Moderator: Cartographers
Doc_Brown wrote:I think Magadan needs to be bumped up to a neutral 8 so the barrier between Canada and China is comparable to the others.
Shannon Apple wrote:I did check the colour blindness filters on Illustrator as I went, so there are no issues with adjacent colours looking the same. I muted the background colours (map and connections) and made the region colours more vibrant. It looks "fresher." Sorry took me so long, I've been swamped, and this stuff does take a little time.
plurple wrote:Thanks for these Shannon and the gentle reminder to upload to the beta site I have also taken to bump up a few of the neutrals as my initial choices may have been slightly to low:
Magadan went from 5 to a 7
Manila from a 4 to a 5
Anchorage from a 3 to a 4
Hong Kong from a 6 to a 8
iancanton wrote:merry xmas!plurple wrote:Thanks for these Shannon and the gentle reminder to upload to the beta site I have also taken to bump up a few of the neutrals as my initial choices may have been slightly to low:
Magadan went from 5 to a 7
Manila from a 4 to a 5
Anchorage from a 3 to a 4
Hong Kong from a 6 to a 8
is this xml v1.04?
ian.
iancanton wrote:i observe that, in all 16 completed standard, 2-player, auto-placement, sequential, chained, fog, non-trench, non-bot games, neither madrid nor tokyo were ever taken, not even once. accordingly, i suggest reducing tokyo from n5 to n2 (which is 1 less than beijing's n3) and madrid from n6 to n3 (which is 1 less than berlin's n4) to bring them into action.
ian.
actorday wrote:Looks like a great addition to CC World. If you need more testers I am available
...I don't? Are you sure about that? The log sure seems to think I do...GaryDenton wrote:You do not get more than one bonus for every 2 regions in a continent.
GaryDenton wrote:I see Africa is giving you 3, which is the first I have seen of an additional bonus.
j1mathman wrote:it isn't a big deal, but it is a bit slow at the start. i've played round 2 and the neutrals are quite chunky, the starting point only auto deploying +1 makes it a bit slow to start.
of course someone could just sit back a few turns to load up but idk other maps like new world will auto deploy 3 on home bases (and the landing zone)
where do we see your current neutral troop counts (besides looking at the sunny games on finder or reading all chat)?
i do think it's a cool idea for a map ty for your contribution
iancanton wrote:for this setting, balance appears to be fairly good. player 1 won 15 games (58%) and player 2 won 11 games (42%), while skill is not especially rewarded, as the higher-ranked player won 12 games (46%) and the lower-ranked player won 14 games (54%).
Fuchsia tude wrote:iancanton wrote:for this setting, balance appears to be fairly good. player 1 won 15 games (58%) and player 2 won 11 games (42%), while skill is not especially rewarded, as the higher-ranked player won 12 games (46%) and the lower-ranked player won 14 games (54%).
Is that...a good thing, though? If the lower-ranked player wins slightly more than 50-50, and even if it were slightly below 50-50, that seems like less "skill is rewarded" at all and more "winning is a coin flip".
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