Conquer Club

[CC11] R2: S&M (30) vs OSA (19) - S&M Wins - Final 6/29/21

Finished challenges between two competitive clans.

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[CC11] R2: S&M (30) vs OSA (19) - S&M Wins - Final 6/29/21

Postby davekettering on Sun Mar 28, 2021 12:36 pm

Contacts:
show
S&M/ Spanked and Milked:
davekettering - First Contact (privs holder)
josko.ri - Second Contact


One Step Ahead (OSA):
Benga - First Contact (privs holder)


The War: Round 2
show
Set 1 = (4d, 4t, 4q) and Set 2 = (4d, 4t, 4q)
49 Games, including 1 Tie-Breaker Game:
24 Home Games
8 Doubles
8 Triples
8 Quads


Schedule:
show
March 28, 2021 - Begin 6 week period
April 01, 2021 - Request Privs
April 04, 2021 - Exchange Set 1 games (4d, 4t, 4q)
April 11, 2021 - All players join Set 1 games
April 25, 2021 - Exchange Set 2 games (4d, 4t, 4q)
May 09, 2021 - All players join Set 2 games
May 09, 2021 - 6 week joining period expires


Clan War Page

Set 1: [created and exchanged by April 04, 2021 (4d, 4t, 4q)]

S&M

Dubs:
D1: Game 20819296 WW1 Gallipoli – ns, ch, fog, tr, 20 rnds
D2: Game 20819298 1982 – ns, para, fog, tr, 20 rnds
D3: Game 20819300 World 2.1 – ns, ch, fog
D4: Game 20819301 Conquer Rome – ns, ch, fog

Trips:
T1: Game 20819302 Eurasia – ns, ch, sunny
T2: Game 20819304 Feudal Epic – ns, ch, fog, tr, 20 rnds
T3: Game 20819305 Waterloo – ns, ch, fog
T4: Game 20819308 First Nations America – nuc, unl, sunny

Quads:
Q1: Game 20819310 USA 2.1 – ns, adj, fog, tr, 20 rnds
Q2: Game 20819312 Hive – nuc, unl, sunny
Q3: Game 20819313 Das Schloss – ns, ch, fog, tr, 20 rnds
Q4: Game 20819314 Peloponnesian War – ns, ch, fog

OSA:

Dubs:
D1: Game 20804698 13 Colonies – ns, ch, fog
D2: Game 20804697 Napoleonic Europe – ns, ch, fog
D3: Game 20804696 Austro-Hungarian Empire – ns, ch, fog, tr, 20 rnds
D4: Game 20804695 Czecho Slovak Fragmentation – ns, ch, fog, tr, 20 rnds


Trips:
T1: Game 20804694 Feudal War – esc, ch, fog
T2: Game 20804692 Jamaica – ns, para, fog, tr, 20 rnds
T3: Game 20804689 Trafalgar – ns, adj, fog, tr, 20 rnds
T4: Game 20804688 Napoleonic Europe – ns, ch, fog, tr, 20 rnds

Quads:
Q1: Game 20804686 NYC – ns, adj, sunny
Q2: Game 20804685 Vancouver – ns, adj, sunny
Q3: Game 20804684 Bamboo Jack – ns, ch, fog, tr, 20 rnds
Q4: Game 20804681 First Nations America – ns, ch, fog, tr, 20 rnds

Set 2: [created and exchanged by April 25, 2021 (4d, 4t, 4q)]

S&M:

Dubs:
D1: Game 20866549 Knights – esc, ch, fog, tr, 20 rnds
D2: Game 20866552 Feudal Epic – ns, ch, fog, tr, 20 rnds
D3: Game 20866555 The Temple of Jinn – nuc, ch, fog, tr, 20 rnds
D4: Game 20866558 Kings Court II – ns, ch, fog

Trips:
T1: Game 20866559 Hive – nuc, unl, sunny
T2: Game 20866561 WWII Europe – nuc, unl, sunny
T3: Game 20866562 Conquerman – ns, ch, fog
T4: Game 20866564 1982 – ns, para, fog, tr, 20 rnds

