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Re: The Werewolves of Miller's Hollow Day 1

Postby SoN!c on Fri Jan 05, 2024 2:22 pm

Ragian, watch the vid DDS posted - its the bomb =D>


He is on his way back from the gas station (that is also a mini-market open all night) with smokes and Bud.. those eyes don't lie 8-)
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Re: The Werewolves of Miller's Hollow Day 1

Postby Votanic on Fri Jan 05, 2024 9:00 pm

SoN!c wrote:
Votanic wrote:
DirtyDishSoap wrote:What's your line of thinking Vot?

Do you mean about Sonic trying to introduce a whole list of completely irrelevent and inapplicable werewolf characters from another game into our game so that they could cause endless confusion and distraction?
If you mean about that, I'm thinking that is unfortunately an all-too-typical Sonic move.

I don't even want to reopen the old "Sonic: Scum, or just plays like it?" debate.
...but it probably will become an issue whether I want it or not.


Im not, i was only responding to EW and explaining Loose his idea about an "alpha wolf" - (the "accursed wolf" as he calls it), that can bite and turn townies into werewolves..

@ Sonic:
Traf has already given us a WOMH rule book... Yes, it mentions an Accursed Wolf Father. Call it the 'AWF' if that is too long to write.
Some 'out-of-the-box' speculation is entertaining and occasionally helpful, but literally posting a BS link to an entirely unrelated werewolf game chat site thing was just 'beyond the pale' as far as confusion/distraction goes. Someone needed to call you on that (...and btw, why was I the only one?) It's a new game, badly-played town or a scum-tell, I do not know.
And no, I don't know exactly what Traf has put in the game, but if the game does veer off to much from either WOMH or classical mafia gameplay, that's on his head.

Please note: And I'm not talking about flavour, I'm talking about gameplay (roles, mechanics, etc.)...

@Traf: Can the WOMH Pact book also be posted on Page 1 of this thread. I almost missed it myself on the sign-up page. It really is necessary reading for getting a grip on this game.

@DDS:
That video was great showmanship and dripping with flavor too. 4 A.M. on a cold, winter night,in front of an old-fashioned pub. It looked like an outtake from An American Werewolf in London. Of course, turning on the charm like that could also be a total scum-tell.... He wouldn't look us directly in the eye and bamboozle us, would he?

@ EW: So you are just speculating that there is a Witch (WOMH or Mafia Game?) and an Agoraphobe (Mafia Game) because they seem like good game balance? The WOMH Witch and the standard Mafia Witch have totally different powers. So, which witch? See how complicated this gets, even with just two gameplay sources!?
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Re: The Werewolves of Miller's Hollow Day 1

Postby TrafalgarLaw01 on Fri Jan 05, 2024 9:27 pm

Votanic wrote:@Traf: Can the WOMH Pact book also be posted on Page 1 of this thread. I almost missed it myself on the sign-up page. It really is necessary reading for getting a grip on this game.


Added the rulebook on the Opening Post
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Re: The Werewolves of Miller's Hollow Day 1

Postby SoN!c on Sat Jan 06, 2024 3:02 am

Votanic wrote:
SoN!c wrote:
Votanic wrote:
DirtyDishSoap wrote:What's your line of thinking Vot?

Do you mean about Sonic trying to introduce a whole list of completely irrelevent and inapplicable werewolf characters from another game into our game so that they could cause endless confusion and distraction?
If you mean about that, I'm thinking that is unfortunately an all-too-typical Sonic move.

I don't even want to reopen the old "Sonic: Scum, or just plays like it?" debate.
...but it probably will become an issue whether I want it or not.


Im not, i was only responding to EW and explaining Loose his idea about an "alpha wolf" - (the "accursed wolf" as he calls it), that can bite and turn townies into werewolves..

@ Sonic:
Traf has already given us a WOMH rule book... Yes, it mentions an Accursed Wolf Father. Call it the 'AWF' if that is too long to write.
Some 'out-of-the-box' speculation is entertaining and occasionally helpful, but literally posting a BS link to an entirely unrelated werewolf game chat site thing was just 'beyond the pale' as far as confusion/distraction goes. Someone needed to call you on that (...and btw, why was I the only one?) It's a new game, badly-played town or a scum-tell, I do not know.
And no, I don't know exactly what Traf has put in the game, but if the game does veer off to much from either WOMH or classical mafia gameplay, that's on his head.

