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jusplay4fun wrote:I am tired of talk about DICE. This topic has been beaten beyond DEAD.
I did a search in this Forum:
Search found 975 matches: dice
on 39 pages in this Forum alone.
It has to be the #1 complaint about Risk and on CC.
This game is called RISK (in the original board version in the USA) partly because of the element of chance (i.e., DICE and LUCK, Card, Drop, and a few other smaller variables) in the game. If you want to play without the element of LUCK, play Chess.
HerrHitzfeld wrote:jusplay4fun wrote:I am tired of talk about DICE. This topic has been beaten beyond DEAD.
I did a search in this Forum:
Search found 975 matches: dice
on 39 pages in this Forum alone.
It has to be the #1 complaint about Risk and on CC.
This game is called RISK (in the original board version in the USA) partly because of the element of chance (i.e., DICE and LUCK, Card, Drop, and a few other smaller variables) in the game. If you want to play without the element of LUCK, play Chess.
Thank you for restating the obvious.
Does anyone have anything new or insightful to add?
This is an open conversation. Not a complaint forum.
HerrHitzfeld wrote:jusplay4fun wrote:I am tired of talk about DICE. This topic has been beaten beyond DEAD.
I did a search in this Forum:
Search found 975 matches: dice
on 39 pages in this Forum alone.
It has to be the #1 complaint about Risk and on CC.
This game is called RISK (in the original board version in the USA) partly because of the element of chance (i.e., DICE and LUCK, Card, Drop, and a few other smaller variables) in the game. If you want to play without the element of LUCK, play Chess.
Thank you for restating the obvious.
Does anyone have anything new or insightful to add?
This is an open conversation. Not a complaint forum.
jusplay4fun wrote:I have READ so many dice complaints in the past few years and am frankly gotten bored with all such complaints. I therefore ignored for a while THIS one for that reason.
jusplay4fun wrote:I have already offered my insights on many of the other threads in this Forum. I have re-read most of what is here in this one. I see no additional insights that have not been offered elsewhere.
jusplay4fun wrote:I will offer something that JUS occurred to me a few minutes ago. If one plays enough games, one will LIKELY see some of the "wild swings" and other rather improbable dice outcomes that many complain about. Playing lots of games of anything and one will see "Crazy" and improbable situations. The same for growing vegetables or raising animals (from birth). One will see deformities in living things that most of us do not encounter in "normal" views of such phenomenon.
jusplay4fun wrote:I will restate here for YOUR benefit what I said several places and that (I think it was Duk who said it HERE) we remember those dice scenarios that cause us to LOSE a key game. We remember that BAD dice that make us lose ONE, or a few games. We forget and/or do not even realize the games where good dice FOR US allow us to WIN. Losses HURT lots and MORE than most wins. We thus remember those painful losses for a long time and that VIEW obscures reality.
jusplay4fun wrote:I will add that I do notice often where I lose 12v2 or similar unlikely scenarios. I do not keep track of those dice stats. When I do check dice stats, after a bad round, it rarely goes above minus 10% for me.
jusplay4fun wrote:I tend to be one in life (real and here) that would rather MOVE ON and not dwell on failures of the past. I have made enough mistakes in life; dwelling on them will JUS bring me down. I do not need more negative news and painful memories; I already have plenty.
jusplay4fun wrote:I doubt that you, in this thread, will get information that will give you great insight to accept the reality and the odds of DICE.
jusplay4fun wrote:btw: I searched "LUCK" in this same Forum and found only 9 such posts soon after I did the "DICE" search. THUS, as I already stated, dice is the #1 complaint about CC.
jusplay4fun wrote:I do not think that I am making statements that are irrational; I merely point out that I have engaged in several such discussions before and the complainers merely want to complain more.
I believe that Duk and I have offered insights on this topic, here and elsewhere. Have you gained insights from me or us? Or am I wasting my time?
Have you gained any insights from anyone at all? If so, I am interested in hearing your thoughts on the matter.
I am not sure what you hope to achieve, other than perhaps a bit more of an understanding of the dice algorithm used on CC? IDK. Even if you do, does that allow you to "beat the odds"? I doubt that will happen. I read somewhere in my looking that someone made some comparisons to other games of chance, such as Blackjack. It is rare to beat the odds and the few who do eventually lose more than they gain, if they play long enough. And games of chance, like many things in life, can become addictive.
The one other idea (or insight) I will add that auto roll will allow a REALLY bad sequence of dice to to be played. If I roll my 3 (and hopefully will I rarely roll fewer) dice each turn, I can stop the SLIDE before I hit a really bad streak.
Have I experienced BAD DICE? SURE I have. Does that cause me to complain to my teammates? Of course. Do I whine about bad dice publicly? Hopefully not often. (BUT I will here.) Do I have good streaks and bad streaks of dice and luck? Sure. Do I get too emotional? NO, I JUSplay4Fun.
HerrHitzfeld wrote:I'm sure an entire thread could be dedicated to just talking about what maps and settings make for the most strategy dependent and least luck dependent games.
HerrHitzfeld wrote:The reality of LUCK behind the dice is something that nobody can fully comprehend. Although, now that you mention it, that would be another good topic for discussion.
jusplay4fun wrote:Yes, I do appreciate your thoughtful responses. I failed to acknowledge that before; my apologies.
Most of the threads about dice are complaints and/or suggestions on how the poster feels the Dice can be "Fixed." I think I spent a good deal of time and some thought on the matter last summer, so my immediate reaction was: "OKAY, another thread to complain about dice." I appreciate what you are attempting, which apparently is a thoughtful discussion of the dice as they are "present" (by whatever program or algorithm is used here on CC). I am certainly not an expert on such things. I hope I present a rational way of viewing "Bad Dice."