Quads:
Q1: Game 20866565 WWI Gallipoli – ns, ch, fog
Q2: Game 20866566 Conquer Rome – ns, ch, fog
Q3: Game 20866567 World 2.1 – ns, ch, fog
Q4: Game 20866568 Waterloo – ns, ch, fog

Tie Break:

TB1: Game 20866577 Classic – ns, ch, sunny

OSA:

Dubs:
D1: Game 20868008 King of the Mountains - ns, ch, fog
D2: Game 20868009 Kingdom of Denmark - ns, ch, fog
D3: Game 20868011 Malta - ns, ch, fog, tr, 20 rnds
D4: Game 20868018 Das Schloss - ns, ch, fog, 20 rnds

Trips:
T1: Game 20868020 Bamboo Jack - ns, ch, fog, tr, 20 rnds
T2: Game 20868025 France 2.1 - ns, ch, fog, tr, 20 rnds
T3: Game 20868032 Northwest Passage - ns, ch, fog, tr, 20 rnds
T4: Game 20868034 Tribal War - Florida - esc, ch, fog, 20 rnds

Quads:
Q1: Game 20868729 France 2.1 - ns, ch, fog, tr, 20 rnds
Q2: Game 20868042 Northwest Passage - ns, ch, fog, tr, 20 rnds
Q3: Game 20868046 Feudal Epic - esc, ch, fog, 20 rnds
Q4: Game 20868047 Stalingrad - ns, ch, fog


Rules of Engagement:
show
Only game types allowed are "Teams" (Polymorphic is not considered a team game)
All games must have automatic initial troop deploy (no manual)
All games must be sequential (no freestyle)
All games must have 24 hour round length (no speed)
All spoils are allowed
All forts are allowed except "no forts"
There will be no round limits except for Trench games. 20 Round limit for Trench games.
Trench is permitted in all games
Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
Beta maps are not allowed
Each clan will pick the map and settings for exactly half of the games
Games will be exchanged in 2 sets
At least half of the quads games will be exchanged in the first set
12 Hour Fog Rule will be in effect (TO will not enforce any penalties for violations)
New settings that are implemented after the start of the Cup will be excluded from wars (negotiable with specific approval of TO)
Players can participate in a maximum of 18 games in total in Round 2
The Tie-Breaker game for all the rounds will be Triples on Classic, sunny, chained, no spoils (does not count toward player game maximum)
All other rules as per the CCX main thread:


Player Usage/ Eligibility:
show
This year, the standard 1 Clan Rule is in effect.

Usage:
Maximum amount of games a player can participate for round 2 is 18, (not including the tie breaker game)
Note: To be eligible for a medal for a clan war a player has to play a minimum of 3 games in the war.

S&M:
OSA:
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2

Re: [CC11] Round 2: S&M vs OSA (0 - 0)

Postby benga on Mon Mar 29, 2021 1:41 am

davekettering wrote:Contacts:
show
S&M/ Spanked and Milked:
davekettering - First Contact (privs holder)
josko.ri - Second Contact


One Step Ahead (OSA):
Benga - First Contact (privs holder)


The War: Round 2
show
Set 1 = (4d, 4t, 4q) and Set 2 = (4d, 4t, 4q)
49 Games, including 1 Tie-Breaker Game:
24 Home Games
8 Doubles
8 Triples
8 Quads


Schedule:
show
March 28, 2021 - Begin 6 week period
April 01, 2021 - Request Privs
April 04, 2021 - Exchange Set 1 games (4d, 4t, 4q)
April 11, 2021 - All players join Set 1 games
April 25, 2021 - Exchange Set 2 games (4d, 4t, 4q)
May 09, 2021 - All players join Set 2 games
May 09, 2021 - 6 week joining period expires


Clan War Page

Set 1: [created and exchanged by April 04, 2021 (4d, 4t, 4q)]

S&M

Dubs:
D1:
D2:
D3:
D4:

