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Dukasaur wrote:If you want a deterministic strategy game, play chess.
Risk is a dice game, subject to wild swings of luck. This is known.
Hooch wrote:-1 for loose, +1 for too.
HerrHitzfeld wrote:Dukasaur wrote:If you want a deterministic strategy game, play chess.
Risk is a dice game, subject to wild swings of luck. This is known.
I do play chess.
I'm just curious what people think specifically about the algorithm on CC. Is it good? Bad? Realistic? Problematic?
Risk wouldn't be Risk without a luck factor.
I've played plenty of games on CC and plenty IRL, both with wild swings of luck. However, it just seems to me that CC tends be to be a little more wild.
I like the luck factor of Risk. But it should never be so luck based that strategy is meaningless. (and I'm not saying that it is)
Nut Shot Scott wrote:HerrHitzfeld wrote:Dukasaur wrote:If you want a deterministic strategy game, play chess.
Risk is a dice game, subject to wild swings of luck. This is known.
I do play chess.
I'm just curious what people think specifically about the algorithm on CC. Is it good? Bad? Realistic? Problematic?
Risk wouldn't be Risk without a luck factor.
I've played plenty of games on CC and plenty IRL, both with wild swings of luck. However, it just seems to me that CC tends be to be a little more wild.
I like the luck factor of Risk. But it should never be so luck based that strategy is meaningless. (and I'm not saying that it is)
I would say people who have the most issues seem to be those who play 1 v 1 non trench games. Those are generally as luck based as it gets imo. I think you can mitigate the dice factor by playing certain settings.
Dukasaur wrote:I would tend to disagree. Not about those being very luck-dependant games (they are) but about this being what makes people the most upset.
I think when you play 1v1, you mostly go into it expecting a high luck factor. When it swings against you, it may be mildly irritating, you might even spit out an angry invective or two, but it's not going to result in total hate.
It's when you play something that's supposed to NOT be so luck dependent. When you play something like a Poly game on Gallipoli, and you start off fairly even, but then despite doing everything right get completely crushed when your dice are impotent for three consecutive turns, allowing the opponent to build up an insurmountable lead. That's when you REALLY learn to hate the dice.
HerrHitzfeld wrote:Dukasaur wrote:If you want a deterministic strategy game, play chess.
Risk is a dice game, subject to wild swings of luck. This is known.
I do play chess.
I'm just curious what people think specifically about the algorithm on CC. Is it good? Bad? Realistic? Problematic?
Risk wouldn't be Risk without a luck factor.
I've played plenty of games on CC and plenty IRL, both with wild swings of luck. However, it just seems to me that CC tends be to be a little more wild.
I like the luck factor of Risk. But it should never be so luck based that strategy is meaningless. (and I'm not saying that it is)
jkppkj wrote:The dice seem to go on unrealistic runs, but that could just be confirmation bias as well all tend to remember that time a game swung when we lost a 9v3 or got beat by 22v40 last gasp from an opponent who we thought we had closed out. Both those are supposed to happen about ~5% of the time according to riskodds.com; so do we lose track of the 95 times it went our way and think it must have only been 20-30 times but never forget the 5 times the dice effed us over and curse the random number generator? I'd add that the speed at which dice rolls happen on CC compared to IRL could really compound that recall/confirmation bias in interpreting the dice outcomes.
It'd be nice to have the luck stats not just tell you what numbers you've rolled but rather the take/loss outcomes.
general cod wrote:I know you'll love that Scott
general cod wrote:The old expression 'it is what it is' rings true.
general cod wrote:Fact is we live in a beautiful world with 'mostly' beautiful people - better we celebrate this other than get lost in conspiracy theories, but always stand up against those who would seek to poison your mind...
Rick Mercer wrote:Laugh and the whole world laughs with you.
Cry and we'll give you something to cry about.
general cod wrote:The 'new' theory of happiness is to 'expect to be disappointed' that way you may be nicely surprised if it's better or if not you can say 'yeh i knew it would be shit'. For me i try to be positive and hope for the best. Dukasaur clearly loves the old cliche's so here's my favourite... Smile and the world smiles with you, be miserable and you're on your own, ofc there's exceptions and everyone is different just don't let the bastards get you down!
general cod wrote:Bastards like the dice !!
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