HerrHitzfeld wrote:jusplay4fun wrote:Yes, I do appreciate your thoughtful responses. I failed to acknowledge that before; my apologies.
Most of the threads about dice are complaints and/or suggestions on how the poster feels the Dice can be "Fixed." I think I spent a good deal of time and some thought on the matter last summer, so my immediate reaction was: "OKAY, another thread to complain about dice." I appreciate what you are attempting, which apparently is a thoughtful discussion of the dice as they are "present" (by whatever program or algorithm is used here on CC). I am certainly not an expert on such things. I hope I present a rational way of viewing "Bad Dice."
It was my mistake for not laying out the purpose I had for this thread. I edited some of my earlier posts to add my expanded thoughts on the things I said. So hopefully that will bring additional clarification.
Also, I did go through and read some of the posts you made last year. You made some very good points. I especially liked the analogy you made about a ball being balanced at the top of a hill to represent the fragility of the first few rounds in a game and how both luck and strategy determine which way the ball is going to start rolling.
jusplay4fun wrote:Thanks. As I said, when I first saw this thread, I assumed (mistakenly) that this was another "Complaints about Dice" thread. I think there were a few of those posted, but most were not the usual (to put it succinctly) "Dice Suck"..!
jusplay4fun wrote:I do put thought in most or many of my posts. I often edit some after thinking more about my points and arguments soon after I post.
jusplay4fun wrote:And I like simple analogies. Yes, they over-simplify things; however, I think they tend to be lucid and cogent.
Dukasaur wrote:To the average player, it [true randomness] doesn't feel random. Most people "feel" that the dice should be balanced: if you get some really bad rolls, you are due for some really good rolls soon. Truly random sequences have long streaks of "more of the same".
Nucker wrote:There are far too many luck variables and no way to mitigate them.
So basically CC is a game of dice luck primarily. A LOT of games are over in the first two rounds of dice and drop luck.
Nucker wrote:Wining by dice luck is as unsatisfactory for strategy lovers as losing due to dice luck.
Nucker wrote:Thanks for the replies people, it is appreciated.
HerrHitzfeld, you may be right about CC having the best players in the world, but given the insistence on things like fog settings, I am not so sure.
Saying something like an even balance of luck and strategy is not actually commentary about strategy but rather falls squarely into luck. Genuine strategy needs only a small element of luck to break the stalemates you speak of.
Thank you for sharing your story, for some reason the players here all have the same theme about getting boring because of the absence of luck. These are gamblers thoughts not those of serious strategy players.
Serious players are in it till the bitter boring end and love it. Before anyone opens everlasting stacking games scenario, there are plenty of ways to deal with this.
Even implying that great players need luck to break stalemates, ie win the game, is ludicrous.
I appreciate that you are here to have the thrill or disappointment of rolling the dice. I have no issue with that. But I don’t understand why the good people of CC keep using diversionary arguments to stop players like me who don’t need or want dice outcomes. It can be an option. Also saying there is a balance of luck and strategy that can only determined by luck after everything has been explored is admitting to it being a luck game and a huge overstatement of human ability. Here chess and AI are proof of this. Humans have not even come close to being able to unravel a competitive puzzle. I think that we need to understand this before we go hurtling to future unknown outcomes as if we have been there. We have not, particularly CC.
Once again you refer to traditional Risk play arguments while while approving many elements that have been added.
CC is no longer the traditional game. Please stop believing it is and drop the “this is why we play” factor.
Personally I get no joy from the dice and play in spite of them. If I enjoyed gambling like throwing dice then I would be on a gambling site (to counter the chess argument)
The glimmer of hope for me is that a seed may have been planted that this should not be do we dice or not but rather that options are available, explore them.
We have the beta site. Why don’t we use it?
Nucker wrote:
Humans have not even come close to being able to unravel a competitive puzzle.
jusplay4fun wrote:(B) FURTHUR: It seems to me that most complaints about dice involve what are:
1) truly or perceived to be UNUSUAL streaks and outcomes (e.g., losing 12 troops to the enemy loss of 2), OR
2) Dice results that defy our expectation of what "FAIR" and truly "Random" dice should be like.
HerrHitzfeld wrote:jusplay4fun wrote:(B) FURTHUR: It seems to me that most complaints about dice involve what are:
1) truly or perceived to be UNUSUAL streaks and outcomes (e.g., losing 12 troops to the enemy loss of 2), OR
2) Dice results that defy our expectation of what "FAIR" and truly "Random" dice should be like.
So maybe a better understanding of statistics and randomness would clear up some of these false perceptions and expectations and also give us a more objective mindset when we do encounter truly unusual streaks and outcomes.
jusplay4fun wrote:HerrHitzfeld wrote:jusplay4fun wrote:(B) FURTHUR: It seems to me that most complaints about dice involve what are:
1) truly or perceived to be UNUSUAL streaks and outcomes (e.g., losing 12 troops to the enemy loss of 2), OR
2) Dice results that defy our expectation of what "FAIR" and truly "Random" dice should be like.
So maybe a better understanding of statistics and randomness would clear up some of these false perceptions and expectations and also give us a more objective mindset when we do encounter truly unusual streaks and outcomes.
Perhaps. That may help SOME.
But I contend that no matter what the explanation or dice algorithm used, there will STILL be a huge number of complaints about Bad Dice that causes games to be lost, despite brilliant strategy.
I will add that soon after I type that I rarely see bad streaks that are unusual, I then go minus 60% on defense in ONE game. I lost, if there was any doubt. Teaches me AGAIN NOT TO BRAG.
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