Trips:
T1:
T2:
T3:
T4:

Quads:
Q1:
Q2:
Q3:
Q4:

OSA:

Dubs:
D1:
D2:
D3:
D4:

Trips:
T1:
T2:
T3:
T4:

Quads:
Q1:
Q2:
Q3:
Q4:

Set 2: [created and exchanged by April 25, 2021 (4d, 4t, 4q)]

S&M:

Dubs:
D1:
D2:
D3:
D4:

Trips:
T1:
T2:
T3:
T4:

Quads:
Q1:
Q2:
Q3:
Q4:

Tie Break:
TB1: Classic – ns, ch, sunny

OSA:

Dubs:
D1:
D2:
D3:
D4:

Trips:
T1:
T2:
T3:
T4:

Quads:
Q1:
Q2:
Q3:
Q4:


Rules of Engagement:
show
Only game types allowed are "Teams" (Polymorphic is not considered a team game)
All games must have automatic initial troop deploy (no manual)
All games must be sequential (no freestyle)
All games must have 24 hour round length (no speed)
All spoils are allowed
All forts are allowed except "no forts"
There will be no round limits except for Trench games. 20 Round limit for Trench games.
Trench is permitted in all games
Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
Beta maps are not allowed
Each clan will pick the map and settings for exactly half of the games
Games will be exchanged in 2 sets
At least half of the quads games will be exchanged in the first set
12 Hour Fog Rule will be in effect (TO will not enforce any penalties for violations)
New settings that are implemented after the start of the Cup will be excluded from wars (negotiable with specific approval of TO)
Players can participate in a maximum of 18 games in total in Round 2
The Tie-Breaker game for all the rounds will be Triples on Classic, sunny, chained, no spoils (does not count toward player game maximum)
All other rules as per the CCX main thread:


Player Usage/ Eligibility:
show
This year, the standard 1 Clan Rule is in effect.

Usage:
Maximum amount of games a player can participate for round 2 is 18, (not including the tie breaker game)
Note: To be eligible for a medal for a clan war a player has to play a minimum of 3 games in the war.

S&M:
OSA:


agreed
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Re: [CC11] Round 2: S&M vs OSA (0 - 0)

Postby shoop76 on Mon Mar 29, 2021 3:51 am

benga wrote:
davekettering wrote:Contacts:
show
S&M/ Spanked and Milked:
davekettering - First Contact (privs holder)
josko.ri - Second Contact


One Step Ahead (OSA):
Benga - First Contact (privs holder)


The War: Round 2
show
Set 1 = (4d, 4t, 4q) and Set 2 = (4d, 4t, 4q)
49 Games, including 1 Tie-Breaker Game:
24 Home Games
8 Doubles
8 Triples
8 Quads


Schedule:
show
March 28, 2021 - Begin 6 week period
April 01, 2021 - Request Privs
April 04, 2021 - Exchange Set 1 games (4d, 4t, 4q)
April 11, 2021 - All players join Set 1 games
April 25, 2021 - Exchange Set 2 games (4d, 4t, 4q)
May 09, 2021 - All players join Set 2 games
May 09, 2021 - 6 week joining period expires


Clan War Page

Set 1: [created and exchanged by April 04, 2021 (4d, 4t, 4q)]

S&M

Dubs:
D1:
D2:
D3:
D4:

Trips:
T1:
T2:
T3:
T4:

Quads:
Q1:
Q2:
Q3:
Q4:

OSA:

Dubs:
D1:
D2:
D3:
D4:

Trips:
T1:
T2:
T3:
T4:

Quads:
Q1:
Q2:
Q3:
Q4:

Set 2: [created and exchanged by April 25, 2021 (4d, 4t, 4q)]

S&M:

Dubs:
D1:
D2:
D3:
D4:

Trips:
T1:
T2:
T3:
T4:

Quads:
Q1:
Q2:
Q3:
Q4:

Tie Break:
TB1: Classic – ns, ch, sunny

OSA:

