"And when the gods of CC did cast the angels out of the premier division, a new clan rose to replace them..."
War Page: https://www.conquerclub.com/public.php? ... WarId=4730
49 Game War
16 Doubles, 16 Triples, 16 Quadruples and a Tie-breaker game
Contacts
ACES
- 1st contact and privs holder: LFAW
- 2nd contact and privs holder: Trafalgarlaw01
- 1st contact and privs holder: GoranZ
- 2nd contact and privs holder: Rousseau72
Schedule and Round Breakdown
Two rounds - Round 1 to be exchanged by March 24th 23:59 CCT and Round 2 to be exchanged by April 7th 23:59 CCT
Clans will have 1 week to fill games.
- Round One - 4 Dubs + 4 Trips + 4 Quads chosen by each clan
- Round Two - 4 Dubs + 4 Trips + 4 Quads chosen by each clan plus a Tie-breaker (Trips Classic, no spoils, chained, sunny created by ACES)
War Terms
- Only game types allowed are "Teams" (Polymorphic is not considered a team game)
- All games must have automatic initial troop deploy (no manual)
- All games must be sequential (no freestyle)
- All games must have 24 hour round length (no speed)
- All spoils are allowed except zombie spoils
- All forts are allowed except "no forts"
- There is no limit on the number of trench games
- Round limits are allowed
- Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
- Beta maps are not allowed
- In regards to exchanging games, the home clan must create AND invite their players to those games, in order for the games to be considered "exchanged"
- 12 Hour Fog of War Rule will not be in effect
- New settings that are implemented after the start of the Cup will be excluded from wars