I need to say something feel about it.
He made his first vote after I unvoted him.
Either in my imagination or subconciously or less likely conciously he's acting like a twisted dark mirror image of me.

That being said if you want to vote out one of the three voting Charle - vote me - I'm vanilla so it won't do that much harm.
But in doing so and if it were to come off recognise that I think Max and Kong are probably town and that I most suspect Pix.
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Re: Black Metal Mafia - D1

Postby SoN!c on Fri Jan 03, 2025 11:39 am

Don't be silly Loose. You sound like an exact copy from the Charle game. Pretty funny you mentioned that. Everytime you were 3P serial killer you could (looking back) notice the difference. So nobody is gonna vote you. Unless you start wild loose chases ;-)
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Re: Black Metal Mafia - D1

Postby Loose Canon on Sat Jan 04, 2025 2:26 am

So what you doing about voting Sonic - or at least who are your suspicions on?
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Re: Black Metal Mafia - D1

Postby SoN!c on Sat Jan 04, 2025 3:19 am

Loose Canon wrote:So what you doing about voting Sonic - or at least who are your suspicions on?


Its changing a lot. Going back and fourth.

EW: strange he did not think about the possibility a converted player would know town pm's (charle pm)..
Charle: town but WIFOM is still burping up with no mod confirmation.
Traf: unusual activity at the beginning, then asking our player names, then popping up. Seems changing his post rate accordingly to reactions.
Pixar: seems to be skimming posts - fast reading at best, he is waiting for D2 is my idea. I have him townie.
Strike: first idea : spidersenses tintled, then going flat. No read.
Max: no read but probably town like he always is.
JFM: strange - and is or wants to be Charle's buddy.
Kong: active and searching. Townish. It would make no sense for scum trying to steer a lynch on D1 (charle). If Charle would get lynched and flips town Kong would get it back.. also Kong and Charle are certainly not scumbuddies.
Loose: sounds like the Loose from Charle's game.
King: sounds honest. Playing safe (as scum) or just a honest townie.
Devante: town for now
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Re: Black Metal Mafia - D1

Postby strike wolf on Sat Jan 04, 2025 12:36 pm

Voting Pix because he hasn't posted much is kinda like voting water because it's wet. If the point is to merely vote out a player who will be detrimental to town in the long run then that's more likely to be Max but I don't see any real reason to vote Pix currently.

I will not vote Charle today without him giving a significant tell. Statistically speaking, he is the least likely to be scum in this entire game. We have good reason to know he wasn't among the initial two which means statistically he has a less than 1 in 10 chance of being scum (1 of 10 possible recruits - chance that scum elected not to recruit a third member.)

As far as should we coordinate actions, I'd vote no. Any plan especially early that involves controlling town actions tends to help scum more than town. We use the Jailkeep on Charle then scum know not kill town charle increasing their chance at getting a successful kill or in the off chance that Charle was the recruit, they now know to make sure someone else sends out the kill. In return, we get little to no info out of the kill going through over night.
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Re: Black Metal Mafia - D1

Postby kongming3 on Sat Jan 04, 2025 12:48 pm

Charle wrote:
*Pixar* wrote:Vote Max
The only reason I held back with announcing what my penalty is, that I was not sure if I was allowed to with already one red card on my name.


I find that a bit odd because Ragian explicitly said you were free to share your penalty. However, I think this is all still conceivably in character for you and the vote has served it's purpose so unvote.

And glad Strike agrees on town night actions, town power role(s) should use their best judgement and that could still mean targeting Charle on a future night, but telegraphing intentions virtually guarantees scum can play around it with no consequences to them.
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Re: Black Metal Mafia - D1

Postby SoN!c on Sat Jan 04, 2025 6:15 pm

2 jailkeepers, one cop. That's the scenario we are in? Because 2 goons vs 10 town is goonsuicide?. But 3 goons that get the cop in first 3 nights is easy goonridin'.?