Please note: And I'm not talking about flavour, I'm talking about gameplay (roles, mechanics, etc.)...

@Traf: Can the WOMH Pact book also be posted on Page 1 of this thread. I almost missed it myself on the sign-up page. It really is necessary reading for getting a grip on this game.

@DDS:
That video was great showmanship and dripping with flavor too. 4 A.M. on a cold, winter night,in front of an old-fashioned pub. It looked like an outtake from An American Werewolf in London. Of course, turning on the charm like that could also be a total scum-tell.... He wouldn't look us directly in the eye and bamboozle us, would he?

@ EW: So you are just speculating that there is a Witch (WOMH or Mafia Game?) and an Agoraphobe (Mafia Game) because they seem like good game balance? The WOMH Witch and the standard Mafia Witch have totally different powers. So, which witch? See how complicated this gets, even with just two gameplay sources!?



Okay Votanic, as it turns out it was a bad play. I was not counting on the mod to clarify even more.

So better spill it out then. I think the game is a combination of the basic game and the pact.

Rulebook basic game is here:

https://cdn.1j1ju.com/medias/af/08/f4-the-werewolves-of-millers-hollow-rulebook.pdf

Traf added the pact rulebook at the opening post.

So why am i thinking it? Based on the players Traf was asking to join, that is "original" game set up so i believe 18 players with 4 wolves and yes a witch and yes a "tracker" agoraphobe or whatever EW calls The Little Girl.

So if you put those 2 rulebooks together it is almost laid out right in front of your eyes?

Loose is The Witch (it says so on page 7 of the "pact rulebook"). His powers are 1 ressurection potion and 1 kill poison. He can use them even on himself.
Swang is the Hunter (Vigilante)- one shit kill even if the wolf gets him first. So with 4 wolves in play i think 2 common and 2 special ones (with powers) are in play.

The Big Bad Wolf (2 kills a night), obvious the Hunter should try to kill the Big Bad Wolf..
The accursed Wolf that Loose was talking about (has the ability to turn a townie into a wolf once).

So when Loose voted (and possibly loses his immunity) and Swang denied his town allegiance i tried to "protect them" both (against N1 wolf actions) with a bit of white noise..

I was gonna post this on D2 (tonight is gonna be a monster jam) but with the rulebook in the open now and you pointing at it so strongly it's better to say it now to answer your question.

Pretty sure one of the wolves came to the same idea by now..so not sharing now would be anti-town as the wolves will meet tonight on who to meat.

and You are the "Fortune Teller" (slightly altered).
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Re: The Werewolves of Miller's Hollow Day 1

Postby Votanic on Sat Jan 06, 2024 3:51 am

SoN!c wrote:
Votanic wrote:
SoN!c wrote:
Votanic wrote:
DirtyDishSoap wrote:What's your line of thinking Vot?

Do you mean about Sonic trying to introduce a whole list of completely irrelevent and inapplicable werewolf characters from another game into our game so that they could cause endless confusion and distraction?
If you mean about that, I'm thinking that is unfortunately an all-too-typical Sonic move.

I don't even want to reopen the old "Sonic: Scum, or just plays like it?" debate.
...but it probably will become an issue whether I want it or not.


Im not, i was only responding to EW and explaining Loose his idea about an "alpha wolf" - (the "accursed wolf" as he calls it), that can bite and turn townies into werewolves..

@ Sonic:
Traf has already given us a WOMH rule book... Yes, it mentions an Accursed Wolf Father. Call it the 'AWF' if that is too long to write.
Some 'out-of-the-box' speculation is entertaining and occasionally helpful, but literally posting a BS link to an entirely unrelated werewolf game chat site thing was just 'beyond the pale' as far as confusion/distraction goes. Someone needed to call you on that (...and btw, why was I the only one?) It's a new game, badly-played town or a scum-tell, I do not know.
And no, I don't know exactly what Traf has put in the game, but if the game does veer off to much from either WOMH or classical mafia gameplay, that's on his head.

Please note: And I'm not talking about flavour, I'm talking about gameplay (roles, mechanics, etc.)...

@Traf: Can the WOMH Pact book also be posted on Page 1 of this thread. I almost missed it myself on the sign-up page. It really is necessary reading for getting a grip on this game.

@DDS:
That video was great showmanship and dripping with flavor too. 4 A.M. on a cold, winter night,in front of an old-fashioned pub. It looked like an outtake from An American Werewolf in London. Of course, turning on the charm like that could also be a total scum-tell.... He wouldn't look us directly in the eye and bamboozle us, would he?