Dubs:
D1:
D2:
D3:
D4:

Trips:
T1:
T2:
T3:
T4:

Quads:
Q1:
Q2:
Q3:
Q4:


Rules of Engagement:
show
Only game types allowed are "Teams" (Polymorphic is not considered a team game)
All games must have automatic initial troop deploy (no manual)
All games must be sequential (no freestyle)
All games must have 24 hour round length (no speed)
All spoils are allowed
All forts are allowed except "no forts"
There will be no round limits except for Trench games. 20 Round limit for Trench games.
Trench is permitted in all games
Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
Beta maps are not allowed
Each clan will pick the map and settings for exactly half of the games
Games will be exchanged in 2 sets
At least half of the quads games will be exchanged in the first set
12 Hour Fog Rule will be in effect (TO will not enforce any penalties for violations)
New settings that are implemented after the start of the Cup will be excluded from wars (negotiable with specific approval of TO)
Players can participate in a maximum of 18 games in total in Round 2
The Tie-Breaker game for all the rounds will be Triples on Classic, sunny, chained, no spoils (does not count toward player game maximum)
All other rules as per the CCX main thread:


Player Usage/ Eligibility:
show
This year, the standard 1 Clan Rule is in effect.

Usage:
Maximum amount of games a player can participate for round 2 is 18, (not including the tie breaker game)
Note: To be eligible for a medal for a clan war a player has to play a minimum of 3 games in the war.

S&M:
OSA:


agreed


Approved
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Re: [CC11] Round 2: S&M (0) vs OSA (0)

Postby rockfist on Wed Apr 07, 2021 9:16 am

What kind of a mind trick did S&M use to get OSA to send them exactly the same home games? Is it possible to learn this power?
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Re: [CC11] Round 2: S&M (0) vs OSA (0)

Postby willedtowin1 on Fri Apr 30, 2021 7:33 pm

rockfist wrote:What kind of a mind trick did S&M use to get OSA to send them exactly the same home games? Is it possible to learn this power?

Whos Yo Daddy.......
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Re: [CC11] Round 2: S&M (0) vs OSA (0)

Postby MTIceman41 on Fri Apr 30, 2021 7:48 pm

willedtowin1 wrote:
rockfist wrote:What kind of a mind trick did S&M use to get OSA to send them exactly the same home games? Is it possible to learn this power?

Whos Yo Daddy.......


MT...bigger and better muscles with better form...
Age thing is a slight hiccup.

When you guys joining trips cman? I don’t bite too hard
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Re: [CC11] Round 2: S&M (0) vs OSA (0)

Postby willedtowin1 on Fri Apr 30, 2021 8:11 pm

MTIceman41 wrote:
willedtowin1 wrote:
rockfist wrote:What kind of a mind trick did S&M use to get OSA to send them exactly the same home games? Is it possible to learn this power?

Whos Yo Daddy.......


MT...bigger and better muscles with better form...
Age thing is a slight hiccup.

When you guys joining trips cman? I don’t bite too hard


Image
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Re: [CC11] Round 2: S&M (0) vs OSA (0)

Postby MTIceman41 on Fri Apr 30, 2021 9:50 pm

willedtowin1 wrote:
MTIceman41 wrote:
willedtowin1 wrote:
rockfist wrote:What kind of a mind trick did S&M use to get OSA to send them exactly the same home games? Is it possible to learn this power?

Whos Yo Daddy.......


MT...bigger and better muscles with better form...
Age thing is a slight hiccup.