And 1 cop and 2 jailkeepers in the same crowd together with Murphy's law that is..a certain murphy's law result.?

Thats what im most afraid off. The usual suspects will see the same targets for town PR's.

Think about it: if you are jailkeeper/cop.. how many of you are gonna select Strike or EW tonight? Yup. My point exactly.

So "no plan and let's see"?. Said the blind man to the dove.


@Loose: if you have a plan im game.

PS: forget the flavour, thats a dead end. At least to me.
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Re: Black Metal Mafia - D1

Postby Loose Canon on Sun Jan 05, 2025 5:18 am

Sonic/All,

All we know Town has is blind voting power.
I don't agree there would have been a recruit, I edge towards there not having been one but only by the narrowest of margins.
Whether there has been a recruit or not to any Town low posters out there the best thing I think you can do is to post more particularly on strategy and any suspicions that you have as soon as you have them. Getting reactions, and if the to and fro on reactions don't elicit suspicions isolating down to low posters might be the only thing town has.
Towns suspicions will be genuine (if often incorrect), Scums suspicions will be ones they have to fabricate - thats why the more posting from all favours Town.

But to have a better go at suggesting a strategy on top of the above here goes;

Jailkeeper;
Any night with a no kill will mean a jailkeeper has either protected a target or jailed a scum doing the targetting.
If this happens one jailkeeper declares and votes for the player they jailed.
The jailed player then votes for the player they suspect most.
Make it a vote off between those 2.
(I might be more inclined to vote that day for the player the jailed player suspects most on that vote because we can always come back to the jailed player on another day)

If there is a death and Charle is still in the game, Charle nominates and votes for the player he suspects most - player A.
Player A then nominates and votes for the player he suspects most - player B.
We have a vote off between player A and B.

I'm suggesting this because it offers an ordered approach which overlays suspicions from posts, and encourages more and continued volume of posting.
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Re: Black Metal Mafia - D1

Postby Charle on Sun Jan 05, 2025 11:37 am

As scum, I would prefer to have 3 goons against an additional cop and jailkeeper, making chances for a town PR hit easier and I have an additional team member on my side (meaning town would need an additional day to clear scum).

Loose would you have preferred the other option?
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Re: Black Metal Mafia - D1

Postby Loose Canon on Sun Jan 05, 2025 12:31 pm

Personally by the slimmest of margins I would have preferred not to recruit. I'd probably have deferred to the other scum though.

What I do find a bit.unsettling is everyone else is indicating or at least not dissenting that they think recruiting would have been the way to go.
If there is a detective out there ok, but townies shouldn't be basing how they are planning on going about things on an assumption that there is.

I'd dislike losing to low liers most of all.
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Re: Black Metal Mafia - D1

Postby SoN!c on Sun Jan 05, 2025 12:42 pm

Well, most players here play during office hours - monday to friday, 9 to 5 - in their timezones, so im curious for the buzz in the upcoming week.

And Thx Charle for this sunday post. I liked it.

We should be rollin henceforth. No more holiday pauze's where you forget 65%
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Re: Black Metal Mafia - D1

Postby chanakam2020 on Mon Jan 06, 2025 12:15 am

Meow
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Re: Black Metal Mafia - D1

Postby *Pixar* on Mon Jan 06, 2025 9:58 am

So, the only lead we have is Charle supposedly posted his role (VT) and now can't vote for punishment. And Max/Kong/Loose didn't like the sound of that. I don't think we have really much to go off of today. Leaning towards waiting to see if someone dies tonight or someone is recruited and not mis lynching day 1.
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Re: Black Metal Mafia - D1

Postby Ragian on Mon Jan 06, 2025 10:03 am

Deadline is set for Friday evening at 2100 GMT+1

Let me know if you have any issues with that.
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Re: Black Metal Mafia - D1

Postby Loose Canon on Mon Jan 06, 2025 1:18 pm

Loose Canon wrote:Personally by the slimmest of margins I would have preferred not to recruit. I'd probably have deferred to the other scum though.