@ EW: So you are just speculating that there is a Witch (WOMH or Mafia Game?) and an Agoraphobe (Mafia Game) because they seem like good game balance? The WOMH Witch and the standard Mafia Witch have totally different powers. So, which witch? See how complicated this gets, even with just two gameplay sources!?



Okay Votanic, as it turns out it was a bad play. I was not counting on the mod to clarify even more.

So better spill it out then. I think the game is a combination of the basic game and the pact.

Rulebook basic game is here:

https://cdn.1j1ju.com/medias/af/08/f4-the-werewolves-of-millers-hollow-rulebook.pdf

Traf added the pact rulebook at the opening post.

So why am i thinking it? Based on the players Traf was asking to join, that is "original" game set up so i believe 18 players with 4 wolves and yes a witch and yes a "tracker" agoraphobe or whatever EW calls The Little Girl.

So if you put those 2 rulebooks together it is almost laid out right in front of your eyes?

Loose is The Witch (it says so on page 7 of the "pact rulebook"). His powers are 1 ressurection potion and 1 kill poison. He can use them even on himself.
Swang is the Hunter (Vigilante)- one shit kill even if the wolf gets him first. So with 4 wolves in play i think 2 common and 2 special ones (with powers) are in play.

The Big Bad Wolf (2 kills a night), obvious the Hunter should try to kill the Big Bad Wolf..
The accursed Wolf that Loose was talking about (has the ability to turn a townie into a wolf once).

So when Loose voted (and possibly loses his immunity) and Swang denied his town allegiance i tried to "protect them" both (against N1 wolf actions) with a bit of white noise..

I was gonna post this on D2 (tonight is gonna be a monster jam) but with the rulebook in the open now and you pointing at it so strongly it's better to say it now to answer your question.

Pretty sure one of the wolves came to the same idea by now..so not sharing now would be anti-town

and You are the "Fortune Teller" (slightly altered).

Whaaaat?? Once again you've gone off the deep end and generated a cockamamey scenario out of whole cloth... I honestlycan't even follow what you are saying here....

So without going completely down this dead-end rabbit hole. Let me point out a few errors:

ā€¢ The Barkeep/Witch combination on Page 7 is given as a random example just to show how a player might simultaneously play two roles. The barkeep and witch roles are not linked.

ā€¢ The Mafia Game Agoraphobe role is nothing like the WOMH Little Girl role. They have completely different powers.

ā€¢Ā Wait? Who are you saying is a 'Fortune teller'.. and why??

I could go on, but somebody else needs to back me up here. I am just one relatively neuro-normal player and thus no match for the soul-crushing Madness of Sonic.

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Re: The Werewolves of Miller's Hollow Day 1

Postby Ragian on Sat Jan 06, 2024 3:57 am

You don't have to quote the marathon posts that are just above your reply.
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Re: The Werewolves of Miller's Hollow Day 1

Postby Votanic on Sat Jan 06, 2024 3:59 am

Ragian wrote:You don't have to quote the marathon posts that are just above your reply.

So Not Helpful
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Re: The Werewolves of Miller's Hollow Day 1

Postby SoN!c on Sat Jan 06, 2024 4:44 am

Votanic wrote:Whaaaat?? Once again you've gone off the deep end and generated a cockamamey scenario out of whole cloth... I honestlycan't even follow what you are saying here....


How can it be a "deep end generated cockamamey scenario out of whole cloth" as it's the rulebook posted by the mod?

The "pact" = just the "extension pack", but the extension is still based on the original core game even with several new mechanics and twists.

The Pact also adds more players (up to 47 Players) but the original is just 8 to maximum 18 players. Traf was looking 13 to maximum 18..

"I honestly can't even follow what you are saying here"??

Okay then, let me explain it this way: If you play a Settlers of Catan expansion pack are your still playing Catan?
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Re: The Werewolves of Miller's Hollow Day 1

Postby Ragian on Sat Jan 06, 2024 4:45 am

Well done on the quoting, Son!c =D>
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Re: The Werewolves of Miller's Hollow Day 1

Postby Ewebasher on Sat Jan 06, 2024 6:16 am

Votanic wrote:So Not Helpful


A little helpful IMHO ;)
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Re: The Werewolves of Miller's Hollow Day 1

Postby strike wolf on Sat Jan 06, 2024 8:36 am

Votanic wrote:@ EW: So you are just speculating that there is a Witch (WOMH or Mafia Game?) and an Agoraphobe (Mafia Game) because they seem like good game balance? The WOMH Witch and the standard Mafia Witch have totally different powers. So, which witch? See how complicated this gets, even with just two gameplay sources!?


