War Page : https://www.conquerclub.com/public.php? ... WarId=4593
55 Game War
18 Doubles, 18 Triples, 18 Quadruples plus 1 Tie-breaker game
Contacts
LHDD
- 1st contact and privs holder: Donelladan
- 2nd contact and privs holder: donche64
- 1st contact and privs holder: rousseau72
- 2nd contact and privs holder: GoranZ
Schedule and Round Breakdown
Two rounds -
Round 1 to be exchanged by 27th August 23:59 CCT
Round 2 to be exchanged by 5th September 23:59 CCT.
Clans will have 1 week to fill games (both home and away).
- Round One - 4 dubs, 5 trips, 5 quads chosen by each clan
- Round Two - 5 dubs, 4 trips, 4 quads, tie breaker (Trips Classic, no spoils, chained, sunny created by FALL)
War Terms
- NO manual, freestyle, speed, beta maps, zombie spoils or "no reinforcements"
- Trench is permitted in a maximum of 60% of home games, with round limit 20, 50 or 100.
- Each map can only be used twice per clan and only once per game type (dubs/trips/quads)
EDITED: - Each clan member can participate in a max of 18 games (excluding tie-breaker)
- Each clan member can participate in a max of 20 games (excluding tie-breaker)
- 12 Hour Fog of War Rule will be in effect :
The player with first turn must wait 12 hours before playing a first turn that would alter the opposing team's view of the map. ( doesn't matter if it's team 1or team 2). If the first player didn't respect the fog rule, his team must reveal information that were available to the other team ( not only regions taken, but also regions that the other teams were able to see before first turn was taken) within 12h first turn being taken . ( => team 2 should get the info with at least 12h before they have to play)
if rule is broken, opponent team may ask for a rematch, but must do so before the beginning of 2nd round. - New settings that are implemented after the start of the Cup will be excluded from wars