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START: February 14
Tournament Organizer: benga
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---------- BRACKET ----------
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---------- STANDINGS ----------
Final Standings
A^ - 18
REP - 15
OSA - 11 (better head-to-head)
S&M - 11
ATL - 10
LHDD - 9
LOW - 8
DBD - 4 (higher point differential)
VNM - 4
BOB - 0
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CONTACTS
mcshanester29
benga
bergy1
JJ41375
Chard
unai
Samdemars
Swimmerdude99
Tin Trumpet
Caymanmew
josko.ri
itake
mdhill
Keefie
Johnny Dickshot
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CLANS
BOB
1st Contact: mcshanester29
OSA
contact: benga
DBD
1st Contact bergy1
Legends of War (LoW)
primary clan contact: JJ41375
secondary contact: Chard
Les hussards du dragon (LHDD)
1st contact : unai
2nd contact : Samdemars
The Republic (REP)
1st Contact: Swimmerdude99
ATL
1st contact: Tin Trumpet
2nd contact: Caymanmew
S&M
contact: josko.ri
Ascension (A^)
primary: itake
secondary: mdhill
Venom
Primary: Keefie
Secondary: Johnny Dickshot
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TERMS
I. Open to all clans
Sign up format:
clan name
primary clan contact (privs)
secondary contact (privs optional)
list of 10 players (Player list will be used in order listed to fill games when clans miss deadlines - dubs first, then
trips, then quads)
II. Competition Format
- Round robin style on random maps
- Round - 12 games, every 2 weeks: 2 dubs, 2 trips, 2 quads
- 6 games are 'home' and 6 are 'away'
- Maximum 4 games per player per round (2 Home 2 Away)
- Point allocation per 12 games: 2 pts win, 1 pt tie, 0 pts loss
III. Tie-breaker
- Head to head score
- More round wins
- More game wins
- New set of 12 games + 13th escalating trips, chained, sunny, no trench
IV. Game creation rules
- All home games are due on corresponding Sunday;
- All games should be filled by the following Sunday;
- Reasonable delay will be allowed, but at the same time the league has to proceed in timely fashion;
- Organizers reserve the right to use default game creation option at any time once 72 hours have passed;
- All games must be active prior to start of the next round;
- 10 player list provided will be used, going from first to last player. Default settings will be escalating, chained, sunny, no trench;
- Games must be labeled as they are shown in schedule CLAN1 v CLAN2 (e.g. FOED v OSA)
V. Settings
- Random map only
- All games must be automatic & sequential
- Spoils: no spoils, flat, escalating, nuclear & zombie
- Reinforcements: adjacent, chained, unlimited, parachute
- Fog on & off
- Trench allowed without round limit
- 24 hour Rounds
- Prohibited: polymorphic, manual, freestyle, no fort
- Round Limits allowed
- Mandatory 12 hour Fog of War in effect
[**]The rule does not apply to conquest maps or those games where the team going first just deploys/forts without attacks. if the rule is broken, the offending team has to reveal what was conquered (if any) and those terrs that would have been otherwise visible. if not remedied, the offended team can opt for remake before playing their turn
[**]Wait period of 12h applies to both teams.
[**]Teams can void 12 hour Fog of War rule if both teams agree, in writing (has to be posted) and before
[**]In case of disagreement only clans contacts can report violation after clans themselves have tried to work it out.(TO is added in PM exchange to be aware of possible game repeat). - Timing Out in escalating & nuclear games is prohibited
[**]The offended team can opt for remake before taking the first turn after offense, otherwise game stays as it is;
the match commences;
[**]Teams can void Timing Out rule if both teams agree, in writing (has to be posted) and before
the match commences; - Other minor changes allowed as long as both clans agree in writing and post it
VI. Players
- Maximum 4 games per player, 2 Home 2 Away.
- Organizers will not count participants. Teams have to notify us if there is a violation
- Offended team will have a choice of selecting game(s) in violation to be remade, or to leave things as they are#
- 1 Clan rule in effect – a player can play for only one clan during competition
- For a player to be eligible for medal standard rulings are enforced
- Rule amendment: teams need to notice the violation and make their decision on time, before the end of Round 1 at the latest
VII. MVP
- a Clan Achievement Medal for the MVP, minimum 50% of total possible games played
- Rule amendment: Winning Clan will select MVP
VIII. Clan Dropping Out
- If a clan drops out during competition, their games will not count and that clan will not be eligible for the next league edition
X. Conflicts
- There will be no game forfeits, if needed games will be replayed/remade
- Any conflicts should be resolved amicably between clans in dispute
- If no resolution, organizers will act as arbiters. if still no resolution, CDs will be the last & final instance
SCHEDULE
Start Round 1: 14th Feb
Start Round 2: 28th Feb
Start Round 3: 14th Mar
Start Round 4: 28th Mar
Start Round 5: 11th Apr
Start Round 6: 25th Apr
Start Round 7: 9th May
Start Round 8: 23rd May
Start Round 9: 6th Jun
Start Round 10: 20th Jun
PREVIOUS WINNERS
RL I - FOED
RL II - OSA
RL III - LOW
RL IV - ACE
RL V - OSA
RL VI - FOED
RL VII - OSA
RL VIII - S&M
RL IX - LHDD
RL X - LHDD
RL XI - ?
HAVE FUN