I didn't find any specific issue with the rest of this post but this last part feels slightly on the side of overblowing a small point to make it seem more serious.

The next post by Son!c seems to just be conjecture made up of very little evidence. I think it's fair that we likely have a larger pool of possible roles to pick from based on the pact but coming up with certain people being certain roles is a complete logic jump.

Pretty sure I missed the window to block but I reread the description of my role and it was apparently not mandatory. So really I was stressing about nothing.
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Re: The Werewolves of Miller's Hollow Day 1

Postby Extreme Ways on Sat Jan 06, 2024 4:32 pm

A meant werewolves witch. The agiraphone is often used in homebrew. In original werewolves you had the little girl that was allowed to spy in wolf meetings, it's usually replaced by the village slut that sleeps around in gameplay the same as mafiagg agiraphone.

@ragian I am comparing fusi to fusi in his two other games. In his scum game he was awkwardly silent, in his town game he was very active and solvy.
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Re: The Werewolves of Miller's Hollow Day 1

Postby Loose Canon on Sat Jan 06, 2024 4:44 pm

Hey Extreme,

I know I voted for you but really there is no need for talk about homebrew here.
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Re: The Werewolves of Miller's Hollow Day 1

Postby strike wolf on Sat Jan 06, 2024 4:53 pm

Has Fusi even posted?
Iliad wrote:The upside of calling everyone scum and making 1000 predictions is that statistically you should get a few right.


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Re: The Werewolves of Miller's Hollow Day 1

Postby strike wolf on Sat Jan 06, 2024 6:18 pm

Okay. So Fusi posted role confirmation and hasn't since.
Iliad wrote:The upside of calling everyone scum and making 1000 predictions is that statistically you should get a few right.


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Re: The Werewolves of Miller's Hollow Day 1

Postby Votanic on Sat Jan 06, 2024 6:58 pm

As the voice of religion in this town, I do recognize the need for purification in this Town/Game.
Now, the question is, should I burn rare oils and incenses... or sinners at the stake?

strike wolf wrote:Okay. So Fusi posted role confirmation and hasn't since.

A lot of players, especially new players, haven't posted since... probably for non-gameplay reasons...
Frankly, this game is beginning to totter, due to wild/random speculation and non-canon 'homebrew' rules that don't match up with sources.

Puttng the Sonic problem aside, for a moment, just look at EW's Post
Extreme Ways wrote:A meant werewolves witch. The agiraphone is often used in homebrew. In original werewolves you had the little girl that was allowed to spy in wolf meetings, it's usually replaced by the village slut that sleeps around in gameplay the same as mafiagg agiraphone.

I guess 'agiraphone' is a misspelling of 'agoraphobe'? To EW, it might be "often used in homebrew" but nobody else will know what he is talking aobut.
In any case, the Mafia Game agoraphobe role has a hiding role (for self-protection), not a night-spying role like WOMH 'Little Girl'. The roles are not even close to being equivalent so the comparison is flawed and confusing.

@ Traf, Not trying to put words in your mouth, but is it fair to say. That the 'Pact' Rulebook and standard Mafia are the only sources that are applicable to this game? Actually considering the Pact Rulebook has 47 characters/roles and Mafia has 243 (!), according mafiagg, that already becomes overwhelming. Personally, I'd be fine with all speculation limited to the Pact rulebook. I mean if there isn't defined bounds in the game, Sonic is liable to start invoking extraterrestrial, pteradactyl-riding, vampire-ninjas, or something.

@strike: I did appreciate this quote, because its the only support anyone gave about how Sonic's play is detrimental
strike wolf wrote:The next post by Son!c seems to just be conjecture made up of very little evidence. I think it's fair that we likely have a larger pool of possible roles to pick from based on the pact but coming up with certain people being certain roles is a complete logic jump.

