Conquer Club

caddyking and Darth-Maulrox - Game 45546 [closed]

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Postby OwlLawyer on Wed Jul 19, 2006 2:07 pm

Oh dear lord.
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Postby Master Bush on Wed Jul 19, 2006 2:07 pm

How old are you? 12?


Dude, he's old! What a gezzer! This place is rad!!!
"You know what they say about Love and War...."
"Yeah, one involves a lot of physical and psychological pain, and the other one's War."
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Postby caddyking on Wed Jul 19, 2006 2:08 pm

Do you want to play a game together, kwolff?
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Postby Ian Faith on Wed Jul 19, 2006 2:10 pm

I am laughing really hard out loud right now.
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Maybe your not understanding lol

Postby kwolff on Wed Jul 19, 2006 2:18 pm

I play with my friends from time to time brothers ect. , so you know human nature is going to come into the game ........We set up a private game with a password (it only takes one player in the game to be a premium member to do this) so that way people wont get upset with the style of play ...........Thats all I'm saying .....I have no problem with alliances ect. but they are meant to be made against the strongest player or on a border when two players own a continent ....... not to beat up on the weakest player (unless he says I have to out of town or is missing turns)......If you have a tendency to attack other players when your in the same game play team games .........


I would play against you but if I noticed something like what was suggested in this thread I would just mark it in the neg feedback column so people could watch out ..........
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Postby Derwiddle on Wed Jul 19, 2006 4:21 pm

There's nothing wrong with having alliances in a normal game as long as they announce it guys.

This IS risk, and in classic risk - there is no such thing as a team game in official rules. Now I do realize that CC isn't official rules, but it's still the same game. And in any game of normal standard risk diplomacy is a big thing. There's nothing wrong with it.

But! If they want to play on a team when they start the game, (I don't know, just throwing out a suggestion to make people happy) then they should do doubles.

Apparently they don't plan alliances when they start though, so there's nothing wrong with playing standard risk together.
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Postby hotgun on Wed Jul 19, 2006 4:24 pm

you don't need to leave them bad feedback anymore... I just got told that they won't be playing games together anymore so now this whole cased should be closed!
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Postby Derwiddle on Wed Jul 19, 2006 5:40 pm

To be blunt, I think it's dumb that they can't - seeing as they haven't done anything wrong. Just maybe annoyed some people who don't like being teamed up on. Although you must realize... Real war is never so straitforward as a doubles game. ;)
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Postby lackattack on Fri Aug 11, 2006 12:27 pm

I think this thread can be labeled closed.

Moral of the story - friends and siblings who tend to make alliances at the beginning of the game should stick to doubles and triples, otherwise they deserve negative feedback.
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Postby reverend_kyle on Fri Aug 11, 2006 12:30 pm

Thats why the bushwhackers deadbeat when they accidentally start standard games... which I think is quite honourable.... but caused quite a stir not to long ago.
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