When you guys joining trips cman? I don’t bite too hard


Image


:lol: :lol: :lol: So wrong but that’s funny
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Re: [CC11] Round 2: S&M (7) vs OSA (5)

Postby willedtowin1 on Sat May 01, 2021 11:30 am

Image
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Re: [CC11] Round 2: S&M (7) vs OSA (6)

Postby josko.ri on Tue May 04, 2021 12:11 pm

TX AG 90 has less than hour left in Hive
20866559
Can someone sit for him?
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Re: [CC11] Round 2: S&M (7) vs OSA (6)

Postby benga on Wed May 05, 2021 11:24 am

josko.ri wrote:TX AG 90 has less than hour left in Hive
20866559
Can someone sit for him?


thanks
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Re: [CC11] Round 2: S&M (8) vs OSA (8)

Postby willedtowin1 on Thu May 06, 2021 9:21 pm

Nice to see such a good battle going here.
Unfortunately, we have a minor crisis unfolding.
Always a pleasure to battle a good group like S & M
We Apologize for a few missed turns S&M.
We Still hope to make it a good old fashion Battle........
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Re: [CC11] Round 2: S&M (8) vs OSA (8)

Postby willedtowin1 on Thu May 06, 2021 9:24 pm

Oh and don't forget............
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Re: [CC11] Round 2: S&M (8) vs OSA (8)

Postby Arama86n on Fri May 07, 2021 5:59 pm

Is this as close as the score implies?
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Re: [CC11] Round 2: S&M (8) vs OSA (8)

Postby IcePack on Fri May 07, 2021 6:37 pm

willedtowin1 wrote:Nice to see such a good battle going here.
Unfortunately, we have a minor crisis unfolding.
Always a pleasure to battle a good group like S & M
We Apologize for a few missed turns S&M.
We Still hope to make it a good old fashion Battle........


Sorry to hear about the crisis, hope whatever it is ends up ok.

Good to see these fun and close battles they're fun to watch :)
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fac vitam incredibilem memento vivere
Knowledge Weighs Nothing, Carry All You Can
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Re: [CC11] Round 2: S&M (9) vs OSA (8)

Postby josko.ri on Sat May 08, 2021 3:53 am

I have it at 28v21 for S&M.
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Re: [CC11] Round 2: S&M (8) vs OSA (8)

Postby benga on Sat May 08, 2021 5:03 am

Arama86n wrote:Is this as close as the score implies?


they sure have an upper hand
we will try to break tradition, like we did vs LOW
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Re: [CC11] Round 2: S&M (9) vs OSA (8)

Postby willedtowin1 on Sat May 08, 2021 2:06 pm

josko.ri wrote:I have it at 28v21 for S&M.

Are you saying you have your Finger on our Jugular?
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Re: [CC11] Round 2: S&M (13) vs OSA (11)

Postby josko.ri on Sat May 15, 2021 8:25 am

Celioti 1 hour left in impirtant turn 20868046
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Re: [CC11] Round 2: S&M (13) vs OSA (13)

Postby willedtowin1 on Sat May 15, 2021 4:08 pm

Fe Fi Fo Fum
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Re: [CC11] Round 2: S&M (0) vs OSA (0)

Postby willedtowin1 on Sat May 22, 2021 11:29 am

MTIceman41 wrote:
MT...bigger and better muscles with better form...
Age thing is a slight hiccup.



Image
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Re: [CC11] Round 2: S&M (0) vs OSA (0)

Postby MTIceman41 on Sat May 29, 2021 4:58 pm

willedtowin1 wrote:
MTIceman41 wrote:
MT...bigger and better muscles with better form...
Age thing is a slight hiccup.



Image


Osa just a solid clan; very well fought in this war. Every game a battle and always respectful. Nothing official here but appreciate the battle and especially wille flinging the Willy :lol:
Josko’s a bitter so watch out
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Re: [CC11] Round 2: S&M (20) vs OSA (16)

Postby benga on Tue Jun 01, 2021 1:40 am

if it wasn't sure yet, now with loss of classic it is
well played s&m
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Re: [CC11] Round 2: S&M (20) vs OSA (16)

Postby emilywink on Tue Jun 01, 2021 2:39 pm

i got very lucky in classic, it was a bit silly how lucky my turn was.
great war so far OSA
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Re: [CC11] Round 2: S&M (25) vs OSA (18) - S&M wins!!!

Postby willedtowin1 on Tue Jun 08, 2021 8:50 am

Well played S & M
Always a Pleasure
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