What I do find a bit.unsettling is everyone else is indicating or at least not dissenting that they think recruiting would have been the way to go.
If there is a detective out there ok, but townies shouldn't be basing how they are planning on going about things on an assumption that there is.

I'd dislike losing to low liers most of all.


Thinking about this more the primary risk that scum would have taken in recruiting would have been the introduction of a detective.
And it would be that they reckon the detective can be killed or lynched before a certain point in the game.
Up to that point a detective will be each night either learning that a player is innocent or learning that a player is scum, and the longer the detective survives the more they learn about more players.
(the extra jailkeeper primarily slows the death rate)

So it should follow I would contend that Town should want early initial votes to be cast at the beginning of each day by everyone.
And amongst all the initial votes any detective either votes for a guilty player or doesn't vote for an innocent player.
So the minimum that any detective leaves as evidence for the rest of town (upon death) is that player X has not at that point been proven to be innocent.
Then probably after either 2 or 3 nights the detective would reveal themselves but maybe just reveals themself at all on finding someone guilty.

Main point is early initial votes at the beginning of each day by everyone would I contend benefit Town.

DISCUSS.


(I maintain I personally don't think recruitment if scum would have been optimal though)
- but building early initial votes into Towns strategy would, I contend, give town an edge - if there is a detective, - and not cost us anything if there is not.
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Re: Black Metal Mafia - D1

Postby jfm10 on Tue Jan 07, 2025 2:54 am

[quote="Charle"]As scum, I would prefer to have 3 goons against an additional cop and jailkeeper, making chances for a town PR hit easier and I have an additional team member on my side (meaning town would need an additional day to clear scum).

I 73 percent agree with this statement if my partner wasn't extreme ways . strike wolf or possibly loose cannon.
IF random . org was used and seriously that's a big IF ... ask yourselves who would your partner have to be to not recruit and also who you would have to recruit to lead you and partner.
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Re: Black Metal Mafia - D1

Postby Loose Canon on Tue Jan 07, 2025 3:29 am

Ok jfm thanks for offering that opinion.
By the way and this is not as a reaction to you posting your opinion, it is after further reflection myself before seeing your post, I am now more convinced that not recruiting would have been the better play for scum.

I'd like to hear the opinions of Dev, Strike and Traf on this matter.
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Re: Black Metal Mafia - D1

Postby SoN!c on Tue Jan 07, 2025 6:30 am

Loose Canon wrote:By the way and this is not as a reaction to you posting your opinion, it is after further reflection myself before seeing your post,...


Yikes!
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Re: Black Metal Mafia - D1

Postby Loose Canon on Tue Jan 07, 2025 8:45 am

No not yikes.

My thoughts were going in opposite direction to jfms.
Think jfm had put thought into the matter before posting what hed have been inclined to do as scum. Appreciate that.

What would you have done as scum, sonic?
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Re: Black Metal Mafia - D1

Postby SoN!c on Tue Jan 07, 2025 11:17 am

Loose Canon wrote:No not yikes.

My thoughts were going in opposite direction to jfms.
Think jfm had put thought into the matter before posting what hed have been inclined to do as scum. Appreciate that.

What would you have done as scum, sonic?


I would certainly not post a line like " ...and this is not as a reaction to you posting your opinion, it is after further reflection myself before seeing your post,..." :lol:

It sounds so scummy loose - hence the "yikes".. Its "famous quotes" stuff..

Reread that sentence of yours again (3 times) and try not to laugh - i dare you!
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Re: Black Metal Mafia - D1

Postby Loose Canon on Tue Jan 07, 2025 2:08 pm

I'm fine if you think I'm scum sonic.

Sounded maybe you were trying to divide town though. I lean jfm is town now.
And that's on top of you maybe trying to encourage the scum would have recruited line.
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