@ Traf: You as much as anyone should appreciate the Sonic problem. In The Thing game, you and he were locked in a game-long death-struggle, started by his gameplay style, and then it turned out you were both town!
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Re: The Werewolves of Miller's Hollow Day 1

Postby SoN!c on Sun Jan 07, 2024 2:09 am

Votanic.. it's a game. Aside from the SoN!c white noise (to protect Loose and Swang) the only thing i said is about the rulebook and presenting the fact you could look at it like a Catan Settlers expansion pack..if you look at it that way then you should look at original Catan game mechanics too (to understand the game better - especially with the same maximum 18 players)..

The only thing that would really mean is there would be 4 wolves in play (2 common but also 2 with special powers). I think that is nice to know? Now Assume these 4 were random selected...then they could be anybody right?, if -for example- an apparently townish role got randomly selected as wolf the "apparent town role" would just be their cover story?

But you call all this ""deep end generated cockamamey scenario out of whole cloth"?? and if that wasn't enough now your adding "extraterrestrial, pteradactyl-riding, vampire-ninjas"??? Wauw

Im your "look at him, don't look at me" alibi it seems. I wonder why?
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Re: The Werewolves of Miller's Hollow Day 1

Postby Charle on Sun Jan 07, 2024 4:25 am

So now what's happening with the appointment of the sherrif?
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Re: The Werewolves of Miller's Hollow Day 1

Postby Extreme Ways on Sun Jan 07, 2024 7:58 am

my phone doesnt like my typing so yes I meant agoraphobe and if you wants to play with a original innocent girl in forum format, explain to me how that would work. Be my guest, think about a night-spying role that is remotely similar to original innocent girl. The closest you'll get is eavesdropper.

The role I described (agoraphobe, village slut, however you want to call it I described it for a reason is a very standard replacement of that innocent girl role, at least in my real-life circles. If you're convinced it has to be eavesdropper instead be my guest and we'll find out as the game goes on, but I dont think you're scuumming me for legitimate reasons.

Which interactions including me have stood out to you?
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Re: The Werewolves of Miller's Hollow Day 1

Postby DirtyDishSoap on Sun Jan 07, 2024 12:33 pm

Charle wrote:So now what's happening with the appointment of the sherrif?

Looks like it will default to whoever.
Honestly, D1 is turning out really ugly due to lack of participation and Sonics usual outfield thinking combined with an autobiography length posts...bah.

So, to get things going. Vote No Lynch
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Re: The Werewolves of Miller's Hollow Day 1

Postby TrafalgarLaw01 on Sun Jan 07, 2024 12:36 pm

I'll pm every player that has not been very active and encourage them to post or will look for back-ups or mod kill.
Will set a end of day soon.
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Re: The Werewolves of Miller's Hollow Day 1

Postby SoN!c on Sun Jan 07, 2024 12:40 pm

DirtyDishSoap wrote:
Charle wrote:So now what's happening with the appointment of the sherrif?

Looks like it will default to whoever.
Honestly, D1 is turning out really ugly due to lack of participation and Sonics usual outfield thinking combined with an autobiography length posts...bah.

So, to get things going. Vote No Lynch


At the moment it will default to you?. Current standings is 1-1 on votes between you and Pixar but you got your vote first..

Look i really think there are 4 wolves in play. 1 BBW and 1 that can turn his victim. All the other mumbo jumbo is Votanic gin & tonic talking.
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Re: The Werewolves of Miller's Hollow Day 1

Postby fusibaseball on Sun Jan 07, 2024 2:18 pm

Vote no lynch

I have been loosely following but day 1 is just a bunch of baseless finger-pointing.

@Law, I recommend setting week-long deadlines for each Day at the outset to keep the game moving (as Raz did in Prison Mafia), otherwise we're going to be here for months.
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Re: The Werewolves of Miller's Hollow Day 1

Postby Devante on Sun Jan 07, 2024 2:25 pm

Take it we're already getting these "vote no lynch" since it's day 1 and we have no idea about anything really at this point right? I expect that's normal on the first day till more info is gathered or introduced from players. If so I'll follow suit
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Re: The Werewolves of Miller's Hollow Day 1

Postby SoN!c on Sun Jan 07, 2024 3:14 pm

Devante wrote:Take it we're already getting these "vote no lynch" since it's day 1 and we have no idea about anything really at this point right? I expect that's normal on the first day till more info is gathered or introduced from players. If so I'll follow suit


We will know a lot more after tonight thats for sure. Still i feel D1 is important (but most players will wanna see what happens tonight to get a better grip on the game?).

And the third parties will wanna stay low too so not much action to expect..
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