Moderator: Clan Directors
Numbers are clearly going to keep falling off, and even clans like like S&M and TOFU have had to merge in order to keep up the numbers.
IMO CL level of games is fine, if anything we should just spread the season out a little? Allow a one week break extra between rounds?
Donelladan wrote:Numbers are clearly going to keep falling off, and even clans like like S&M and TOFU have had to merge in order to keep up the numbers.
TOFU maybe had to, but S&M didn't, they still had more than 20 actives members on their last war, and now they're probably the clan with the most active players.
Donelladan wrote:I do find that the CL amount of games is high. It used to be 8 games home, we went to 12. Which means the total went from 16 to 24.
I think we increased the number of games to reduce luck ?
But it can be a struggle now to fill them up when if you're slightly above 10 active members. One set of the CL is just as big as one set of a war ( or bigger than one set of a war if we're speaking about a 41 war games).
fishydance wrote:Donelladan wrote:Numbers are clearly going to keep falling off, and even clans like like S&M and TOFU have had to merge in order to keep up the numbers.
TOFU maybe had to, but S&M didn't, they still had more than 20 actives members on their last war, and now they're probably the clan with the most active players.
FYI, dwindling numbers of active players isn't the only reason a clan may choose to merge. We needed more war leadership and planning bandwidth. Now we have more than one person to carry the load for those tasks.
As for the topic of game load, I agree that reducing that would help. That's a discussion that should happen regularly before various competitions start.
mdhill wrote:I agree with SCuD's point that lower game loads are ideal with the current state of clan world.
I think the new CL format is an improvement (especially the longer lag between rounds, so at least some games are finished by the time the next round starts), but I'd prefer slightly fewer games per round to make it easier to keep more players at 2 per set (i.e., 2 home and 2 away), which we've come to view as the sweet spot in our clan. Overall, though, I think the new CL format is workable.
On Cup, I think the game counts per round are excessive, especially when there are other competitions that overlap, and even more especially in the advanced rounds. Ramping up the number of games in successive rounds may have made sense when clans had more active members, but we had serious burnout issues when we advanced to the finals in the Cup ending in January 2023. Many of our top players were requesting limited game loads, and I think the excessive number of games may have contributed to a couple retirements from our clan and a scaling back by others (we clan leaders bear some responsibility, of course, to be attuned to how people are feeling). The overlap and escalating game-count issues exacerbate each other because the advanced rounds in Cup with more games are also the ones that overlap with other competitions. So, in advance of Cup, I'm hopeful we'll continue this discussion about what game counts make sense.
GoranZ wrote:How much Conquer Club(and the owner) cares about Clan Tournament Organizers? Zero, Nada, Nothing!
Keefie wrote:GoranZ wrote:How much Conquer Club(and the owner) cares about Clan Tournament Organizers? Zero, Nada, Nothing!
Very disappointing and quite insulting that you say that considering how much the current CD team does for clans.
The CD team are fully aware of the pressure war planners are under. So all clans are contacted regularly and help that covers multiple things is offered. This includes,offering to assist with war planning, helping with player data/analysis, help with setting up wars and creating games, offering to pay players premium membership.
GoranZ wrote:3. In December 2023 in the finals of CC13 rockfist forced us to use the defaults for CC(allowed by CC13 changes that fixed a previous issue) that were in the same time as with our CL15 match with S&M(TOFU had a bye) because as he said "they had more available players". They won the title by overwhelming us but in 2024 the Karma struck back and they lost in CC14 due to lack of active players. This lead to creation of Superclan afterwards.
Donelladan wrote:LHDD : 15 players
S&M: 23 players
FALL : 13 players
ACES : 21 players
A^ : 21 players
REP : 26 players
FOED: 24 players
RET: 22 players
LOW : 17 players
ATL : 17 players
GON: 35 players
AFOS: 22 players
RGV: 16 players
DBD : 14 players
LION: 12 players
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