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I think he means Unlimited Adjacent. You have unlimited fortifications, but you can only move each guy once. So, you have, lets say, this lame ass map ("-"'s representing borders):ParadiceCity9 wrote:ive read this 38 times and i have no idea what you mean still

Yep, it is too confusing. The idea is good but it would be hard to keep track of how many you have already moved. Say you fortify your 10 on A to your 10 on B. Then, it would be very confusing because you would only be able to fortify 10 from B into C. This would get worse if you were doing a lot of fortifications (which often happens near the beginning of the game) so I'm afraid this one gets the thumbs down from mewcaclimbing wrote:too confusing
Highest Score: 2437nmhunate wrote:Speak English... It is the language that God wrote the bible in.

it's impossible because of the bolded part. and without that blocker it's uselessBeakerWMA wrote:Sorry if this has been mentioned before.
Concise Idea:
How about a new fortification type: "Unlimited Adjacent".
Suggestion idea:
As long as the countries are adjacent you can move as many times as you want.
Specifics:
If you were in a war you would be able to move armies from more than one place at a time (making it different than adjacent), however mobilizing through more than one country would take too much time to accomplish (making it different from Chained and Unlimited) - hence Unlimited Adjacent.
The biggest problem IMO would be, for example, moving from Eastern Australia to New Guinea and then from New Guinea to Indonesia - I would suggest a blocker (of some sort in the script) that prevents fortifying from countries that have had armies previously forted to it (so if you did want armies from New Guinea to Indonesia you would have to do that move first than do Eastern Australia to New Guinea afterward).
Why it is needed:
Just a thought for a new type of game.